Brent_Justice
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http://www.bit-tech.net/gaming/2005/09/14/lost_coast_screens/1.html
We'll probably be seeing more of these previews today or in the following days, you can post links here.
Another One, has video - http://www.driverheaven.net/articles/ValveHDR/index.htm
Following the release of Half-Life 2 worldwide on 16th November 2004, a group of programmers and artists at Valve sat down to create the ultimate level, incorporating ultra high resolution textures, models and adding High Dynamic Range Rendering (HDR) to the Source engine. Their aim was to create a technology showcase: a no-holds barred level that would set new standards in image quality and realism; something to really push even the highest of today's high-end systems.
Let's be clear: Lost Coast isn't just about HDR. It's also about those other things - the amazing textures and the high quality models.
We'll probably be seeing more of these previews today or in the following days, you can post links here.
Another One, has video - http://www.driverheaven.net/articles/ValveHDR/index.htm
