cageymaru
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- Apr 10, 2003
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Roy Steiber, senior vice president of VR at HTC and president of the Viveport store was interviewed by GamesBeat. He discussed upcoming product development like 6DOF controllers for the wireless HTC Focus headset and the possibility of console like business models for VR going forward. He touches on the popularity of the HTC Viveport subscription service and the importance of initiatives like Vive Wave to ensure that VR games are compiled for as many headsets as possible. He also mentions VirtuaLink, XR, utilizing cloud computing for holodecks, 5G, and more.
GamesBeat: I saw that Otoy and Lightfield Labs want to work together to create a real holodeck.
Steiber: Our company is working on this Vive reality. The idea is essentially that AR and VR are an interface with the computer, or with AI. We believe that in order to get there, you need to be connected to the cloud. You need to have these fifth-generation networks, which not only have bandwidth, but also very low latency, so you can move the computing out to the cloud, and thereby make sure that you don't have all the processing in the device. It can be much lighter. We're getting to that kind of future. We're thinking about what are the right kind of experiences and what might be the right timing for the AI and the network and the VR/AR hardware to come together.
GamesBeat: I saw that Otoy and Lightfield Labs want to work together to create a real holodeck.
Steiber: Our company is working on this Vive reality. The idea is essentially that AR and VR are an interface with the computer, or with AI. We believe that in order to get there, you need to be connected to the cloud. You need to have these fifth-generation networks, which not only have bandwidth, but also very low latency, so you can move the computing out to the cloud, and thereby make sure that you don't have all the processing in the device. It can be much lighter. We're getting to that kind of future. We're thinking about what are the right kind of experiences and what might be the right timing for the AI and the network and the VR/AR hardware to come together.