HardOCP News
[H] News
- Joined
- Dec 31, 1969
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I don't know who this guy is, but someone needs to put his ass to work at Valve on Half Life 3. 
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Amazing looking work. Was that unreal 3 or the new unreal engine 4?
In any case we all know Valve is not working with anything but the Source Engine they create.
I would hope they would consider working on Unreal Engine 4 since it's open source.
Here's dreaming we'll see HL3 before 2020.
Amazing looking work. Was that unreal 3 or the new unreal engine 4?
In any case we all know Valve is not working with anything but the Source Engine they create.
I would hope they would consider working on Unreal Engine 4 since it's open source.
Here's dreaming we'll see HL3 before 2020.
[/QUOTE]Apparently he will be converting it over to UE4.
[QUOTEWas working on this City 17 environment in UDK, still tons of stuff to do like creating all the exterior stuff, train interiors and some smaller models (monitors and props) but then Epic released UE4 in all its glory. I'll probably quit this project in UDK and convert it all to the Unreal Engine 4. It's gonna take a while though. Please note that there's lots of placeholder models/textures/lighting and general derpyness in these pics. Can't wait to get going with UE4.]
Looks similar to the work done b Fake Factory with the cinematic mod.
http://www.cinematicmod.com/cinematic_mod_2013.php
Can't play the game without this installed now.
Please note that there's lots of placeholder models/textures/lighting and general derpyness in these pics
Big question is, does this resolve the nausea complaint?
Zarathustra[H];1040743302 said:Amazing work! This guy is good. But why on earth would he choose the horrendous Unreal engine, with it's textures popping in and out and it's poor CPU use?
Zarathustra[H];1040743302 said:Amazing work! This guy is good. But why on earth would he choose the horrendous Unreal engine, with it's textures popping in and out and it's poor CPU use?
I bloody hate that engine...
(I think I know the answer though, it IS easy to develop for, or at least comparatively easy)