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ZenOps said:It could be anything. From my previous complaint about lighting and Farcry issues, this looks like the same thing.
ATi is properly rendering the reflected light on a bump-mapped texture, where Nvidia assumes all textures are *simple* and flat for reflected light. That would account for the very consise looking light in the Nvidia shot, you can see the same effect in Farcry when you go into the bathroom and look at the tiles on the floor with reflected light, Nvidia uses a simpler flat light model for it.
As for what looks better to me, in this particular case the *simple* Nvidia shot looks better.
Not really.OpStar said:Driverhaven is so ATi biased it isn't even funny.
obs said:I would have never noticed this unless someone told me.