spacediver
2[H]4U
- Joined
- Mar 14, 2013
- Messages
- 2,715
Not close to correct because each refresh doesnt need to be of comparable brightness.
Otherwise the same would apply to all types of lighting that use higher frequency switching.
If you said there were 100 refreshes per second and those that take 10nS to complete need to to produce the same average light output as those that take 1mS, then you would have a point.
But when the number of refreshes increases, well, there are more of them
I'd definitely agree with you if the sole purpose of a display was to provide a source of illumination.
But what about when you're rapidly panning, and now each of those refreshes contains different pixel information? My brain's not awake enough right now to say for sure, but it seems as if in that situation the image quality would suffer a loss of quality.
I know that at any given refresh rate, if you implement a strobed backlight (e.g. lightboost), then the shorter the duty cycle the more "boost" you need for each light pulse, but this is a slightly different question from the refresh vs required luminance issue.
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