HTC Reveals Standalone Vive Focus VR Headset

Discussion in '[H]ard|OCP Front Page News' started by Megalith, Nov 14, 2017.

  1. Megalith

    Megalith 24-bit/48kHz Staff Member

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    HTC has announced Vive Focus, a standalone virtual reality headset that eliminates the wires found on the regular HTC Vive. The company unveiled its standalone device at an event in China, explaining that its new VR device gives people the freedom to enjoy virtual reality content wherever they are. Unlike some other standalone VR headsets, you don’t need your phone.

    The HTC Vive Focus features a high-resolution AMOLED screen alongside a Snapdragon 835 VR Platform. HTC boasts that its model is the first of its kind to feature an inside-out 6-degree-of-freedom tracking tech otherwise known as 6DoF. Focus uses an open platform called Wave VR and can access the Viveport VR content.
     
  2. sfsuphysics

    sfsuphysics I don't get it

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    Always wondered what sort of bandwidth would be required to make these things wireless. I'm guessing a lot?
     
  3. MavericK

    MavericK Zero Cool

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    You can check out the TPCast, which I believe uses the 60 Ghz band and has a pretty small range, so yeah...quite a lot.

    This one has the computing power built-in, though, so no issues with bandwidth. Although, you are also talking a way slower machine than a gaming rig to drive experiences on the headset.
     
  4. Youn

    Youn [H]ardness Supreme

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    if by a lot you mean zero, then yea... :D

    seriously, what's with making things look like a vibrant dino turd slapped onto your face?
     
  5. Chebsy

    Chebsy Limp Gawd

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    This is what VR should be like, no wires, freedom to move, hope its works ok for them.
     
  6. Axehandler

    Axehandler Gawd

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    VR this way should also integrate the surroundings like a hybrid VR/AR... I mean I would hate to be in my yard with this and hit a tree.... UNLESS it looked like a light pole (or a tree) in the VR world :D
     
  7. sfsuphysics

    sfsuphysics I don't get it

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    The current Vive puts up a "virtual fence" in the VR world to let you know if you're going to run into something. Or at least did in the 2 programs I saw... that I'll admit were by the same company.
     
  8. MavericK

    MavericK Zero Cool

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    The Chaperone system is built into SteamVR, so it's functional in any game that supports SteamVR functionality (which is pretty much all of them).
     
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  9. thewooster

    thewooster Gawd

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    And this is what I've been waiting for. Bye Oculus!
     
  10. MavericK

    MavericK Zero Cool

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    I wouldn't be so quick to switch...it sounds like this is locked to certain apps on Viveport, meaning likely the existing Steam VR titles will not necessarily work on this (plus, I highly doubt this is fast enough to render most Steam VR titles in the first place).

    It does look like a cool device but it's not a replacement for a real Vive or Rift.
     
  11. Accursed

    Accursed Limp Gawd

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    That is done by the lighthouse units. I don't think this incorporates lighthouse units. Not sure how they plan to fence you in.
     
  12. MavericK

    MavericK Zero Cool

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    Well, it has the camera system on the front so most likely it will try to detect objects around you. We'll see how accurate that is.
     
  13. nysmo

    nysmo Gawd

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    Way less overhead too though. A bundled SoC that does nothing but drive a game can be finely optimized for that experience. Until display quality catches up high res games dont look very good in VR anyway. Low poly bright colorful games translate better.
     
  14. nysmo

    nysmo Gawd

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    I know qualcomm has developed inertial gyros for orientation purposes in future generations of chips, so if it's using anything like this the headset could actually "feel" you moving forward, thus allowing you to predefine any play area before you launch and then it is calibrated to keep you within that area mapped out.
     
  15. Youn

    Youn [H]ardness Supreme

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    There's a good chance Oculus's version (Santa Cruz announced a while ago and already has hands-on reviews) comes out before this one...

    What we all wanna know is... what's the FOV, resolution, specs, and price...
     
  16. Accursed

    Accursed Limp Gawd

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    The Oculus Go? It supposedly has 3dof and is gonna cost $199. Seems like the Vive has more tech to it, as it offer 6dof, and will probably cost more.
     
  17. Youn

    Youn [H]ardness Supreme

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    No, not Oculus Go...

    [​IMG]

    Santa Cruz was shown to folks last year, stand-alone, 6dof head (and hand) tracking, dev kits coming next year
     
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  18. Hagrid

    Hagrid Kyle's Boo

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    Is the resolution and graphics the same as the Vive? It didn't look as good as the Rift in pictures. This seems good for people new to VR. It's not worth it to switch over entirely until next revision, unless
    you have money to burn.
     
  19. Youn

    Youn [H]ardness Supreme

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    lol, ok HTC, you livin' under a rock or really think most people are that ignorant?
    Holy crap! Can you imagine the beast of a mini computer needed to offer the same experience as we have today with Vive/Rift + highend PC?

    Or by "higher end" they are referring to GearVR? Hmmm... again something about HTC seems fishy, or at the very least desperate to trick some newbies to the VR scene

    All that being said I hope HTC delivers so we can keep up a spirited competition with Facebook.
     
  20. sfsuphysics

    sfsuphysics I don't get it

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    Good to know. The demo I went to (actually a talk by a local VR company) was talking about things that it could do, but not exactly a lot of details given.
     
  21. Hagrid

    Hagrid Kyle's Boo

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    Just remember not to push those boundaries too much. ;)
    It isn't pretty!
     
  22. sfsuphysics

    sfsuphysics I don't get it

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    I'll have to admit, watching someone else use it and walk around in the underwater seascape, and seeing them get closer to the wall I was thinking "oh please make this happen, just smack right into the wall... please oh please oh please!"
     
  23. Hagrid

    Hagrid Kyle's Boo

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    Yeah, I broke a 46 or so 1080 TV that was hanging on my wall. It was way past my barrier but dammit I had to hit the bartender! ;)
     
  24. Youn

    Youn [H]ardness Supreme

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    [​IMG]
    you're welcome :D
     
  25. Xaeos

    Xaeos [H]ardness Supreme

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    The real advance I'd see here is if the VIVE Focus can act as a "conventional" VIVE and compatible with all its accessories, usable with a PC, but use the onboard hardware for ancellary things like Wireless. Otherwise, its kind of useless to me as its basically a "phone permanently merged into a headset" which still can't handle high quality experiences like those served from a PC> Alternately, it would be nice if it used actual 4K displays for each eye as well, plus a larger FOV, to deal with "screen door" effect a la the recent Pimax headset crowdfunded.