Godmachine
[H]F Junkie
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http://www.ign.com/articles/2012/06/14/why-do-people-hate-ea
(THIS IS LONG. DON'T LIKE IT? THAN DON'T READ IT.)
I'd say the hate is broader than angry fanboy's on the Internet. Its strong enough that EA got voted the worst company in America last year , beating out such greats as Comcast and AT&T (hate them both , quite a lot).
The behavior of EA is what gives fan's the impression that its a money-grubbing monolith. You're a corporation EA , your history tells us you are exactly a "money-grubbing monolith" otherwise you wouldn't be in business.
Valve is still a company that is out to make money , not friends. I would say over the years Valve's reputation has taken a hit , its still vastly clearer than EA's but I don't think its quite the "shining" example it use to be. Perhaps part of the problem with EA that Valve doesn't seem to have an issue with is allowing its development groups creative control?
Easily the best point of the article and one thing I think a lot of gamers don't understand about big corporations like EA. It takes money to make money in the gaming world , each game is a massive game (for the most part) and losing tens of millions of dollars on failure just isn't something many companies can afford. To EA's credit , this is a valid point. It doesn't excuse EA's dumb ass behavior at times but it important to remember that its an imperfect entity.
This is my biggest beef. I understand that DLC is the future of gaming and its right now. I understand that the whole $60 game formula isn't working anymore and the cost of development skyrockets each year for big branded franchises and games. I know that taking on a new IP and throwing money at it is a giant risk that often doesn't pay off like it should.
However when you generate content and basically nickle and dime your customers with pre-order bonus bullshit or exclusive pre-order bonuses to different brick and mortar outlets , this rubs me the wrong way. Capcom and EA seem to be (at least to me) the worst offenders of DLC content. It would be different if DLC content didn't feel like utter fluff and was actually a chunk of content on its own that was worth while owning but more often than not its bullshit like "Unlock all top tier weapons in BF3".
There is much in this article I disagree with , however stating that I'm one of those people that doesn't mind Origin. I also still enjoyed ME3 despite the utterly shitty ending , I think EA does get tons of shit and deserves a majority of it. But its important to remember that while a group of suits in a room drive the economic strategies of EA , there are entire studio's of people making games because they love to do so. I would imagine for them reading some of the shit they do online must be soul crushing at times. Games are after all (most of the time) a labor of love and creativity.
What do you guys think? (puts on flame suit).
(THIS IS LONG. DON'T LIKE IT? THAN DON'T READ IT.)
Why do people hate EA? When I say 'people,' I mean 'some people,' some of the time -- a minority. And when I say 'hate' I mean mostly the writing of mean things on the internet.
I'd say the hate is broader than angry fanboy's on the Internet. Its strong enough that EA got voted the worst company in America last year , beating out such greats as Comcast and AT&T (hate them both , quite a lot).
Peter Moore, EAs COO -"It's painful when you read that commentary. The vitriol is hard on the teams. They read this stuff, their neighbors ask them about it. You probably saw the video, EA in a Nutshell. It portrays us as a money-grubbing monolith, gouging. And you just want to say... really...we are The Man? Unfortunately, I've always learned that the tallest trees catch the most wind.
The behavior of EA is what gives fan's the impression that its a money-grubbing monolith. You're a corporation EA , your history tells us you are exactly a "money-grubbing monolith" otherwise you wouldn't be in business.
As companies go, EA is not as cuddly and nice as, say Valve. But then, Valve isnt publicly traded. Valve isnt owned by banks. EA isnt exactly Dogtanian or Lady or Lassie. But nor is it Kujo. And the world is full of Kujos. You are probably touching something right now that was conceived, manufactured, funded, or distributed by Kujo.
Valve is still a company that is out to make money , not friends. I would say over the years Valve's reputation has taken a hit , its still vastly clearer than EA's but I don't think its quite the "shining" example it use to be. Perhaps part of the problem with EA that Valve doesn't seem to have an issue with is allowing its development groups creative control?
Moore says, There is this underlying belief in a lot of gamers that games shouldn't be profitable enterprises. I try and sit down with people as much as I can and explain what it takes to make a video game and how much capital investment it takes. We employ over 9,000 people. We invest over a billion dollars a year in R&D, most of which doesn't see revenue until the following year, or in some instances, the year after that. And so you've constantly got to be making money to reinvest money to make great games.
Easily the best point of the article and one thing I think a lot of gamers don't understand about big corporations like EA. It takes money to make money in the gaming world , each game is a massive game (for the most part) and losing tens of millions of dollars on failure just isn't something many companies can afford. To EA's credit , this is a valid point. It doesn't excuse EA's dumb ass behavior at times but it important to remember that its an imperfect entity.
Judging by the forums and articles on this subject, EAs most grievous error seems to be in its attempts to get more money out of its customers. Its tinkering with DLC models has enraged many people who believe the firm is gouging the most loyal fans of the great games it makes.
It is undoubtedly true that tricks like Day One DLC and extra downloadable content is an area where EA and other games companies are toying with our emotions, our loyalties, and our wallets.
This is my biggest beef. I understand that DLC is the future of gaming and its right now. I understand that the whole $60 game formula isn't working anymore and the cost of development skyrockets each year for big branded franchises and games. I know that taking on a new IP and throwing money at it is a giant risk that often doesn't pay off like it should.
However when you generate content and basically nickle and dime your customers with pre-order bonus bullshit or exclusive pre-order bonuses to different brick and mortar outlets , this rubs me the wrong way. Capcom and EA seem to be (at least to me) the worst offenders of DLC content. It would be different if DLC content didn't feel like utter fluff and was actually a chunk of content on its own that was worth while owning but more often than not its bullshit like "Unlock all top tier weapons in BF3".
There is much in this article I disagree with , however stating that I'm one of those people that doesn't mind Origin. I also still enjoyed ME3 despite the utterly shitty ending , I think EA does get tons of shit and deserves a majority of it. But its important to remember that while a group of suits in a room drive the economic strategies of EA , there are entire studio's of people making games because they love to do so. I would imagine for them reading some of the shit they do online must be soul crushing at times. Games are after all (most of the time) a labor of love and creativity.
What do you guys think? (puts on flame suit).