BossNoodleKaboodle
[H]ard|Gawd
- Joined
- Dec 6, 2004
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three add in cards isnt a problem as long as its not bottlenecked.
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BossNoodleKaboodle said:three add in cards isnt a problem as long as its not bottlenecked.
WE WROTE ABOUT the "physics processing unit" yesterday and today can reveal more and answer some of the many questions that we got from your mails. You can read our original story here
Ubisoft, Sega and Epic have announced support for the processor.
All of these companies are working with AGEIA for quite some time using its Novodex engine and the companies said that their next generation titles are going to be powered with this architecture. Some of the companies have worked with AGEIA for the past fourteen months, we are told.
At first we expect that some of the game levels are going to be optimised for the PPU and you won't be able to play them if you don't have this card. Some online titles will use this architecture as well and as I said it definitely looks cool and can change your feeling during a gameplay. The company will bundle some of the smaller shorter games and cool demos as soon as the card hits retail.
We managed to snap a picture of the prototype card with both PCI and PCIe ports, using a real chip and with 128MB of GDDR3 memory. The PhysX chip is made by TSMC and it's quite a large piece of silicon. We expect to see these cards in action soon. It's all about waiting for the games titles but you should be able to buy cards by the end of the year at the latest. Here is the picture, but the retail prodcut will have PCI or PCIe interface and the printed circuit board will end up much smaller. µ
defiant said:
black_b[ ]x said:it sounds good to split the tasks onto multiple processors, but I wonder if AI would be a better first step. I suppose graphics and environments is what sells games to the average user though. and btw, its Tim Sweeney.
TheTrebleKing said:Ray-Tracing Cards (yes another card, that u lot probly aint heard of)
Optimus said:[...]
I agree that this thing is going to have to be sub-$100 to get off the ground, but with DDR3 on board, I don't see that happening.
EvilAngel said:Price is supposed to be from $100 to $400 according to this interview: http://www.shacknews.com/onearticle.x/36062
kick@ss said:It sounds kind of cool, but only if the PPU is <$150. I'd rather spend $400 on a new video card than watch a bunch of bricks fly all over the place or watch pointless super rag dolls fall to the floor. Improved lighting and graphics in general will do a lot more for gaming than super duper hollywood style explosions and death animations.
IMHO i would put this in my priority list over a 1 generation newer video card and 10 FPS more of Doom3...
videogamer323 said:I definately agree with that!
I dont know if any of you took a look at this one
http://www.gamers-depot.com/interviews/agiea/001.htm
but the pics at the bottom have me wondering if they are in fact real. There is a connector at the top? SLI? haha but seriously Im wondering if this is going to be a connector to go to the mobo, which is going to mean specialized mobos and/or chipsest or even videocard... = more money to upgrade more stuff...
A LOT of these things would require significantly more work from the GPU, in addition to work by the PPU. I think you're kind of stretching the limits of what a PPU would be able to do. It will (basically), be able to make things falls and interact with forces. While that sounds nice, the accompanying visual effect will require much work from the GPU.EvilAngel said:I understand you but i dont agree. I think with current IQ and the kind of realism this thing could bring, the PPU would do a lot more than just more FPS in games.
Just imagine being able to shoot thru a door and watch the door slowly break into peaces and having holes that you can see thru.
Shooting a RPG and make a real whole in a wall.
Having "real" footsteps in terrain.
Nades that make holes in the terrain. And actually blow up stuff, including body parts (kinda gore...just pointing some of the capabilities). Or actual fragments flying around from the Frag granade.
Grass, bushes and trees that react to wind, bodies, bullets, other objects, etc.
Making bullets react to distance, wind and materials, etc.
Blowing a helmet off an enemys head.
Hitting an enemy in x part of the body and simulating the real effects of the hit.
And those are just some of the things this could help accomplish in a First Person Shooter like Americas Army. Dont even want to expeculate in the realism of sports games, racing sims, flight sims, etc etc etc x1000.
Then the fact that the CPU is free to work in AI and other tasks.
IMHO i would put this in my priority list over a 1 generation newer video card and 10 FPS more of Doom3...
videogamer323 said:but the pics at the bottom have me wondering if they are in fact real. There is a connector at the top? SLI? haha but seriously Im wondering if this is going to be a connector to go to the mobo, which is going to mean specialized mobos and/or chipsest or even videocard... = more money to upgrade more stuff...
HighTest said:What is it that you mean by AI in games? It looks like the discription of the physics engine meets this need.
Or are you talking about real thinking entities like the Steven Speilberg movie.
Please forgive my noobieness (with that special card another user was mentioning you can simulate my noobies giggling and bouncing)
videogamer323 said:I definately agree with that!
I dont know if any of you took a look at this one
http://www.gamers-depot.com/interviews/agiea/001.htm
but the pics at the bottom have me wondering if they are in fact real. There is a connector at the top? SLI? haha but seriously Im wondering if this is going to be a connector to go to the mobo, which is going to mean specialized mobos and/or chipsest or even videocard... = more money to upgrade more stuff...
HighTest said:On another interview it was explained that their own card was both PCIe (PCI-Express x4) and PCI compatible. So you see the PCI connector on the bottom (with reduced bandwidth) and also a PCIe on top, just flip the board over.
Sweet for those that don't have PCIe systems yet but want to keep the card.
We managed to snap a picture of the prototype card with both PCI and PCIe ports
but the retail prodcut will have PCI or PCIe interface and the printed circuit board will end up much smaller.
EvilAngel said:I understand you but i dont agree. I think with current IQ and the kind of realism this thing could bring, the PPU would do a lot more than just more FPS in games.
Just imagine being able to shoot thru a door and watch the door slowly break into peaces and having holes that you can see thru.
Shooting a RPG and make a real whole in a wall.
Having "real" footsteps in terrain.
Nades that make holes in the terrain. And actually blow up stuff, including body parts (kinda gore...just pointing some of the capabilities). Or actual fragments flying around from the Frag granade.
Grass, bushes and trees that react to wind, bodies, bullets, other objects, etc.
Making bullets react to distance, wind and materials, etc.
Blowing a helmet off an enemys head.
Hitting an enemy in x part of the body and simulating the real effects of the hit.
And those are just some of the things this could help accomplish in a First Person Shooter like Americas Army. Dont even want to expeculate in the realism of sports games, racing sims, flight sims, etc etc etc x1000.
Then the fact that the CPU is free to work in AI and other tasks.
IMHO i would put this in my priority list over a 1 generation newer video card and 10 FPS more of Doom3...
ThomasE66 said:It is probably a connector to allow 'SLI' type operations, or to connect to a video card.
Seriously, I see this kind of tech being absorbed by video card vendors and incorporated into vidcards come a couple of generations. This just screams of a company who wants it's IP bought up.
Activate: AMD said:nah, its a PCI/ PCI-E mockup.. the top connector is the 1x slot. in reality it will have 1 or the other, not both unfortunately. this is the kind of thing that will make PCI-e worthwhile IMO
and yes, i would pay for it. im not going to need a new GPU for a few more generations yet, so i'd be willing to upgrade w/ a PPU in the meantime to enhance the physics effects. as someone above me said, the reality of games will be increased exponentially! just imagine a REALLY fully modifiable environment, where trees fall over when you blow a nade next to them, where you have real ruts left behind a car, and just... CRAZY effects that will just totally change the nature of the game.
as has been pointed out countless times, theres more to games than graphics. theres more to games than graphics and a story line.. its the total imersion that makes games with good storylines great. now just imagine a game with a great story line, good graphics, good SOUND and good PHYSICS.. it suddenly became much more in-depth and immersive than just good graphics and a great story line but mediocre physics (source.. i consider source good now, but nowhere near the full potential) and mediocre or poor sound
BossNoodleKaboodle said:dumb question maybe but do current GPU's have raytracing abilities at all? are they only for specialized cards? do the IBM and SGI cards that cost 25,000 dollars and have only a PCI bus do such things? is that why they use those kinds of POWER 4+ workstations with those cards to do massive simulation, because the other cards like Quadro etc can't do it?
The Inq said:Big guys like Gabe Novell, the developer of Half Life 2...
Jason711 said:some of you bring a vaild point.
i also wonder how much, if any the gpu will have to do in order for the ppu to demonstrate its maximum ability.
4b5eN+EE said:^^ thats the cliff notes version
also don't forget the cpu has to throw in the AI also
Lord of Shadows said:lol, its a physics processor, do you really think that all of this could be implemented easily by just having the card in your system? It would require alot of work dedicated to a specific hardware device that most people wont own. And we all know that software developers have alot of free time to add in features for a small percentile of the market... This tech wont work without being on the graphics card, simple as that.
yesThomasE66 said:Yes, but isn't that the point of a separate physics accellerator, to allow the CPU to spend more time on AI and less on physics?
ThomasE66 said:The GPU will just have to render the scene. Presumable the PPU will provide the physics, and the CPU will be the glue between the PPU and the GPU.
Whew...too many PU acronyms flying around.