ScotteusMaximus
Limp Gawd
- Joined
- Oct 2, 2005
- Messages
- 415
how badass would that be? think about it...
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NulloModo said:I don't see why it would be any harder to develop than your standard fantasy MMORPG.
The different factions from Eve Online could easily translate into the different houses for a MechWarrior game, and the developers would just have to spend some extra time creating the landscapes for the various planets. Space travel has been done in MMORPGs, land based combat has been done as well, and customizing your mech shouldn't be any different than upgrading equipment/stats in current games, so, it's just a matter of combining all three.
Ranks in the various houses could be handled just like positions in guilds, all in all, why isn't it feasible?
AOL had a very fun MechWarrior pseudo-MMORPG out years ago called Mechwarrior: Solaris. There wasn't much in the way of graphics other than the battle arenas, but if they could do that 5+ years ago, I am sure a full out game could be done now.
Sly said:Exactly, it'll be more like Guildwars where each town is more like a staging area rather than an MMORPG.
Much of the MechWarrior fanbase came from the 3D simulator era (BattleTech pods go way back too), change it back to the old paper and pen game (We have those here too) and it won't be the same mechwarrior anymore. If you were to make it any more complex than it has to be, would there be enough fanbase left to support it?
It would be, but they don't have the tech to do it... YET. I have to say, I hated MW4, but loved MW3 and previous. I want my mechlab back!ScotteusMaximus said:how badass would that be? think about it...
Parker said:The series went to crap with the release of Mechwarrior 4. I played Mech 2 & 3 all the time, 3 being the best. I played 4 and all everyone does is stock up on missiles and hide behind hills and do jump shots. It sux.
Sly said:One thing i'm amazed at. Is the rarity of leggers. People actually go out of their way so as not to accidentally leg you. Hopefully, this kind of honor system doesn't get contaminated by punks if it ever goes massive.
Parker said:The series went to crap with the release of Mechwarrior 4. I played Mech 2 & 3 all the time, 3 being the best. I played 4 and all everyone does is stock up on missiles and hide behind hills and do jump shots. It sux.
Sly said:One thing i'm amazed at. Is the rarity of leggers. People actually go out of their way so as not to accidentally leg you. Hopefully, this kind of honor system doesn't get contaminated by punks if it ever goes massive.
"done...right", the strongest qualifier know to the fan of anything. I agree with you.CopyThat said:This would be worse than crack.
would love to see it done...right.
Life would be over for me.
Sly said:A large part of MMORPG's is the ability to socialize. Mechwarrior may be customizable, but a very large part of it consists of mech battles. No Mechwarrior game has ever had the player take control of a soldier. He's always strapped to a mech, and then thrown into battle.
Imagine a guy traveling from town to town peddling his wares and occationally conversing with the populace. Something that's become traditional in MMORPG's. Can you picture that being done with 50 foot robot? Socializing has never been part of the mechwarrior universe.
In order to be able to interact the way you're proposing, they will have to add elements that are alien to mechwarrior. Or you will only be able to converse with others through complex menus once you're docked. Essentially turning it into a text based MMORPG rather than a 3D one.
Even if it's not true to the tabletop game, it seems a shame for people to feel the need to avoid a strategy in the PC version. After all, both sides of the battle have equal tools available to them, so it's not like it gives an advantage to one team.Seelenlos said:Legging is considered bad form by many old school battletech people because it was for the most part not possible to do in the tabletop game. It was simply not possible for a mech to target a specific location with any reasonable chance of success under most conditions.
Seelenlos said:Legging is considered bad form by many old school battletech people because it was for the most part not possible to do in the tabletop game. It was simply not possible for a mech to target a specific location with any reasonable chance of success under most conditions.
Seelenlos said:Legging is considered bad form by many old school battletech people because it was for the most part not possible to do in the tabletop game. It was simply not possible for a mech to target a specific location with any reasonable chance of success under most conditions.
moetop said:Planetside???
It was a realy fun game and I am not sure how it is doing now, but it seemed to be in it's deaththrows earlier in the year.
It seems to be a couple of things that are/did kill(ing) it.
- Very buggy at first.
- $12 a month and then you need to buy the expansion packs if you want to cool new stuff. While this is acceptable to the MMORPG crowd, the FPS crowd wasent to pleased with that.
- The flying vehicles are crap.
I still think they have a month trial.. give it a try..
WuTangClam said:There was an MMO mechwarrior game, called Battletech: 3025. Unfortunately, the project got canned by EA even though they were in the public beta testing stage. Though the battles were limited to 4vs4, the developers were really able to capture the feeling that you were in a virtual war.
http://pc.ign.com/objects/014/014050.html
Another reason to dislike EA.
Sly said:A large part of MMORPG's is the ability to socialize. Mechwarrior may be customizable, but a very large part of it consists of mech battles. No Mechwarrior game has ever had the player take control of a soldier. He's always strapped to a mech, and then thrown into battle.
Imagine a guy traveling from town to town peddling his wares and occationally conversing with the populace. Something that's become traditional in MMORPG's. Can you picture that being done with 50 foot robot? Socializing has never been part of the mechwarrior universe.
In order to be able to interact the way you're proposing, they will have to add elements that are alien to mechwarrior. Or you will only be able to converse with others through complex menus once you're docked. Essentially turning it into a text based MMORPG rather than a 3D one.
WuTangClam said:There was an MMO mechwarrior game, called Battletech: 3025. Unfortunately, the project got canned by EA even though they were in the public beta testing stage. Though the battles were limited to 4vs4, the developers were really able to capture the feeling that you were in a virtual war.
http://pc.ign.com/objects/014/014050.html
Another reason to dislike EA.
Why not a little of both?Sly said:1st or 3rd person?