Actually makes sense to me.
http://arstechnica.com/gaming/news/...er-poor-pc-ports-not-piracy-hurt-business.ars
http://arstechnica.com/gaming/news/...er-poor-pc-ports-not-piracy-hurt-business.ars
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Fixed. Sorry about that.
There's a fundamental problem with this article - it's that there's no acknowledgement that piracy is theft.
So many people seem completely unable to grasp the concept that these companies just don't want people playing their games if they don't pay for them.
How many times have I heard people say: "Well, most of these pirates weren't going to buy the game anyhow, so there really aren't any lost sales there." It doesn't matter. The companies don't want people playing their games if they haven't paid for them. It astonishes me that people can't grasp that concept. You can argue with people until you're blue in the face but they will never ever acknowledge that people who have worked on these titles simply don't want people taking free rides.
Doesn't matter if sales aren't being lost. The developers don't want people taking free rides.
Spin, spin, spin, spin...
Doesn't matter if people acknowledge it or not. The fact of the matter is that people will take free rides and there is nothing they can do about it. Crap like DRM just costs them money in R&D and licensing, and pisses off paying customers, costing sales. It's a terrible business decision, and as business people, they need to just accept that piracy will always exist and get on with the business of selling games.they will never ever acknowledge that people who have worked on these titles simply don't want people taking free rides.
There's a fundamental problem with this article - it's that there's no acknowledgement that piracy is theft.
There's a fundamental problem with this article - it's that there's no acknowledgement that piracy is theft.
Doesn't matter if sales aren't being lost. The developers don't want people taking free rides.
And your fundamental problem is that you cannot grasp the conceptual difference between theft and copyright infringement.![]()
Do you buy a new phone that can only dial local numbers if you hold down * # until a new firmware is released?
...Cracked versions are a powerful incentive to download a pirated copy, because it’s a better product than the legitimate version.
There's a fundamental problem with this article - it's that there's no acknowledgement that piracy is theft.
So many people seem completely unable to grasp the concept that these companies just don't want people playing their games if they don't pay for them.
How many times have I heard people say: "Well, most of these pirates weren't going to buy the game anyhow, so there really aren't any lost sales there." It doesn't matter. The companies don't want people playing their games if they haven't paid for them. It astonishes me that people can't grasp that concept. You can argue with people until you're blue in the face but they will never ever acknowledge that people who have worked on these titles simply don't want people taking free rides.
It's an important distinction and worth addressing.Who cares what the difference is? Seriously, I see this in every piracy thread. Who fucking cares?
You're confusing people that are aruging lack of harm with them saying that it's legal. If no sale is lost, then there is no harm done regardless of how much the company doesn't want someone getting a free-ride. An act can be illegal without generating harm. Some instances of copyright infringment fall in this category. Others, such as those creating and selling counterfeit copies, do not.
Well, no direct harm, but bad precedent is set. So harm does come when people let their guard down on their piracy habits or when their actions influence others who aren't quite as discriminating as to what they download.
There's a fundamental problem with this article - it's that there's no acknowledgement that piracy is theft.
So many people seem completely unable to grasp the concept that these companies just don't want people playing their games if they don't pay for them.
How many times have I heard people say: "Well, most of these pirates weren't going to buy the game anyhow, so there really aren't any lost sales there." It doesn't matter. The companies don't want people playing their games if they haven't paid for them. It astonishes me that people can't grasp that concept. You can argue with people until you're blue in the face but they will never ever acknowledge that people who have worked on these titles simply don't want people taking free rides.
Doesn't matter if sales aren't being lost. The developers don't want people taking free rides.
Spin, spin, spin, spin...
Personally I feel that that's a good argument from a "is it moral" standpoint (although not necessariily one I agree with). but I don't think it's a good argument from a "should that be a definition of harm that you're legally responsible for causing" standpoint.
Who cares what the difference is? Seriously, I see this in every piracy thread. Who fucking cares?
....
Actually makes sense to me.
http://arstechnica.com/gaming/news/...er-poor-pc-ports-not-piracy-hurt-business.ars
It's hard to believe how bad this game is. Prince of Persia 2008 feels like a bad animated feature. Unchalenging and simply not fun. And the name Prince of Persia does not belong to this game, it belongs to the 1989 Prince of Persia. Now that was a good game, not like this crap.
The argument being advanced in this article is utter bullshit. Just utter bullshit.
It suggests that companies need to drop DRMs entirely, and focus their efforts on creating good ports - that's the argument correct?
Well, as it turns out, this is exactly what Ubisoft did with Prince of Persia 2008.
Yes, Ubisoft.
Yes, the same company that created the online DRM that gamers have been frothing at the mouth over.
Prince of Persia 2008 was an experiment for Ubisoft - they dropped the DRM from the game entirely, and created a fantastic port which was virtually bug-free and which worked on a ridiculously wide range of PCs... and then, just for good measure... probably because they were expecting the game to be heavily pirated in spite all of these efforts... they lowered the price to $29.99 as an added incentive for people to buy the game.
Okay, let's walk through this:
1) No DRM. At all.
2) Fantastic port. It absolutely does not get any better than this.
3) A starting price point of just $29.99 that was virtually unprecedented.
4) A game that was well received by the critics. http://www.metacritic.com/games/platforms/pc/princeofpersia?q=prince of persia
Ubisoft gave gamers everything that they've ever asked for, and practically rolled out the red carpet for them.
Guess what happened as the result.
Gamers scream for these changes to be made, but when one of the companies does make these changes, not only do gamers ignore the company, but they continue to pirate their DRM free game anyhow.
DRMs don't work?
Oh really - well guess what, dropping the DRM and giving gamers exactly what they want doesn't always work either. The argument being advanced in that article, in the case of Prince of Persia 2008, has already proven to be bullshit. Utter bullshit.
http://hothardware.com/News/Prince-of-Persia-2008-for-PC-is-DRM-Free/
As for the second link, well, you'll have to find that on your own, but it shouldn't be too difficult if you know how to use google.
Oh look, it's our good friends Skidrow. And oh look at what they've done, they've decided to put up Prince of Persia 2008 for everyone to copy! Excuse me? I thought that Skidrow was there only to make life easier for gamers - to improve the games that have DRMs on them by removing those DRMs.
Bullshit.
Skidrow, if they really were the great heroes some of you believe them to be, would've said: "Prince of Persia 2008 has no DRM on it of any kind, the port is a fantastic one, and Ubisoft has even lowered the price to $29.99... we're going to support this move... because after all, this is what we've wanted all along... by not sharing this file."
Bullshit. Complete and utter bullshit. Just use Google and educate yourself about the great Skidrow.
I don't want to see the developers being harmed. Morality aside, it is for the good of the gamers and industry to discourage piracy, even so called "ethical" or discriminating piracy, because humans don't always stick to their principles, and especially influential to others on the fence who feel more emboldened to pirate after seeing people who are comfortable with piracy.
I've cleverly edited your post in the above quote to reflect my own opinion of said post....utter bullshit. Just utter bullshit....bullshit. Utter bullshit...Bullshit...Bullshit. Complete and utter bullshit.
I've cleverly edited your post in the above quote to reflect my own opinion of said post.
Another interesting model is with the tax software. If you buy it...
Seems like that's something fundamentally correct about the article. Theft involves denying someone of thier ownership of something, be that thier money, thier physical good, or thier time. That the action of you taking results in harm to the person you've taken from.
Emphasis mine. You are not in possession of their physical good, you are in possession of a copy of their game, music, or other creation. This is an important distinction because it leads directly into the next bolded phrase. Nothing was denied them. You may have created a copy of something without their permission, but first of all that is not always illegal (copyright is limited), and second of all there is no direct loss to them.So, how is it not stealing if you took their game, without paying for it? You are in possession of their physical good, that they spent their time on, and you denied them of their money.
I think the majority of people who are trying to claim that piracy isn't theft are simply trying to justify what they are doing, which is pathetic.
Yep. Its what I've said all along. Make good games and people will buy them. Point in case: Blizzard. Good Article at least someone out there gets it.
No, piracy is not theft.
Emphasis mine. You are not in possession of their physical good, you are in possession of a copy of their creation. This is an important distinction because it leads directly into the next bolded phrase. Nothing was denied them. You may have taken something without their permission, but first of all that is not always illegal (copyright is limited), and second of all there is no direct loss to them.
No. The laws (and their intended purpose) are completely different and can't be equated like plenty of people try to do.