id Tech 5 Good News

FrgMstr

Just Plain Mean
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Undoubtedly id does some incredible things when it comes to 3D engines, however it is great to know that other game developers will get access to its upcoming Tech 5 engine. I am not exactly counting on Rage to be a blockbuster. Shack has the scoopage.

"You don't even have to worry about how it's going to look on PS3 or 360. Right now we've got it running cross-platform running 60 hertz, and it looks really good," Cloud said. "In terms of what artists are available to achieve--it's something you have to see for yourself. I can say this, but you still won't get it until you see it."
 
Rage might not become a blockbuster I think I'll buy it simply to support id software. They are always trying to push the boundaries some and I think it's a great thing, considering how stagnant most other developers are. Anyways, looking forward to it.
 
Rage might not become a blockbuster I think I'll buy it simply to support id software. They are always trying to push the boundaries some and I think it's a great thing, considering how stagnant most other developers are. Anyways, looking forward to it.
I think it's just that it's increasingly hard for a dev to create a "blockbuster" title.

In ID's golden age of Quake/Quake2 there were only a fraction of the computer gamers there are now, fraction of the game devs. With how many companies have been licensing ID's, Epics, and Valve's engines and others making their own. Market is a bit saturated with lots of game devs pumping out game titles.
 
Rage 3D article said:
The company estimates that the single-player game--which has players driving across an open world from settlement to settlement fighting mutants, monsters and the government--will take roughly 20 hours to complete.

No sale here.
I don't play on-line anymore, and there is no way I'm paying $50 for only 20 hrs. of gameplay.
Whatever happened to the days when we could expect 50-60 hrs.+ from a FPS?
I'll tell you...
Game developers now spend so much time, and expend so much space on the game disk for "ground breaking graphics", there is little time or space for REAL game content.
Also because of cross-platforming games are no longer designed to take advantage of a pc's greater harddrive capacity and larger RAM.



 
No sale here.
I don't play on-line anymore, and there is no way I'm paying $50 for only 20 hrs. of gameplay.
Whatever happened to the days when we could expect 50-60 hrs.+ from a FPS?
I'll tell you...
Game developers now spend so much time, and expend so much space on the game disk for "ground breaking graphics", there is little time or space for REAL game content.
Also because of cross-platforming games are no longer designed to take advantage of a pc's greater harddrive capacity and larger RAM.

20 hours for a single-player campaign is not enough ?
I don't understand that, since the average is of about 7-8 hours per single player campaign and sometimes even less.

20 hours is good enough for me, especially if it's a non-linear game.
 
What do you mean "only" 20 hours of gameplay? Last i checked most games (fps) these days can be beaten in about 6-10 hours. 20 hours is a huge improvement on that.

That being siad though i think this game will be all about the engine with (as usual) the gameplay taking a distant second or third priority. Multiplayer will be interesting..will id (as usual) pander to the deathmatch crowd and yet again repackage quake multiplayer in this game..Or will they actually do something good with the multi instead of it being the usual hopping twitch shooter rocket spam fest.
 
Good to hear some news on this. I'm a big id fan and I'm looking forward to the both idTech5 and idTech6. From what I've seen, RAGE looks to be a nice game. We'll have to wait and see what the gameplay is like to get a better feel for what we're dealing with...
 
50-60 hours from an fps? Ive yet to hear of any fps lasting that long. Unless the game consisted of recycled levels with different colour schemes and differently placed enemies.
 
Whatever happened to the days when we could expect 50-60 hrs.+ from a FPS?
Those games never existed. I've played plenty of FPS games since the early 90s (Doom, Dark Forces, Quake, Shogo, Jedi Knight, Half-Life, NOLF, FEAR and so on), and the longest one I ever played is probably No One Lives Forever, but that was about 20-25 hours.

Granted, nowdays we get games that are around 5-10 hours, but they never been up to 50. Never.
 
They have convinced the younger players that "Less is More!!!"

I see it differently. At least in my case, what was a younger gamer who had 50-60 hours to blow on a single game, is now a older, married, working gamer who gets pissed when it takes him 2 months worth of 2-3 hour sessions to beat a game. I'll take that 6-10 hour game please.
 
50+ hour RPG maybe, but no way there was ever a 50+ hour FPS. But I've been proven wrong before, any titles come to mind?
 
50+ hour RPG maybe, but no way there was ever a 50+ hour FPS. But I've been proven wrong before, any titles come to mind?

There was none. Unless you consider Morrowind or Oblivion an FPS. Then you have a 200+ hours game...
 
Wasn't COD4 single player like 7 hours long? The multiplayer was what really set it apart from lets say Bioshock.
 
What this engine needs is AVP3!
Not AVP requieef or any Aliens VS hunter but the AVP3 everyone has been waiting for.

That and an updated Nerf Arena.:)
 
They already did. It's called Quake Wars.

Yeah and that was made by splash damage not id software. Im talking about id themselves trying something different with multi not one of their licencee's.
 
Quake Wars not a "twitch shooter rocket spam fest"? Ok, maybe take the rocket part out, but yeah it fits the bill.

Not really. Have you even played the game ? You need to take the "twitch" and "rocket spam fest", but you can leave the "shooter" part. It's the only thing that fits Quake Wars in that sentence.
 
Yeah and that was made by splash damage not id software. Im talking about id themselves trying something different with multi not one of their licencee's.

The core is still id. Same thing happened with the original Enemy Territory. id was behind its development all the way.
 
I'm not crazy about the inclusion of driving sequences in FPS's,I find them annoying breaks in the action more than anything else.As for 50-60 hour games,maybe the original DOOM,when you added in all the mods and conversions that were made for it.
 
The core is still id. Same thing happened with the original Enemy Territory. id was behind its development all the way.

Behind it but not that directly involved in it (with the exception of a few staff members). Games built from the ground up by id always include a very samey multiplayer component.
 
I probably put hundreds of hours into Half-Life 1 and 2 due to mods. Not the single player. I hope to see a long life with Rage and the mod community unlike Doom 3 and Quake 4.
 
20 hours is disappointing, but if they make it a good 20 hrs I would take that over 60 hrs of repetitive gameplay mechanics designed simply to extend the length of the game.

That said I'll likely pass on this one. I haven't been impressed with an id software game since Quake II, and I doubt this game will be so revolutionary as to change their track record.

On a side note, why does every human character in an id game have to look like Doc Holliday dying of tuberculosis in Tombstone? Pale and clammy, even when walking across the desert. Someone should tell those guys that people like that are the exception to the rule. Generally when people are exposed to sunlight they tend to have more pigment and look healthier.
 
Show us some damn images already.

Unique textures...big deal. ETQW basically has those (for the ground at least) and it's nothing too special in terms of graphics. Having unique textures while keeping the low res. console limitations doesn't mean much.
 
It seems many of you have failed to research Rage at all. I was at QuakeCon last year when they made the presentation, here are some basic points

It is NOT A FIRST PERSON SHOOTER, it is an RPG/Racer cross.
Their multiplayer concept at the time was just co-op based with one driver one gunner sort of idea. Deathmatch style gameplay was not a focus, at all.

The megatexture being applied to the entire environment, not just the ground, means no seams, means every room can be a bit different, have it's own unique look and the artists can really use their imaginations, rather then be limited to a "tile" concept.

This is a different and risky venture for id, how ever they are increasing the size of the company and expanding into 2 teams, and that second team will be the ones to develop Quake 5 using id tech 5 (IIRC they said Quake 3ish gameplay)

Look up the QuakeCon keynote videos on youtube and watch them if you want the details from them.
 
and that second team will be the ones to develop Quake 5 using id tech 5 (IIRC they said Quake 3ish gameplay)


*drool* we really need a return to the Quake 3 Arena awesomeness.... its been way too long, and since UT3 didn't take off, the deathmatch, non-newbie crowd has had nothing contemporary ever since the UT2004 days....
 
No sale here.
I don't play on-line anymore, and there is no way I'm paying $50 for only 20 hrs. of gameplay.
Whatever happened to the days when we could expect 50-60 hrs.+ from a FPS?
I'll tell you...

I am also calling bullshit on that. Let's see you name a few 50-60 hour FPSs.
 
*drool* we really need a return to the Quake 3 Arena awesomeness.... its been way too long, and since UT3 didn't take off, the deathmatch, non-newbie crowd has had nothing contemporary ever since the UT2004 days....

Yeaa been way too long, we'll forget how quake 4 multi was pretty much the same as quake 3 albeit with better visuals, a framerate cap and a few different weapons.
 
Yeaa been way too long, we'll forget how quake 4 multi was pretty much the same as quake 3 albeit with better visuals, a framerate cap and a few different weapons.


i think what killed it was that it wasn't marketed as a multiplayer arena type FPS first.... so alot of the people that woulda bought it for that didn't....

plus, alot of the deathmatchers were still stuck on UT2004 and Q3 still had a small community when Q4 was released as well... so many people (like me) just stuck with Q3 because of the existing community and (for me at least) had systems that just couldn't run Q4 well......

not to mention there were wide reports by Quake 3 vets that Q4 multiplayer wasn't as well refined as Quake 3's.... I haven't experienced it first hand, but anyone that was a Q3 fanatic would relate.... that game's weapon play and movement were a work of art....

and the low overall sales of Q4.... just killed what shoulda been a re-emergence :(


so yea, Quake Zero and Quake 5 (which will hopefully be in the spirit of Quake 3)..... I have very high hopes for them.... and I'm sure i'm not alone...
 
Sounds like great news for id software. Hopefully the time saved making a game for the X360/PS3 will lead to more concentration on game-play and the pc ported version.
 
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