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Yes. The benefits of higher frame rates are still going to be present, you're just not dealing with screen tearing and judder anymore. With G-Sync I can still instantly tell if a game is running at 60 FPS or lower compared to 80-100 FPS.Bought a Dell S2716DGR which is fantastic after the calibrated ICC profile is loaded. Now that things run smooth all the time due to gsync, does it make sense to upgrade to a 1080 or a 1080ti?
Yes. The benefits of higher frame rates are still going to be present, you're just not dealing with screen tearing and judder anymore.
With G-Sync I can still instantly tell if a game is running at 60 FPS or lower compared to 80-100 FPS.
Really? That seems to go against the hype, marketing, and purpose (at least how I understood it) otherwise you are some kind of freak.
I lock the framerate to 60 FPS for Titan Quest, which I have been playing a lot of recently. That game gets all sorts of fucked up with high framerates, and I don't mind locking it down for this game. Sometimes I forget to disable the cap, though, so for example when I go into BF1 I curse myself for not remembering. G-Sync is a godsend, though, when I want to crank all the visual settings and DSR and I'll happily play a game running around 40 FPS.I'd wait for a 1080Ti or equivalent. I have a 980Ti and your monitor is potentially on my shortlist and that's what I'm going to do.
Really? That seems to go against the hype, marketing, and purpose (at least how I understood it) otherwise you are some kind of freak.
I have a 980Ti and the OP bought a monitor potentially on my shortlist so that's why this got my attention.
Dont hesitate Q-BZ, its a great monitor. Unfortunately after one day i got a stuck pixel and exchanged it for another one if that tells you how much i like it.
The display the OP mentions is a solid choice with a lower percentage of possible issues, plus you get Dell warranty and support. Unfortunately there are not any good IPS panel picks in the 16:9 realm last time I checked, as far as lottery goes.Not sure what to buy.
I see so much panel roulette and nonsense for a lot of them that it's kept me on the fence.
The display the OP mentions is a solid choice with a lower percentage of possible issues, plus you get Dell warranty and support. Unfortunately there are not any good IPS panel picks in the 16:9 realm last time I checked, as far as lottery goes.
I double that. Despite all this "TN eww" from a lot of people, when it comes to these specific gaming g-sync monitors, Dell's S2716DG comes as a solid quality choice with a really great picture for gaming which is the sole purpose of this monitor. I've been using it for more than 6 months already. For mere $480 I got a top quality monitor of a proper size for its good resolution to satisfy my gaming needs for years to come.
I agree. The 8-bit TN panel used in the Dell and my ASUS is wonderful. It's hard to tell the difference in color from head on between common IPS panels and this one. Just felt I should put that out there for anyone who prefers IPS for whatever reason.I double that. Despite all this "TN eww" from a lot of people, when it comes to these specific gaming g-sync monitors, Dell's S2716DG comes as a solid quality choice with a really great picture for gaming which is the sole purpose of this monitor. I've been using it for more than 6 months already. For mere $480 I got a top quality monitor of a proper size for its good resolution to satisfy my gaming needs for years to come.
no, it definitely does make games smoother unless for some reason you were playing with vsync on and its god awful input lag prior. not sure where you got $700 from.As others have said, having a GSync monitor doesn't magically make games look smoother, it just gets rid of tearing regardless of framerate. You are still going to want to have the highest FPS possible (or at least, 60 FPS minimum).
EDIT: That said...I'm not sure why you would buy a $700 TN panel? There are IPS GSync monitors for similar or less.
I can't stand IPS glow, so that's why I go TN. As I stated earlier the color reproduction on the 8-bit panel used in the PG278Q and S2716DG is as good as the average IPS panels I've seen in person, so the only real downside is the viewing angles.As others have said, having a GSync monitor doesn't magically make games look smoother, it just gets rid of tearing regardless of framerate. You are still going to want to have the highest FPS possible (or at least, 60 FPS minimum).
EDIT: That said...I'm not sure why you would buy a $700 TN panel? There are IPS GSync monitors for similar or less.
No, it doesn't. V-Sync will just prevent the framerate from going above the maximum refresh rate, at which point screen tearing again becomes a possibility. You will still have to deal with the input lag that comes from V-Sync should this happen. I personally use FastSync with G-Sync, instead. But most of the time my games won't get close to the 144 Hz barrier, anyway. If your games are running at or above 120/144 Hz then you should use a frame cap and ULMB instead, since ULMB still gives superior motion clarity.Does vsync need to be turned on in the nvidia control panel when gsync is enabled?
no, it definitely does make games smoother unless for some reason you were playing with vsync on and its god awful input lag prior. not sure where you got $700 from.
EDIT: That said...I'm not sure why you would buy a $700 TN panel? There are IPS GSync monitors for similar or less.
As others have said, having a GSync monitor doesn't magically make games look smoother, it just gets rid of tearing regardless of framerate. You are still going to want to have the highest FPS possible (or at least, 60 FPS minimum).
EDIT: That said...I'm not sure why you would buy a $700 TN panel? There are IPS GSync monitors for similar or less.
gsync is not to be rid of tearing, if that is all you wanted you could go vsync.
gsync is just a Variable fram rate so you dont get FPS drops ( aka stutter) from you frame rendering time missing its deadline and have to wait for and entire new refresh before a bufferswap can happen and the FPU can continue rendering (under double buffering).
So YES Gsync bassically bringing to the table is removing framedrops and actually making things smoother /reduce inputlag
no, i mean were, because if you were using vsync, gsync wouldn't look any smoother, and you're nuts for having used vsync. S2716DG goes under $500 all the time.You mean if you weren't using VSync? Otherwise I don't understand what you're saying.
And $700 was from Googling the price of that model name.
The way I understand GSync, this is not accurate. GSync is a variable refresh rate system designed to match the refresh of the display to the framerate coming out of the card. The result is to allow for tearing-free gameplay without the input lag and other issues associated with having to use VSync.
It doesn't do anything about your actual framerate.
no, i mean were, because if you were using vsync, gsync wouldn't look any smoother, and you're nuts for having used vsync. S2716DG goes under $500 all the time.
i know what it does and how it works. i thought it was obvious that framerate being equal to or greater than the refresh rate was implied. nonnative english speakers are really getting on my nerves lately.If you are using vsync you get more stutter if you fps is not as high as you HZ. so this make completly no sense what you are saying.
or am I totally missing what you are trying to compare?
It does allow for tearing free gameplay indeed.
but soo does vsync the entire purpsoe of vsync is to get rid of tearing.
Im sorry to bring this up but you clearly don't know what the word sync means in this case and what is the reason to tearing happens
Please allow me to explain
Syncs mean that you start of a refresh on you monitor are in sync with the bufferswap.
A buffer swaps is when the GPU changes which Buffer that is storing the renderd image data to send to the monitor and which buffer its can do the actually rendering in.
mostly game use two so that is what we are going with here . but it actually possibel to use 3 buffers as well could well triple buffering
before gsync we had two oooptions
no Vsync and Vsync enabled
with No vsync we get tearing, the reasoen for this is the tha GFX dont care if what par of the refresh the monitors currently at when the GFX changes buffers. so the monitor might be midtways on th screen ( gogin top to ottom) the GFX now changes the buffers and now its a newer render image slightly different from the old one that is in the buffer that the monitor is getting its data for. So the next half of the monitor screen is showing a slightly diffrent half. the misalignment on object between those two half images are what is called tearing.
lets say you have a vertical line at 100 pixels from the lift on te fist image and 105 from the left on the second. it will look like this line was cut in half and its bottom parts was moved 5 pixels.
the benefit from thiis that you GPU never need to wait and it can render as fast as its can. and also when ever a image it done rendering a image the screen start showing it immediately ( but albeit some random palce on the screen)
now you enable vsync
Basically the GPU is not swapping buffers until the monitor is ready for a refresh. this mean there is not an update in the middle of a refresh cycle and not two half of an image beeing displayed at the same refresh cycle so no tearing at all.
Off cause that mean since one buffer i showing the next image and one buffer is showing the current image you have no buffer to render on and the GPU, it has to sit and wait for the screen to be ready.
since the screen is only ready X amount of times per second ( 60 times for 60hz) the GPU can never do a more bufferswaps than x per second and therefore never begin or finish a rendering more than x times. so this is where the 60FPS cap on a 60hz screen comes from with vsync
The other thing is that if your FPU are slightly slower. lets say your GPU can do 50fps but we put in in vsync on a 60hz monitor Your GPU is 20 ms to render a frame. you monitor is ready for a new image every 16.6ms then this little timeline happens:
16.6 ms monitors is ready but image is not so we can do swap yet
20 ms. GPU has rendering a scene and now needs to wait for monitor to be ready and cant render anything ( both buffers are full)
33.3ms monitor is ready. buffer swaps can happesn and gpu can start again
50ms monitor is rady. FPU is not ready it onyl 16.6ms since it started renderings after a bufferswap butit needs 20ms
53.3ms GPU is rady but have to wait for monitor to start a new refresh
66.6 ms monitor is ready. buffer swaps can happesn and gpu can start again
you now now see that even though you GPU is capable of delivering a new frame in 20ms aka 50 fps. its only able to do the buffer swap ever 33.3ms and you dropped from a potential 50fps to 30fps
you knwo as me that fps are never completly stable so if you ate running around 60 fps sometims you dip a bit dow in the 50's . but with vsync on that little dip goes al lte way down to 30fps. which you will clearly feel as stutter aka nonesmooth.
Now lets look at Gsync
With gsync we are still somehwo syncing the bufferswaps to the display. how this is done is depending on if you enable vsync or not with gsync.
If we take the above timeline you wil lse there are palce her the screen is reade bu the gpu is not but the dispaly is still dictead to refrsh since it has a hard refrsh rate of 60hz
With gsync that is not the case it can delay starting a new refresh cycle to sync op to the GPU beeing ready with a new image and then do buffwerswap and star refresh cycle
so instead we get something along this timeline
16.6 ms monitors is ready but image is not so we can do swap yet.. ok mointor is just going to wait then
20 ms. GPU has rendering a scene . GPU does not longer need to way cause th scrren is waiting for the GPU and is rady. buffer swaps can happen and GPU can continue rendeirng
36.6ms monitors is ready but image is not so we can do swap yet.. ok mointor is just going to wait then
40ms GPU has rendering a scene . GPU does not longer need to way cause th scrren is waiting for the GPU and is rady. buffer swaps can happen and GPU can continue rendeirng
56.6ms monitors is ready but image is not so we can do swap yet.. ok mointor is just going to wait then
60ms GPU has rendering a scene . GPU does not longer need to way cause th scrren is waiting for the GPU and is rady. buffer swaps can happen and GPU can continue rendeirng
What you see now is that pesky waiting tim for the GPU is eliminated because the screen was nice enough to wait for the GPU. you also notice that the scrren is onyl refrsh every 20ms so its actually only goign 50hz. but that aligns perfects with you 50fps and there for you avoid the stutter and nonsmoothnes therr would be under vsync from dropping to 30fps.
Also just liek with vsync. any renderred frame is displayed emediatly. so input lag is reduce.
However we are still capped to the refresh rate of the monitor
Some drives will allowed yout o go out of sync if fps is higher than your monitors hz but then you get tearing back in the game unless the VFR is constantly changed for some even divisor of the current FPS.
i have no idea of this though but i hardly think so.
triplebufferings (and fast sync) changes some of this but is not supported that much and this is alraedy a wall of text.
sorry for all the typos but om had to write this fast during lunch break
It sounds like you are saying the same thing I just said. In your first post, however, you said that GSync wasn't designed to eliminate tearing and that it was a variable framrate. Neither of those are true, and in your post quoted above it seems you understand that, but I doesn't match your first post.
GSync is designed to replace VSync as a solution to tearing, without the input lag and "locked" framerate stepping of VSync.
if you read my post you would see it.
I did'nt say GSync woulf cause tearing I said it was not the reason gsync got made because we already have a a solutions for tearing. this is a statement of reason to make it
You said gsync didn't make the game more smooth which is statements of what it does. and that is the purpose of having gsync over vsync is to make the game more smooth.
if you still don't belive gsync make the game more smooth than vsync then you clearly did not read/understand what i wrote above.
i know what it does and how it works. i thought it was obvious that framerate being equal to or greater than the refresh rate was implied. nonnative english speakers are really getting on my nerves lately.
GSync exists because the "solution" we have for tearing (in VSync) sucks.
I do understand what you are saying, but I disagree that GSync was not developed to eliminate tearing. It replaces VSync which was developed to eliminate tearing.
let try with jsut a bisc example
Trying to get rid of antes in my back yards
Solutions 1 : NAPALM
benefit1: 100% kill rate of my antes
drawback 2: sever damaged to vegation
then 10 years later we get
Solution2: nanobots
benefits1 100% killrate of my antes
No drawback of killing my vegation
You would still say that the nanobots got devloped because we neede a solutions to kill ants. or was it developed to save vegation from napalm damage ?
I am wondering if there is a language or semantics barrier here.
Thank you! This was very informative.It does allow for tearing free gameplay indeed.
but soo does vsync the entire purpsoe of vsync is to get rid of tearing.
I'm sorry to bring this up but you clearly don't know what the word sync means in this case and what is the reason to tearing happens
Please allow me to explain.
Syncs mean that you start of a refresh on you monitor are in sync with the bufferswap.
A buffer swaps is when the GPU changes which Buffer that is storing the renderde image data to send to the monitor and which buffer its can do the actually rendering in.
mostly game use two so that is what we are going with here . but it actually possible to use 3 buffers as well, called well... triple buffering
before gsync we had two options
no Vsync and Vsync enabled
with No vsync we get tearing, the reason for this is the that GFX don't care if what par of the refresh the monitors currently at when the GFX changes buffers. so the monitor might be midways on th screen ( gogin top to ottom) the GFX now changes the buffers and now its a newer render image slightly different from the old one that is in the buffer that the monitor is getting its data for. So the next half of the monitor screen is showing a slightly diffrent half. the misalignment on object between those two half images are what is called tearing.
lets say you have a vertical line at 100 pixels from the left on the first image and 105 from the left on the second. it will look like this line was cut in half and its bottom parts was moved 5 pixels.
The benefit from this that you GPU never need to wait and it can render as fast as its can. and also when ever a image it done rendering a image the screen start showing it immediately ( but albeit some random palce on the screen)
now you enable vsync
Basically the GPU is not swapping buffers until the monitor is ready for a refresh. this mean there is not an update in the middle of a refresh cycle and not two half of an image being displayed at the same refresh cycle so no tearing at all.
Off cause that mean since one buffer i showing the next image and one buffer is showing the current image you have no buffer to render on and the GPU, it has to sit and wait for the screen to be ready.
since the screen is only ready X amount of times per second ( 60 times for 60hz) the GPU can never do a more bufferswaps than x per second and therefore never begin or finish a rendering more than x times. so this is where the 60FPS cap on a 60hz screen comes from with vsync
The other thing is that if your FPU are slightly slower. lets say your GPU can do 50fps but we put in in vsync on a 60hz monitor Your GPU is 20 ms to render a frame. you monitor is ready for a new image every 16.6ms then this little timeline happens:
16.6 ms monitors is ready but image is not so we can do swap yet
20 ms. GPU has rendering a scene and now needs to wait for monitor to be ready and cant render anything ( both buffers are full)
33.3ms monitor is ready. buffer swaps can happens and gpu can start again
50ms monitor is ready. FPU is not ready it onyl 16.6ms since it started renderings after a bufferswap but it needs 20ms
53.3ms GPU is ready but have to wait for monitor to start a new refresh
66.6 ms monitor is ready. buffer swaps can happens and gpu can start again
you now now see that even though you GPU is capable of delivering a new frame in 20ms aka 50 fps. its only able to do the buffer swap ever 33.3ms and you dropped from a potential 50fps to 30fps
you know as me that fps are never completely stable so if you ate running around 60 fps sometimes you dip a bit down in the 50's . but with vsync on that little dip goes all the way down to 30fps. which you will clearly feel as stutter aka none-smooth.
Now lets look at Gsync
With gsync we are still somehow syncing the bufferswaps to the display. how this is done is depending on if you enable vsync or not with gsync.
If we take the above timeline you will se there are time-point wthere the screen is ready bu the GPU is not but the display is still dictated to refresh since it has a hard refresh rate of 60hz
With gsync that is not the case it can delay starting a new refresh cycle to sync op to the GPU beeing ready with a new image and then do buffwerswap and star refresh cycle
so instead we get something along this timeline
16.6 ms monitors is ready but image is not so we can do swap yet.. ok monitor is just going to wait then
20 ms. GPU has rendering a scene . GPU does not longer need to way cause the screen is waiting for the GPU and is rady. buffer swaps can happen and GPU can continue rendering
36.6ms monitors is ready but image is not so we can do swap yet.. ok monitor is just going to wait then
40ms GPU has rendering a scene . GPU does not longer need to way cause the screen is waiting for the GPU and is rady. buffer swaps can happen and GPU can continue rendering
56.6ms monitors is ready but image is not so we can do swap yet.. ok monitor is just going to wait then
60ms GPU has rendering a scene . GPU does not longer need to way cause th screen is waiting for the GPU and is rady. buffer swaps can happen and GPU can continue rendering
What you see now is that pesky waiting time for the GPU is eliminated because the screen was nice enough to wait for the GPU. you also notice that the screen is only refresh every 20ms so its actually only going 50hz. but that aligns perfects with you 50fps and there for you avoid the stutter and none-smoothness there would be under vsync from dropping to 30fps.
Also just liek with vsync. any rendered frame is displayed immediately. so input lag is reduce.
However we are still capped to the refresh rate of the monitor
Some drives will allowed you to go out of sync if fps is higher than your monitors hz but then you get tearing back in the game unless the VFR is constantly changed for some even divisor of the current FPS.
i have no idea of this though but i hardly think so.
triplebufferings (and fast sync) changes some of this but is not supported that much and this is already a wall of text.
sorry for all the typos but om had to write this fast during lunch break.
I hope it was a beneficial read