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Hydra Multi-GPU is so ground breaking that no one has seen it actually working in a gaming environment yet, and trust me, we have asked for exactly that. Still PC Per has an article up today that covers the basics of the technology. Instead of tiling, or AFR, or SFR, Lucids Hydra chip splits up the workload much differently.
From what we can tell, a card would have to be built with Lucids Hydra chip much like we see the PCIe bridge chip being used on X2 ATI video cards. Or Lucid is saying you could build motherboards with a Lucid chip down on them as well. Still all guesses here at Lucid is being pretty vague about the whole thing and we have not seen it actually working.
By essentially intercepting the DirectX calls from the game to the graphics cards, the HYDRA Engine is able to intelligently break up the rendering workload rather than just "brute-forcing" alternate frames or split frames as both GPU vendors are doing today in SLI and CrossFire. And according to Lucid all of this is done with virtually no CPU overhead and no latency compared to standard single GPU rendering.
From what we can tell, a card would have to be built with Lucids Hydra chip much like we see the PCIe bridge chip being used on X2 ATI video cards. Or Lucid is saying you could build motherboards with a Lucid chip down on them as well. Still all guesses here at Lucid is being pretty vague about the whole thing and we have not seen it actually working.
The HYDRA Engine by Lucid is a patented system-on-a-chip designed to boost graphic performance in any multi-GPU environment, from mainstream to the most complex. Placed between a PC's chipset and GPUs, the HYDRA Engine smartly directs graphic processing traffic between the GPUs, using several intelligent parallelization algorithms. The result? Lower costs, better graphics, more responsiveness, and more power and fun for you - even with the most complex 3D scenes, animations or car chases frenetically flashing across your screen.
We'll soon have more to share about HYDRA Engine technology and how it helps harness the true power of multi-GPU computing. Watch for partner announcements and consumer product availability coming in 2009!