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Half-Life 3 Development Reportedly Almost Finished

erek

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““We could have shipped it. It wouldn’t have been that hard,” said Valve co-founder Gabe Newell in the documentary. “The failure was… My personal failure was being stumped. I couldn’t figure out why doing episode three was pushing anything forward.””

Source: https://comicbook.com/gaming/news/half-life-3-development-report/
 
If Half Life 3 gets released I feel it'll be around when GTA6 is released, and that wouldn't be a coincidence. It's not like this game needed over 2 decades to get developed. If you consider how big of a game GTAV was and how much money Valve lost because this game was released to consoles first for 2 years before PC. Valve didn't just remember they can count to 3.
alex-jones-hmm.gif
 
I've had enough of the long-haul cockteasing of the possibility of Half-Life 3 being a thing someday; Valve needs to either say yes it's happening in the foreseeable future or no it's not gonna so we can finally put this shit to bed. 17 years is far beyond long enough.
 
I've had enough of the long-haul cockteasing of the possibility of Half-Life 3 being a thing someday; Valve needs to either say yes it's happening in the foreseeable future or no it's not gonna so we can finally put this shit to bed. 17 years is far beyond long enough.

Perhaps the ultimate truth of the story of the One Free Man is that we must let him go
 
He's right to some extent, they didn't have any new ideas after that.

Not every idea has to be new every time. Sometimes you can take something old, polish it up and make it better than previously, fine tune it to perfection. That is all fine, many beloved sequels were born that way. A new idea was in the first game but not fully realised, a diamond in a rough, then the sequel had that diamond cut and polished into a gemstone.

Personally, I think Valve are just complacent, if not cowards. Alyx was a great game but even that was just a dance around the issue that they do not want to create a proper sequel to Half Life 2 because they fear it will not hold up to the impossible standards they have set up to themselves, standards that are probably miles higher than any gamer actually has, fans who would be just happy to see the story end or the world to expand. So they do nothing, they don't have to because Steam is raking in so much money. Head in the sand is an easy solution in that situation because it will not come with any downsides, money and paydays are still coming in daily.
 
They themselves say they have about 300 people, they are working on other games, they obviously don't have any ideas for HL3. Gabe is in the business of installing chips in heads, so he is not interested in making a new HL. I think if they don't have an idea for HL3 then it's better not to make it.
 
Worst part about Half Life was teasing people for two decades. Cyber Bully software Ha you guys will never see Half Life 3 from the funeral home.
 
It'll be really interesting to see what they do with HL3. Have they been waiting for some kind of new technology to showcase? Is it some kind of throwback? Was it just a matter of "it's finally time to get this thing out the door?" Whatever it ends up being, I just hope they aren't following too many trends.
 
What can they possibly provide in HL3 that will live up to the hype and its own legend?

Is it really worth doing?

If Valve Starfield's themselves it would be worse than nothing at all.

And a game that just ticks the nostalgia boxes like the recent Doom releases isn't close to enough for HL3.
 
And open world crafting sandbox with battle royale thrown in
Battle royale in my Half-Life? Cancer. Excuse me while I seek an oncologist for chemotherapy starting ASAP.

I'm going to go sacrifice a fatted calf right now as a matter of course in hopes this flavor of HL3 doesn't come to pass... XD

A b o m i n a t i o n . . .
 
What can they possibly provide in HL3 that will live up to the hype and its own legend?

Is it really worth doing?

If Valve Starfield's themselves it would be worse than nothing at all.

And a game that just ticks the nostalgia boxes like the recent Doom releases isn't close to enough for HL3.

I've said this in other threads. Valve should get off their asses and make HL3. There is such a demand for it that they will make a ton of money off it. However, the risk is, as good as HL1 and HL2 were, can Valve recapture all that magic and make HL3 just as good? As much as HL fans have been wanting/anticipating HL3, expectations are high so being disappointed in HL3 is a very real possibility.
 
What can they possibly provide in HL3 that will live up to the hype and its own legend?

Is it really worth doing?

If Valve Starfield's themselves it would be worse than nothing at all.

And a game that just ticks the nostalgia boxes like the recent Doom releases isn't close to enough for HL3.
That's pretty much my thought. At this point, I don't see why it's worth doing and will just end in disaster no matter what they do.

It's been almost 2 decades, so the mainstream audience is different. Sure, it will sell well, but a huge portion of the audience will just not get the hype, as they wouldn't have been exposed to the original games when they came out. There's a difference between playing a game and playing a game when it came out. Even if you understand there was hype, you can't truly understand the hype.

The Half Life series pretty much came out during shifts of computer technology. Thus, there was always something new to build upon. That just doesn't exist today. VR has always been, and will always be, just a fad. Unless they somehow manage to incorporate some AI breakthrough in game design that's never been done, at best it will just be a good, but overhyped game.
 
Valve always has an ulterior motive beyond just making a good game or meeting a market demand, but pushing the gaming medium isn't their only possible motivation to make HL3. They also make games to help launch their hardware. Within the next <insert vague measure of Valve Time>, they're planning to release a successor to both the Steam Deck and the Index. A hybrid VR / flat Half-Life 3 game would generate a lot of buzz for both devices. If it has full Linux compatibility (which it should, as both those devices are SteamOS based), and coincides with some big Proton release, it could also bolster SteamOS adoption at a time where gamers have never been more frustrated with Windows, a trifecta for Valve.
 
What can they possibly provide in HL3 that will live up to the hype and its own legend?

Is it really worth doing?

If Valve Starfield's themselves it would be worse than nothing at all.

And a game that just ticks the nostalgia boxes like the recent Doom releases isn't close to enough for HL3.

At this point I think most people just want closure. If the game is good, great! But even if it is just midling, then so be it. At least it would end the endless HL3 rumor mills that happen every couple of years and allow people (who haven't done so already) to move on. Valve included.

We do have another example of a game that didn't live up to the expectations, Duke Nukem Forever, but that game was drummed and hyped up for a decade by the developers. 3DRealms and later Gearbox set the bar really high in the eyes of the gamers and the game flopped epicly as a result. The game was bad but even if it were decent it would have still be considered as a flop compared to the hype it built around it. Valve likes to keep things under the wraps until they are ready and keeps the expectations of the gamers more modest. That is good, the bar is easier to jump over then.
 
A hybrid VR / flat Half-Life 3 game would generate a lot of buzz for both devices.
VR is never going to be mainstream, and there's nothing that could ever make it mainstream. It will always be at best a fad. Valve should understand this.

With fads, you either put up a side game based on a beloved property, or you make a new property. It would be an insanely dumb idea to make HL3 for VR, unless they just make it an enhancement for people with VR devices, but understand that this would only last for a few years before its completely forgotten. (And even then, people would be asking why they bothered to wait so long for a pretty useless feature.)
 
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At this point I think most people just want closure. If the game is good, great! But even if it is just midling, then so be it. At least it would end the endless HL3 rumor mills that happen every couple of years and allow people (who haven't done so already) to move on. Valve included.

We do have another example of a game that didn't live up to the expectations, Duke Nukem Forever, but that game was drummed and hyped up for a decade by the developers. 3DRealms and later Gearbox set the bar really high in the eyes of the gamers and the game flopped epicly as a result. The game was bad but even if it were decent it would have still be considered as a flop compared to the hype it built around it. Valve likes to keep things under the wraps until they are ready and keeps the expectations of the gamers more modest. That is good, the bar is easier to jump over then.
Gearbox did not hype it up or set the bar high. When 3D Realms was making it they released trailers and hyped it up and did the whole "when it's done" thing. It was the complete opposite with Gearbox. Duke Nukem Forever was essenttially abandoned and taken over by Gearbox who was simply ordered to finish the game within a short, set period of time, it didn't matter how good or bad it was. It was going to get a release. Everyone that paid attention at all knew it wasn't going to be good.

It also wasn't nearly as bad as people made it out to be. It was actually a decent game. It just wasn't a best game of the year or anything a like it could have been if it released over a decade earlier as the trailer they showed.


I personally do not want a HL3 game if it's just going to be a continuation with nothing special. I don't feel like I need to know how the story ends or anything, it wasn't that captivating. If they have some amazing new tech and gameplay in the game and it can stand on it's own as a game of the year experience even without the HL name then I want it.
 
They themselves say they have about 300 people, they are working on other games, they obviously don't have any ideas for HL3. Gabe is in the business of installing chips in heads, so he is not interested in making a new HL. I think if they don't have an idea for HL3 then it's better not to make it.
Gaben bought Oceanco the mega yacht manufacturer recently.
 
Maybe they’ll make another play at licensing out a redesigned Source engine to compete with the Unreal Engine. HL3 being the poster child of what can be done with it.
 
Maybe they’ll make another play at licensing out a redesigned Source engine to compete with the Unreal Engine. HL3 being the poster child of what can be done with it.

My bet is they have a game engine that scales all the way from next gen flagship PC hardware all the way down to the Deck, ray tracing and all.
 
Maybe they’ll make another play at licensing out a redesigned Source engine to compete with the Unreal Engine. HL3 being the poster child of what can be done with it.
I don't think they have any fancy engine upgrades. They released CS2 not too long ago and it wasn't anything impressive. The big features were netcode and smoke physics. They also have Deadlock in beta, which is also far from impressive. They wouldn't make new games and not use some awesome new engine.
 
VR is never going to be mainstream, and there's nothing that could ever make it mainstream. It will always be at best a fad. Valve should understand this.

With fads, you either put up a side game based on a beloved property, or you make a new property. It would be an insanely dumb idea to make HL3 for VR, unless they just make it an enhancement for people with VR devices, but understand that this would only last for a few years before its completely forgotten. (And even then, people would be asking why they bothered to wait so long for a pretty useless feature.)
You’re confusing “fad” with “niche.” I agree that VR will likely always be niche, but it won’t go away completely. Hybrid games that most people play flat but have a VR mode are the way forward, IMO. I agree that HL3 shouldn’t be VR-only, and that’s not what I said.
 
At this point I don't really want them to release a HL3. It will never live up to the hype from the past two decades, and it will just become a pinata for reviewers and fans alike. Now if they want to expand on HL Alyx, I'm totally down for that.
 
At this point I'm almost more curious about what Valve is cooking that will push the medium forward enough to justify HL3 existing, than I am about the story being wrapped up.

If we were a couple of years in the future, I would have guessed AI NPC integration... hopefully we'll actually get to see what it is before too much longer.
 
At this point I'm almost more curious about what Valve is cooking that will push the medium forward enough to justify HL3 existing, than I am about the story being wrapped up.

If we were a couple of years in the future, I would have guessed AI NPC integration... hopefully we'll actually get to see what it is before too much longer.

I don't think Valve even knows what Valve is cooking
 
At this point I'm almost more curious about what Valve is cooking that will push the medium forward enough to justify HL3 existing, than I am about the story being wrapped up.

If we were a couple of years in the future, I would have guessed AI NPC integration... hopefully we'll actually get to see what it is before too much longer.
It's valve. They could be first to AI NPC integration.
 
What can they possibly provide in HL3 that will live up to the hype and its own legend?

Is it really worth doing?

If Valve Starfield's themselves it would be worse than nothing at all.

And a game that just ticks the nostalgia boxes like the recent Doom releases isn't close to enough for HL3.

It "just" have to be a degree of magnitude above on everything that existis in HL2 (just like HL2 was from HL1).

Here Valve, i love you guys, so im willing to help you achieve it, just metion me in the credits.

  • A complete destructible world, everything is physically activated and can be used to complete missions (just this part would require a large team to polish all the possibilities). Just be careful with the Xen type weapons.
  • Characters that matter and can die/upgrade/downgrade the history as the plot goes.
  • GFX and sound system so good and heavy that cripples even the modern systems (Crysis didn´t became the meme being light, it was optimized but at the same time pushed the boundaries, just like HL2). Every sound is 3d calculated and subject to the right effect whatever the cost.
  • A really good plot, with so many twists that will make your head spin in awe.
  • Progressive tecno music please, just like HL2.
  • Cutting edge character facial, animation and human like behavior, just like HL2 was at the time, borderline uncanny valley.

And please, don´t launch it like Duke Nuke it forever, if it´s not ready don´t launch it.
 
It "just" have to be a degree of magnitude above on everything that existis in HL2 (just like HL2 was from HL1).

Here Valve, i love you guys, so im willing to help you achieve it, just metion me in the credits.

  • A complete destructible world, everything is physically activated and can be used to complete missions (just this part would require a large team to polish all the possibilities). Just be careful with the Xen type weapons.
I'd love it, but this one would shut out older and lower end systems. I've been dreaming about fully destructible worlds for ages, but to really make it work you need full ray tracing. Not multi-bounce path tracing, but it would need to ray trace all the lighting, shadows, etc. On a good day it would be like Metro Exodus Enhanced Edition where RT has low/med/high type settings instead of just the on/off RT setting we get in a lot of games. You can't bake rasterized lighting and shadow maps for every possible condition a fully destructible world could end up in. Yeah you can make a building fall down but doing physics simulations for what falls over when it gets blown up and the what can be anything just isn't going to work with pre-calculated baked lighting. There are just too many possible combinations to pre-calculate all of them, so you need RT to get the destructible part right.
 
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