RanceJustice
Supreme [H]ardness
- Joined
- Jun 9, 2003
- Messages
- 6,629
It's that time again, the next Humble Monthly Bundle is about to arrive! For those unaware of Humble Monthly Bundles, please see my more in-depth introduction here during my first thread from April 2017 - https://hardforum.com/threads/humble-monthly-april-review-and-discussion-thread.1929347 - I'll just get right into it again!
For those interested, here are all my back Humble Monthly overviews..
May - https://hardforum.com/threads/humble-monthly-bundle-may-review-and-discussion-thread.1931795/
June - (Missed writing one)
July - https://hardforum.com/threads/humble-monthly-bundle-july-2017-review-and-discussion-thread.1939318/
August - https://hardforum.com/threads/humbl...st-2017-review-and-discussion-thread.1941294/
September - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1943055/
October - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1945470/
November - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1947730/
December - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1949477/
Jan2018 - https://hardforum.com/threads/humbl...ry-2018-review-and-discussion-thread.1951895/
Feb2018 - https://hardforum.com/threads/humbl...ry-2018-review-and-discussion-thread.1953943/
March 2018 - https://hardforum.com/threads/humble-monthly-bundle-march-2018-review-and-discussion-thread.1956171/
April 2018 - https://hardforum.com/threads/humbl...-release-date-4-6-18.1957941/#post-1043572129
May 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-5-4-18.1959906/
June 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-6-1-18.1961480/
July 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-7-6-18.1963715/
August 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-8-3-18.1965425/
September 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-9-7-18.1966820/
October 2018 - https://hardforum.com/threads/humbl...scussion-thread-release-date-10-5-18.1969171/
November 2018 - https://hardforum.com/threads/humbl...scussion-thread-full-unlock-11-02-18.1970520/
December 2018 - https://hardforum.com/threads/humbl...iscussion-thread-full-unlock-12-6-18.1974264/
January 2019 - https://hardforum.com/threads/humbl...scussion-thread-full-unlock-01-04-19.1975165/
February 2019 - https://hardforum.com/threads/humbl...d-full-unlock-2-1-19.1976661/#post-1044065542
March 2019 - https://hardforum.com/threads/humbl...-discussion-thread-full-unlock-3-1-19.1977810
April 2019 - https://hardforum.com/threads/humbl...discussion-thread-full-unlock-4-5-19.1979767/
May 2019 - https://hardforum.com/threads/humbl...discussion-thread-full-unlock-5-3-19.1980924/
June 2019 - https://hardforum.com/threads/humbl...discussion-thread-full-unlock-6-7-19.1982600/
July Early Unlocks
Hellblade: Senua's Sacrifice ($30, Windows) - One of the hallmark titles this month is this BAFTA winning title. In Hellblade, titular heroine Senua is a Celtic warrior who's lover was slain by invading Vikings. In her grief, she attempted to stalk her way through the Viking / Nordic underworld of Helheim in order to reclaim his soul that they may be together once again or at least find peace. While many games can be described as "Atmospheric", in Hellblade this is probably the most appropriate and central descriptor of the game, second only to the lens by which that atmosphere is viewed - mental illness. Senua is afflicted with mental illness, particularly that of the psychotic break variety, and this informs everything in the game from per perception of the game world to mechanics and beyond. The developers spent a lot of time researching psychiatry, as well as working directly with neuroscientists and people who have experienced psychosis, which leads to what may be the most realistic portrayal of the experience in gaming to date.
Mechanically the game draws from several genres from the story-focused "walking simulator", to some light puzzling, to 3rd person combat reminiscent of Dark Souls. While it may not be quite as in depth in terms of equipment or combat skills, its worth mentioning that as mentioned, her illness and perception of the world influences everything and there is a progressive mechanic of her mental state worsening every death - both those caused by player error and not. Psychosis mechanics offer both visual and auditory hallucinations with can confound your and Senua's progress ; multiple voices may be screaming at you to run or attack, when there is a distant softer voice that offers the true answer to your predicament, for instance. Its a little difficult to describe (without significant spoliers) the pervasiveness of these mechanics, but it both makes for a compelling story and unique gameplay. In the wake of their multiple awards won, the developers published a video trailer showcasing the various comments/feedback they've gotten from players who experienced this sort of mental illness and/or the family / friends of those who did, attesting to the accuracy and in some cases, that understanding Senua's journey helped them understand what a family member was going through. It may not be the kind of campy demon slaying fun or jump-scare horror one expects of a "journey through the underworld" title, but should the above be true it sounds like Hellblade: Senua's Sacrifice is well worth approaching with an open mind.
Moonlighter ($20, Win/Mac/Linux) - Dungeon crawling, shop keeping fun awaits this month with Moonlighter! Definitely worthy of showcasing the month's titles, Moonlighter is a crowdfunding success story, melding various gameplay dynamics and polishing them to a sheen, the whole more than constituent parts. With the archeological discovery of The Gates, a series of ancient portals to shifting dimensions and realities, Rynoka village was built as a waystation to supply the adventurers tackling expeditions. As the years wore on however, eventually these campaigns slowed and so did Rynoka. Players meet the protagonist, Will, a young shopkeeper with dreams of adventure and tales of the village's past in mind! Against better judgement, he sets off for the Gates in order to find items worth selling in his small shop, in order to fund future expeditions...and so it goes!
Merging many styles of play, Moonlighter offers much to enjoy. Adventures in The Gates themselves, are top-down adventure-RPG real time combat, not unlike "The Binding of Isaac" or certain entries in the "The Legend of Zelda" series being the progenitor in the minds of many. The Gates offer a "rogue-lite" shifting setup, procedural generated to explore each time. Stocked with a wealth of hostile creatures and enemies, the goal of these expeditions are the items dropped upon vanquishing them. Will only has a certain amount of inventory space in terms of what can be carried, be it items to help within the dungeon itself such as HP restoring potions or spoils to carry out. Deciding when to call it quits for a given run and what to take out with you is important, as if you fall you'll lose everything collected! There are other mechanics as well, such as temporarily locking the layound and keeping it from shuffing to something new in the hopes of completing a given run, including mini bosses, bosses, and overlords who drop some of the rarest materials. Coming out of the dungeon bulging with loot, Will then takes to his job at his item shop, selling the wares he collected. Inspired by the "Shoppe Keep" and "Recettear" series, players must price their loot and watch customers in the shop, adjusting as need be if too low or too high, to ensure a fair return. There is also a very "Stardew Valley" , "Graveyard Keeper", "Staxel", or other town-life sim dimension to the game, as Will can take the items and money to not just upgrade his gear for future expeditions into The Gates, but also to expand the town. Talking to townsfolk doesnt just give the opportunity for lore and plot development, but the town itself can expand based on Will's success. Starting with expanding his own Item Shop to offer more inventory, other buildings can be fixed up, with NPCs arriving to add new features and dynamics! Thus, the game expands both in terms of mechanics and story, adding to an enjoyable game loop and revealing more and more of the lore behind the Gates and Rynoka itself.
The developers should be commended for providing the promised Mac and especially Linux native versions of the game, as well as their content-focused updates. To date there have been several quality of life and content patches, with the first paid DLC expansion "Between Dimensions" scheduled for a summer release; for the moment there is no precise release date nor price, but I expect it to be reasonable. Definitely a gem this month, Moonlighter provides fans of many game types an enjoyable, well crafted experience - and with more to come!
For those interested, here are all my back Humble Monthly overviews..
May - https://hardforum.com/threads/humble-monthly-bundle-may-review-and-discussion-thread.1931795/
June - (Missed writing one)
July - https://hardforum.com/threads/humble-monthly-bundle-july-2017-review-and-discussion-thread.1939318/
August - https://hardforum.com/threads/humbl...st-2017-review-and-discussion-thread.1941294/
September - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1943055/
October - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1945470/
November - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1947730/
December - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1949477/
Jan2018 - https://hardforum.com/threads/humbl...ry-2018-review-and-discussion-thread.1951895/
Feb2018 - https://hardforum.com/threads/humbl...ry-2018-review-and-discussion-thread.1953943/
March 2018 - https://hardforum.com/threads/humble-monthly-bundle-march-2018-review-and-discussion-thread.1956171/
April 2018 - https://hardforum.com/threads/humbl...-release-date-4-6-18.1957941/#post-1043572129
May 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-5-4-18.1959906/
June 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-6-1-18.1961480/
July 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-7-6-18.1963715/
August 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-8-3-18.1965425/
September 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-9-7-18.1966820/
October 2018 - https://hardforum.com/threads/humbl...scussion-thread-release-date-10-5-18.1969171/
November 2018 - https://hardforum.com/threads/humbl...scussion-thread-full-unlock-11-02-18.1970520/
December 2018 - https://hardforum.com/threads/humbl...iscussion-thread-full-unlock-12-6-18.1974264/
January 2019 - https://hardforum.com/threads/humbl...scussion-thread-full-unlock-01-04-19.1975165/
February 2019 - https://hardforum.com/threads/humbl...d-full-unlock-2-1-19.1976661/#post-1044065542
March 2019 - https://hardforum.com/threads/humbl...-discussion-thread-full-unlock-3-1-19.1977810
April 2019 - https://hardforum.com/threads/humbl...discussion-thread-full-unlock-4-5-19.1979767/
May 2019 - https://hardforum.com/threads/humbl...discussion-thread-full-unlock-5-3-19.1980924/
June 2019 - https://hardforum.com/threads/humbl...discussion-thread-full-unlock-6-7-19.1982600/
July Early Unlocks
Hellblade: Senua's Sacrifice ($30, Windows) - One of the hallmark titles this month is this BAFTA winning title. In Hellblade, titular heroine Senua is a Celtic warrior who's lover was slain by invading Vikings. In her grief, she attempted to stalk her way through the Viking / Nordic underworld of Helheim in order to reclaim his soul that they may be together once again or at least find peace. While many games can be described as "Atmospheric", in Hellblade this is probably the most appropriate and central descriptor of the game, second only to the lens by which that atmosphere is viewed - mental illness. Senua is afflicted with mental illness, particularly that of the psychotic break variety, and this informs everything in the game from per perception of the game world to mechanics and beyond. The developers spent a lot of time researching psychiatry, as well as working directly with neuroscientists and people who have experienced psychosis, which leads to what may be the most realistic portrayal of the experience in gaming to date.
Mechanically the game draws from several genres from the story-focused "walking simulator", to some light puzzling, to 3rd person combat reminiscent of Dark Souls. While it may not be quite as in depth in terms of equipment or combat skills, its worth mentioning that as mentioned, her illness and perception of the world influences everything and there is a progressive mechanic of her mental state worsening every death - both those caused by player error and not. Psychosis mechanics offer both visual and auditory hallucinations with can confound your and Senua's progress ; multiple voices may be screaming at you to run or attack, when there is a distant softer voice that offers the true answer to your predicament, for instance. Its a little difficult to describe (without significant spoliers) the pervasiveness of these mechanics, but it both makes for a compelling story and unique gameplay. In the wake of their multiple awards won, the developers published a video trailer showcasing the various comments/feedback they've gotten from players who experienced this sort of mental illness and/or the family / friends of those who did, attesting to the accuracy and in some cases, that understanding Senua's journey helped them understand what a family member was going through. It may not be the kind of campy demon slaying fun or jump-scare horror one expects of a "journey through the underworld" title, but should the above be true it sounds like Hellblade: Senua's Sacrifice is well worth approaching with an open mind.
Moonlighter ($20, Win/Mac/Linux) - Dungeon crawling, shop keeping fun awaits this month with Moonlighter! Definitely worthy of showcasing the month's titles, Moonlighter is a crowdfunding success story, melding various gameplay dynamics and polishing them to a sheen, the whole more than constituent parts. With the archeological discovery of The Gates, a series of ancient portals to shifting dimensions and realities, Rynoka village was built as a waystation to supply the adventurers tackling expeditions. As the years wore on however, eventually these campaigns slowed and so did Rynoka. Players meet the protagonist, Will, a young shopkeeper with dreams of adventure and tales of the village's past in mind! Against better judgement, he sets off for the Gates in order to find items worth selling in his small shop, in order to fund future expeditions...and so it goes!
Merging many styles of play, Moonlighter offers much to enjoy. Adventures in The Gates themselves, are top-down adventure-RPG real time combat, not unlike "The Binding of Isaac" or certain entries in the "The Legend of Zelda" series being the progenitor in the minds of many. The Gates offer a "rogue-lite" shifting setup, procedural generated to explore each time. Stocked with a wealth of hostile creatures and enemies, the goal of these expeditions are the items dropped upon vanquishing them. Will only has a certain amount of inventory space in terms of what can be carried, be it items to help within the dungeon itself such as HP restoring potions or spoils to carry out. Deciding when to call it quits for a given run and what to take out with you is important, as if you fall you'll lose everything collected! There are other mechanics as well, such as temporarily locking the layound and keeping it from shuffing to something new in the hopes of completing a given run, including mini bosses, bosses, and overlords who drop some of the rarest materials. Coming out of the dungeon bulging with loot, Will then takes to his job at his item shop, selling the wares he collected. Inspired by the "Shoppe Keep" and "Recettear" series, players must price their loot and watch customers in the shop, adjusting as need be if too low or too high, to ensure a fair return. There is also a very "Stardew Valley" , "Graveyard Keeper", "Staxel", or other town-life sim dimension to the game, as Will can take the items and money to not just upgrade his gear for future expeditions into The Gates, but also to expand the town. Talking to townsfolk doesnt just give the opportunity for lore and plot development, but the town itself can expand based on Will's success. Starting with expanding his own Item Shop to offer more inventory, other buildings can be fixed up, with NPCs arriving to add new features and dynamics! Thus, the game expands both in terms of mechanics and story, adding to an enjoyable game loop and revealing more and more of the lore behind the Gates and Rynoka itself.
The developers should be commended for providing the promised Mac and especially Linux native versions of the game, as well as their content-focused updates. To date there have been several quality of life and content patches, with the first paid DLC expansion "Between Dimensions" scheduled for a summer release; for the moment there is no precise release date nor price, but I expect it to be reasonable. Definitely a gem this month, Moonlighter provides fans of many game types an enjoyable, well crafted experience - and with more to come!
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