RanceJustice
Supreme [H]ardness
- Joined
- Jun 9, 2003
- Messages
- 6,630
Sorry guys, things are a little late this month!
It's that time again, the next Humble Monthly Bundle is about to arrive! For those unaware of Humble Monthly Bundles, please see my more in-depth introduction here during my first thread from April 2017 - https://hardforum.com/threads/humble-monthly-april-review-and-discussion-thread.1929347 - I'll just get right into it again!
For those interested, here are all my back Humble Monthly overviews..
May - https://hardforum.com/threads/humble-monthly-bundle-may-review-and-discussion-thread.1931795/
June - (Missed writing one)
July - https://hardforum.com/threads/humble-monthly-bundle-july-2017-review-and-discussion-thread.1939318/
August - https://hardforum.com/threads/humbl...st-2017-review-and-discussion-thread.1941294/
September - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1943055/
October - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1945470/
November - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1947730/
December - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1949477/
Jan2018 - https://hardforum.com/threads/humbl...ry-2018-review-and-discussion-thread.1951895/
Feb2018 - https://hardforum.com/threads/humbl...ry-2018-review-and-discussion-thread.1953943/
March 2018 - https://hardforum.com/threads/humble-monthly-bundle-march-2018-review-and-discussion-thread.1956171/
April 2018 - https://hardforum.com/threads/humbl...-release-date-4-6-18.1957941/#post-1043572129
May 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-5-4-18.1959906/
June 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-6-1-18.1961480/
July 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-7-6-18.1963715/
August 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-8-3-18.1965425/
September 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-9-7-18.1966820/
October 2018 - https://hardforum.com/threads/humbl...scussion-thread-release-date-10-5-18.1969171/
November 2018 - https://hardforum.com/threads/humbl...scussion-thread-full-unlock-11-02-18.1970520/
December 2018 - https://hardforum.com/threads/humbl...iscussion-thread-full-unlock-12-6-18.1974264/
January 2019 - https://hardforum.com/threads/humbl...scussion-thread-full-unlock-01-04-19.1975165/
February 2019 - https://hardforum.com/threads/humbl...d-full-unlock-2-1-19.1976661/#post-1044065542
March 2019 - https://hardforum.com/threads/humbl...-discussion-thread-full-unlock-3-1-19.1977810
April 2019 - https://hardforum.com/threads/humbl...discussion-thread-full-unlock-4-5-19.1979767/
May 2019 - https://hardforum.com/threads/humbl...discussion-thread-full-unlock-5-3-19.1980924/
June 2019 - https://hardforum.com/threads/humbl...discussion-thread-full-unlock-6-7-19.1982600/
July 2019 - https://hardforum.com/threads/humbl...discussion-thread-full-unlock-7-5-19.1983786/
August 2019 - https://hardforum.com/threads/humbl...discussion-thread-full-unlock-8-2-19.1984757/
September Early Unlocks
Slay the Spire ($25, Win/Mac/Linux) - Starting off September with a hallmark title is indie card-adventure Slay the Spire! After a long, careful period on Steam Early Access Slay the Spire came onto the scene to near universal acclaim for its deep yet accessible gameplay. The central conceit is the effective melding of roguelike and card/deckbuilding elements, which both serve to give tremendous replay value and variation. Players can choose from 3 (to start) character types with their own parameters and begin their journey up the eponymous Spire, the ever-shifting tower that reshuffles as you attempt to climb in roguelike form. Combat plays out in turn-based style and it is here where the card/deck elements are most prevalent. Using abilities to attack, defend, or otherwise puzzle out each combat encounter all depends on the cards in your hand and larger, in your deck. Winning often means unlocking a new path or acquiring some new card, while losing can (depending on circumstances) end your run and send you back for another trip. Your deck is the persistent element, or shall I say the elements you've discovered - from more conventional cards all the way up to rare and powerful Relics - become available for inclusion in building your deck for later attempts up the Spire. The Spire itself has more than just standard combat encounters, also possibly populated with items to collect, merchants to visit, mysterious choose-your-own-adventure style story encounters that can help or hinder you, an assortment of powerful bosses, and secrets to unlock!
Developers Mega Crit Games are to be commended for their support of MacOSX and especially Linux, in addition to Windows; something always welcome to see. Slay the Spire's interesting but not particularly taxing graphical style lends it well to play on many a type of device and the devs have made it accessible including via Steam's Remote Play features. There is no currently available DLC but that doesn't mean the title isn't well supported, with content patches tweaking and adding new elements. A currently available beta branch has even added the 4th playable character along with all its specific cards; surely in time it will come to the live version of the game. There are also special weekly events and comparative events where users can challenge themselves up a static version of the Spire to see how far their deck shall take them up the leaderboard! The devs should also be credited by the decision to keep the game a single-player experience, focusing on making it the best it can be rather than shoehorning in multiplayer and the monetization that often goes with it in the deckbuilder genre. Slay the Spire adeptly weaves together deckbuilding and roguelikes into an engrossing adventure!
Squad ($40, Windows) - Deploy for combined-arms modern warfare this month! Fans of more realistic shooters such as "Insurgency" and "Arma3" will be in good company with Squad, a multiplayer-focused FPS which aims to merge realism and accessibility. Play is focused around large 40 vs 40 matches and as the name suggests communication and organization is at the core of play. Players are arranged into 9-man squads and can take on certain limited roles within them with an eye towards teamwork - automatic rifleman, designated marksman, medic, and others, some more restricted than others are all present. Squad leaders and the overall Commander for each side are also designated. A built-in VoIP system allows soldiers to talk to each other locally, within squads, between different squad leaders, or to/from the overall Commander. Play is focused around combined arms warfare, with vehicles from light trucks all the way up to tanks present in addition to infantry combat. Players are able to create various forms of fortifications from sandbags and trenches right up to gun-emplacements, squad-specific respawns and larger bases/outposts. There are multiple game modes which basically define how victory will be accomplished, from a more traditional ticketing-system to the recently introduced hex-based territory control system and beyond. There are multiple maps set in different areas around the world, all with a sense of scale as well as different terrain and structure. Each side in a given conflict takes on the role of a certain real-world military force, from the US Army, Russian Ground Forces, British Army, to Irregular Militia and Insurgents, with each faction using appropriate avatars, weapons, vehicles, and more. Working together is (nearly literally) the name of the game and players who do so will be much more successful than those who try to lone-wolf it.
It is important to note that Squad is currently in Early Access and is developing nicely. Frequent patches add new features (such as the relatively recent territory control system game mode and mini-tutorials for different setups) and there are major projected updates such as Alpha 15's infantry tutorial mode, Alpha 16's addition of helicopters + a new map, Beta 1's major improvements to Commander features, and new factions to come by release. There are also a wealth of smaller updates and features added along the way. The community involvement seems to be significant and the single free DLC "Canadian Armed Forces" , offering an entirely new faction as well as 2 new maps , was the result of a partnership between the devs and modders - nice to see. SteamWorkshop support seems to be thriving as well and, much like ARMA3, there are all kinds of unique mods including total conversions such as "Squadkart" racers and a Star Wars CloneWars mod. I can hope that OSX and especially Linux support will come in the future, but time will tell. Squad provides a middle ground between the arcade shooter and the hardcore, inaccessible milsim, which seems to give it a promising future. Give it a try and keep your head down, soldier!
It's that time again, the next Humble Monthly Bundle is about to arrive! For those unaware of Humble Monthly Bundles, please see my more in-depth introduction here during my first thread from April 2017 - https://hardforum.com/threads/humble-monthly-april-review-and-discussion-thread.1929347 - I'll just get right into it again!
For those interested, here are all my back Humble Monthly overviews..
May - https://hardforum.com/threads/humble-monthly-bundle-may-review-and-discussion-thread.1931795/
June - (Missed writing one)
July - https://hardforum.com/threads/humble-monthly-bundle-july-2017-review-and-discussion-thread.1939318/
August - https://hardforum.com/threads/humbl...st-2017-review-and-discussion-thread.1941294/
September - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1943055/
October - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1945470/
November - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1947730/
December - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1949477/
Jan2018 - https://hardforum.com/threads/humbl...ry-2018-review-and-discussion-thread.1951895/
Feb2018 - https://hardforum.com/threads/humbl...ry-2018-review-and-discussion-thread.1953943/
March 2018 - https://hardforum.com/threads/humble-monthly-bundle-march-2018-review-and-discussion-thread.1956171/
April 2018 - https://hardforum.com/threads/humbl...-release-date-4-6-18.1957941/#post-1043572129
May 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-5-4-18.1959906/
June 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-6-1-18.1961480/
July 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-7-6-18.1963715/
August 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-8-3-18.1965425/
September 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-9-7-18.1966820/
October 2018 - https://hardforum.com/threads/humbl...scussion-thread-release-date-10-5-18.1969171/
November 2018 - https://hardforum.com/threads/humbl...scussion-thread-full-unlock-11-02-18.1970520/
December 2018 - https://hardforum.com/threads/humbl...iscussion-thread-full-unlock-12-6-18.1974264/
January 2019 - https://hardforum.com/threads/humbl...scussion-thread-full-unlock-01-04-19.1975165/
February 2019 - https://hardforum.com/threads/humbl...d-full-unlock-2-1-19.1976661/#post-1044065542
March 2019 - https://hardforum.com/threads/humbl...-discussion-thread-full-unlock-3-1-19.1977810
April 2019 - https://hardforum.com/threads/humbl...discussion-thread-full-unlock-4-5-19.1979767/
May 2019 - https://hardforum.com/threads/humbl...discussion-thread-full-unlock-5-3-19.1980924/
June 2019 - https://hardforum.com/threads/humbl...discussion-thread-full-unlock-6-7-19.1982600/
July 2019 - https://hardforum.com/threads/humbl...discussion-thread-full-unlock-7-5-19.1983786/
August 2019 - https://hardforum.com/threads/humbl...discussion-thread-full-unlock-8-2-19.1984757/
September Early Unlocks
Slay the Spire ($25, Win/Mac/Linux) - Starting off September with a hallmark title is indie card-adventure Slay the Spire! After a long, careful period on Steam Early Access Slay the Spire came onto the scene to near universal acclaim for its deep yet accessible gameplay. The central conceit is the effective melding of roguelike and card/deckbuilding elements, which both serve to give tremendous replay value and variation. Players can choose from 3 (to start) character types with their own parameters and begin their journey up the eponymous Spire, the ever-shifting tower that reshuffles as you attempt to climb in roguelike form. Combat plays out in turn-based style and it is here where the card/deck elements are most prevalent. Using abilities to attack, defend, or otherwise puzzle out each combat encounter all depends on the cards in your hand and larger, in your deck. Winning often means unlocking a new path or acquiring some new card, while losing can (depending on circumstances) end your run and send you back for another trip. Your deck is the persistent element, or shall I say the elements you've discovered - from more conventional cards all the way up to rare and powerful Relics - become available for inclusion in building your deck for later attempts up the Spire. The Spire itself has more than just standard combat encounters, also possibly populated with items to collect, merchants to visit, mysterious choose-your-own-adventure style story encounters that can help or hinder you, an assortment of powerful bosses, and secrets to unlock!
Developers Mega Crit Games are to be commended for their support of MacOSX and especially Linux, in addition to Windows; something always welcome to see. Slay the Spire's interesting but not particularly taxing graphical style lends it well to play on many a type of device and the devs have made it accessible including via Steam's Remote Play features. There is no currently available DLC but that doesn't mean the title isn't well supported, with content patches tweaking and adding new elements. A currently available beta branch has even added the 4th playable character along with all its specific cards; surely in time it will come to the live version of the game. There are also special weekly events and comparative events where users can challenge themselves up a static version of the Spire to see how far their deck shall take them up the leaderboard! The devs should also be credited by the decision to keep the game a single-player experience, focusing on making it the best it can be rather than shoehorning in multiplayer and the monetization that often goes with it in the deckbuilder genre. Slay the Spire adeptly weaves together deckbuilding and roguelikes into an engrossing adventure!
Squad ($40, Windows) - Deploy for combined-arms modern warfare this month! Fans of more realistic shooters such as "Insurgency" and "Arma3" will be in good company with Squad, a multiplayer-focused FPS which aims to merge realism and accessibility. Play is focused around large 40 vs 40 matches and as the name suggests communication and organization is at the core of play. Players are arranged into 9-man squads and can take on certain limited roles within them with an eye towards teamwork - automatic rifleman, designated marksman, medic, and others, some more restricted than others are all present. Squad leaders and the overall Commander for each side are also designated. A built-in VoIP system allows soldiers to talk to each other locally, within squads, between different squad leaders, or to/from the overall Commander. Play is focused around combined arms warfare, with vehicles from light trucks all the way up to tanks present in addition to infantry combat. Players are able to create various forms of fortifications from sandbags and trenches right up to gun-emplacements, squad-specific respawns and larger bases/outposts. There are multiple game modes which basically define how victory will be accomplished, from a more traditional ticketing-system to the recently introduced hex-based territory control system and beyond. There are multiple maps set in different areas around the world, all with a sense of scale as well as different terrain and structure. Each side in a given conflict takes on the role of a certain real-world military force, from the US Army, Russian Ground Forces, British Army, to Irregular Militia and Insurgents, with each faction using appropriate avatars, weapons, vehicles, and more. Working together is (nearly literally) the name of the game and players who do so will be much more successful than those who try to lone-wolf it.
It is important to note that Squad is currently in Early Access and is developing nicely. Frequent patches add new features (such as the relatively recent territory control system game mode and mini-tutorials for different setups) and there are major projected updates such as Alpha 15's infantry tutorial mode, Alpha 16's addition of helicopters + a new map, Beta 1's major improvements to Commander features, and new factions to come by release. There are also a wealth of smaller updates and features added along the way. The community involvement seems to be significant and the single free DLC "Canadian Armed Forces" , offering an entirely new faction as well as 2 new maps , was the result of a partnership between the devs and modders - nice to see. SteamWorkshop support seems to be thriving as well and, much like ARMA3, there are all kinds of unique mods including total conversions such as "Squadkart" racers and a Star Wars CloneWars mod. I can hope that OSX and especially Linux support will come in the future, but time will tell. Squad provides a middle ground between the arcade shooter and the hardcore, inaccessible milsim, which seems to give it a promising future. Give it a try and keep your head down, soldier!
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