HL2 Episode 2 delayed again

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Jun 1, 2005
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No suprise here, should be plenty polished for release.

http://www.computerandvideogames.com/article.php?id=148950&skip=yes

Quote from CVG

Valve's Doug Lombardi told CVG today that Half-Life 2: Episode Two's release has slipped from Q1 2007 back to summer 2007. Lombardi told us that the super developer is "now targeting summer 2007" for a release. This obviously affects Team Fortress 2 and Portal, which all form part of mouth-watering Episode Two package.
 
As much as this frustrates me, I'd rather have a better product a couple months later than a shitty one now. Plus, it's gives me more time to wait on a G80/R600 upgrade so prices can come down a little bit more. :D
 
saan44 said:
As much as this frustrates me, I'd rather have a better product a couple months later than a shitty one now. Plus, it's gives me more time to wait on a G80/R600 upgrade so prices can come down a little bit more. :D

I doubt it's a shitty product right now. I suspect the delay has something to do with the retooling of the Source engine for multi-threading.
 
Mark_Warner said:
I doubt it's a shitty product right now. I suspect the delay has something to do with the retooling of the Source engine for multi-threading.

Probably
 
"A delayed game is eventually good, a bad game is bad forever"

Atleast it will be a good game.
 
JadedMaple said:
"A delayed game is eventually good, a bad game is bad forever"

Atleast it will be a good game.

so by that logic Duke Nucum forever is going to be the best game EVER
 
Damn. Always the story with valve. They need to start saying 'Coming out in 08!!" and then drop it 6 months early...

Oh well, I know it will kick ass when it gets here, although i am bummed :(
 
Mark_Warner said:
I doubt it's a shitty product right now. I suspect the delay has something to do with the retooling of the Source engine for multi-threading.
True, but you know what I mean. With the plethora of games being released these days that require launch day patches and the like, it's refreshing to see a developer willing to delay a game to make sure it's right the first time.

TF2!!! /glee
 
saan44 said:
True, but you know what I mean. With the plethora of games being released these days that require launch day patches and the like, it's refreshing to see a developer willing to delay a game to make sure it's right the first time.

TF2!!! /glee
HL2 was flawless when it came out, and episode 1 was nearly flawless (I did see one bug). Valve puts alot of time and effort into making a perfect game. Thats why its a bummer when things get delayed, but its always ok.
 
saan44 said:
True, but you know what I mean. With the plethora of games being released these days that require launch day patches and the like, it's refreshing to see a developer willing to delay a game to make sure it's right the first time.
TF2!!! /glee

You mean like the PS3? heheh

I do know what you mean. BF2142, for example. A patch on release day. On the one hand, its good that EA stepped up and supplied a patch. On the other hand, it shouldn't have fucking shipped if it needed a damn patch.

I have mad respect for Valve and the things they do, but it is really damn frustrating to see things get delayed for so long. HL2:E2 was suppose to be out by now (or very soon), originally. We were supposed to be playing it already (or very soon).

I suppose if it was any other game, I wouldn't care so much (like DNF). I'm also dying to play Portal and TF2.
 
Fawkes said:
Summer 2007! :(

Wait-a-minute...I just read an article in Official Xbox Magazine that HL2 with Episode 1&2 with all the trimmings would be released for the X360 in February. Maybe MS payed for an exclusive (read: NOT THE PC) window? Gods I hope I'm wrong...
 
I was looking forward to TF2 more than anything else from valve (while EP1 was good fun gaming, it's still short and replaying the same levels means it loses its appeal after a few weeks, good multiplayer modes make a game for me these days).
Valve's shown to be able to put out top notch games, if not on time, and I'll gladly take that over the unfinished, bug filled titles we see too often. I'll be buying TF2 (and whatever it's bundled with) when it's finished.

(now back to the supreme commander beta)
 
Torn said:
Wait-a-minute...I just read an article in Official Xbox Magazine that HL2 with Episode 1&2 with all the trimmings would be released for the X360 in February. Maybe MS payed for an exclusive (read: NOT THE PC) window? Gods I hope I'm wrong...


If, in fact, (and it's a big IF), the PC delay is due to Source's refitting as a multi-threaded game engine, then I think the x360 version would/could still be right on time, as it would neither need, nor benefit from, those enhancements to the engine. I don't think that Valve would agree to an exclusivity window for X360, but Microsoft has a lot of money.

Either way, I don't know. And the delay still sucks.
 
That's fine, I'd rather them spend time on it and get it right instead of rushing some junk out the door to get more sales.
 
Mark_Warner said:
If, in fact, (and it's a big IF), the PC delay is due to Source's refitting as a multi-threaded game engine, then I think the x360 version would/could still be right on time, as it would neither need, nor benefit from, those enhancements to the engine. I don't think that Valve would agree to an exclusivity window for X360, but Microsoft has a lot of money.

Either way, I don't know. And the delay still sucks.

the 360 has 3 cores....
 
I'm glad they are taking their time with it and also I'm kinda glad it's coming out in the Summer because usually there's nothing to play in the summer.
 
Yeah, apart from the part-time job, I'll have plenty of free time this summer. I might as well pick up Ep1 then too.
 
Noooo, not delayed again. Poor release time, games that come out in the summer are a pain
 
HighwayAssassins said:
HL2 was flawless when it came out, and episode 1 was nearly flawless (I did see one bug). Valve puts alot of time and effort into making a perfect game. Thats why its a bummer when things get delayed, but its always ok.

Yup, HL2 was flaw-flaw-flaw-flaw-flaw-flaw-flaw-flaw-flaw-flaw-flaw-flawless with it came-came-came-came-came-came-came-came-came-came-came-came-came out...

Yup...

(while I only experienced minor hitching, it's the fact that I have never experienced it in any other games that leaves me unimpressed...)

What was the bug in Ep 1?
 
Tolyngee said:
Yup, HL2 was flaw-flaw-flaw-flaw-flaw-flaw-flaw-flaw-flaw-flaw-flaw-flawless with it came-came-came-came-came-came-came-came-came-came-came-came-came out...

Yup...

(while I only experienced minor hitching, it's the fact that I have never experienced it in any other games that leaves me unimpressed...)

What was the bug in Ep 1?

LOL, exactly. Great game but WTH with the stutters.

As for Ep1, I've had frequnt CTD. Both sound and video drivers are current, and no other game of mine was doing that. I resorted to running Ep1 in windowed mode and so far have had no more CTD.

NTL, can't wait for the Ep2 release and TF2!!!
 
Tolyngee said:
Yup, HL2 was flaw-flaw-flaw-flaw-flaw-flaw-flaw-flaw-flaw-flaw-flaw-flawless with it came-came-came-came-came-came-came-came-came-came-came-came-came out...
It wont hitch if you just pre-cache teh sound.

What was the bug in Ep 1?
I clipped into a wall and got stuck
 
And a whole bunch of people got pissed when Mark Rein announced to the world what he thought about episodic content, and basically he is right.

In order to provide content at a pace of 6 month gaps you have to re-use a lot of your current content. Now HL2 Ep1 was quite cool but vistually it was not really an improvement over HL2, and a massive amount of the conent was the same as what we've already got.

We're not going to be waiting a very long time for Episode 2 which no doubt will contain a large amount of content from HL2, we're going to see the same enemies, weapons, same breakable crates with the same sound effects and the same textures plastered everywhere.

I honestly think that Valve will realise that episodic conent is not possible (at least not YET possible) on the platform and that with their track record of delays it's inherently a bad business model, even for franchise (Half-Life) which is well established.

Epic games are always high quality and the unreal engine is sold on to be used in lots of games, far more than any engine I know of.
 
HighwayAssassins said:
It wont hitch if you just pre-cache teh sound.

Actually this didn't solve the problem for a lot of users and for some it's still an on going battle, the source engine seems to struggle with it's own sound sub systems.

Shouldn't need to be "just" doing anything, if it's a common and reliable fix it would have been automated...
 
Frosteh said:
Actually this didn't solve the problem for a lot of users and for some it's still an on going battle, the source engine seems to struggle with it's own sound sub systems.

Shouldn't need to be "just" doing anything, if it's a common and reliable fix it would have been automated...
I agree, it is total BS that its still a problem. But, the precacheing worked for me 90% of the time.

Look up HL2 tweaks to find the command for precacheing.
 
HighwayAssassins said:
HL2 was flawless when it came out, and episode 1 was nearly flawless (I did see one bug). Valve puts alot of time and effort into making a perfect game. Thats why its a bummer when things get delayed, but its always ok.

HL2 had at least one major bug, google HL2 sound stuttering. It pissed a number of people off.
 
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