Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Witcher 3 does everything better than Skyrim did.
But Witcher 2 turned out to be a laughable comparison with it's predefined storyline
Well they said the same thing about oblivion and witcher 2, and witcher 2 was nothing like oblivion. I loved oblivion, even more than Skyrim. But Witcher 2 turned out to be a laughable comparison with it's predefined storyline, forced character and linear semi-open world.
If witcher3 has anything in common with witcher2 then the answer is not necessarily.
If you prefer the 'predefined storyline' of Oblivion you're crazy. Talk about laughable.
The answer is "depends, WHY do you like skyrim?".
Do you want better story, better quests, better characters and better combat? Play TW3.
Do you want to roll cheese down a mountain and absolutely require that you get to name your own character, then don't.
(I completed Oblivion and played Skyrim for 69 hours)
Witcher 3 is more open world than 2 but still not truley open world as certain zones are divided, this was probably due to consolitis.
1) I think the Oblivion storyline was pretty decent. TW3 has been more of a hide n seek adventure.
2) Better story? Debatable. Better quests? Maybe. Better characters? I can agree with that. Better combat? Eh.. TW3 combat starts to degrade a bit and it's largely unrefined. Skyrim combat is not much better but I feel more in control when I swing my sword.
I've played Witcher (the first one) and I found it to be very linear. It sounds like the subsequent versions are less so. Is that the case?
This is such a dumb argument. Using this logic, TW3 would become "truly open world" (and presumably then a better game) if we simply cut away Skellige, Kaer Morhen, etc.
And the reason is unlikely to be 'consolitis', more likely due to content creation work-flow issues, or simply because it allows you to have truly different environments without having to create pointless filler in between (".. and here's the 10km of nothing where we fade into the snow region")
There's no value in "truly open world", yet people keep harping on about it. Skyrim? The shining light of "truly open world? A game where for the most part, I seem to remember, you stop'n'load into interiors...
TW2 is linear like Crysis 2 was linear. It's basically guided level design. TW3 is open world on the scale of games like STALKER.
If you prefer the 'predefined storyline' of Oblivion you're crazy. Talk about laughable.
The answer is "depends, WHY do you like skyrim?".
Do you want better story, better quests, better characters and better combat? Play TW3.
Do you want to roll cheese down a mountain and absolutely require that you get to name your own character, then don't.
(I completed Oblivion and played Skyrim for 69 hours)
This is such a dumb argument. Using this logic, TW3 would become "truly open world" (and presumably then a better game) if we simply cut away Skellige, Kaer Morhen, etc.
And the reason is unlikely to be 'consolitis', more likely due to content creation work-flow issues, or simply because it allows you to have truly different environments without having to create pointless filler in between (".. and here's the 10km of nothing where we fade into the snow region")
There's no value in "truly open world", yet people keep harping on about it. Skyrim? The shining light of "truly open world? A game where for the most part, I seem to remember, you stop'n'load into interiors...
Well, the comparison was Oblivion vs TW2, not TW3. I'm not done with TW3 so not really into discussing it.
A game is either open world, or not, there is no grey area here. TW is not open world, Skyrim is. End of the argument.
I never played TW3
And to those who want an open world it's completely irrelevant why tw3 is not open world.
Loading into interiors in skyrim took about 2 seconds as I remember. Why is it a problem for you?
Yes Oblivion's main story line is basic, but at the least it doesn't make you do things that I'm not comfortable doing.
And the sidequests and freedom more than makes up for the main quest. You don't play oblivion solely to finish the main quest, if you do then I can see how witcher can seem to be better.
Calling arguments dumb is not a counter argument, just for future reference.
TW is not open world, Skyrim is. End of the argument.
I never played TW3,
If you want a fun, well-told story with interesting characters, TW3 every time. If you don't like having a character's name and appearance forced on you, or if you want to play a mod management meta-game, or you otherwise have a hard-on for Bethesda's incredibly soulless and desolate theme parks, Skyrim.
Actually isn't TW also somewhat an open world? Sure it's not go where ever, but it is go wherever in the region you are placed in. It's not linear like TW2.
But yea, TW3 is definitely open world.
Now I feel a bit sad for you. That's exactly what games are perfect for. Doing things you're not comfortable doing is how you grow as a person.
TW3 is 'open world' for reasonable definitions.
Doesn't seem very open, just saying. I don't see how having to stop'n'load between the five places is worse than having to stop'n'load between hundreds.
It seems the "OMG it's not truly open world!" has grown into some sort of bizarre religious technicallity.
Imagine we have Skyrim and we now add the ability to fast-travel (only) back and forth to Morrowind. Only insane people would now say that so updated, Skyrim is not open world.
What I'm not comfortable doing is what is against my morals. So doing unethical and morally questionable things is how you grow as a person. Is that what you're saying? Sorry to disappoint you but I'd rather do things that I feel good about.
I think you have a different definition of open world than the rest of the world. Open world doesn't mean there is no loading. It means the world is open to explore, as in you can go anywhere within the game area without restriction. If the game world is cut up to multiple pieces and there is no gap between them then it's still open world. But as soon as there is a gap it becomes partially open, as you have no way to explore the in between area.
But I agree that this difference shouldn't be a deciding factor.
Yes. Except for the fact that you are playing a premade character with a "guild" he belongs to. But as a sandbox RPG Witcher 3 does everything better than Skyrim did.
No way TW3 does mods better than Skyrim. Nope nope.