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Gripes with Elder Scrolls IV

pr0pensity

[H]ard|Gawd
Joined
Sep 2, 2003
Messages
1,738
Items are displayed in a single column with a tiny scroll thumb. Windows cannot be resized. This does away with tooltips, but renders large collections unmanageable. I've even had a recurring bug which causes scroll thumbs not to work. Joy.

After a battle, you'll want to rest. But you can't wait with enemies nearby. You can't fast travel with enemies nearby. The thing is, enemies are *always* nearby. But where? Hiding behind that rock maybe? Who knows? These "enemies" aren't even even aggressive half the time. Oh, but you can run from them, right? Nope. Most of them are eiher strictly carnivorous or hopped up on cocaine and will fight you to the very death- chasing you for miles if necessary. Beast, man, and spectre alike will all put away their differences and band together to attack you, the player character. Forget fleeing. Instead you'll want to spend 90% of the game backpedaling and shooting arrows until one of you gets bored.
For melee combat, you still take damage from blocking and it's pretty much useless when fighting multiple enemies, so the above tactic is the only viable option much of the time. Random battles are the bane of RPGs.

Every purchase and sale, every item, is confirmed with a dialog. There's no way to pool them as in Morrowind. Also, groups of one or two items are manipulated individually, three or more are treated as groups. Why cut off at two? That's rather arbitrary.

As for graphics, this game has more popup than a porn site. In the distance, you'll see muddy blobs of textures joined by a bold line to their high resolution counterparts with tiling galore. Rocks and building spring into the frame before your eyes. The only thing that fades into view is the grass, which you might want to tone down anyway as it obstructs vision. The engine is imcomplete.
You are able to walk across the map as it loads, which is a plus. Loading times were minimal to nonexistent.

Arbitrary barriers! I've encountered a number of these. Not a locked door, not a boss battle, but an INVISIBLE WALL prevents you from continuing. I'll get a message like "You can't go this way" or "You cannot open this door." Why? Is the door locked? Are my arms broken? Shitty error message for a game that's supposed to be open ended.

I've had a bit of clipping, collision, hanging, and crashes, but bugs are infrequent.

Another gripe is the guards. They know exactly where you are at all times. They can see throught walls, buildings, teleport to your current location miles away from civilization to give you a hard time. They can walk through obstacles and have limitless ammunition. Honestly, is it supposed to be so difficult? They are the fucking Cliffracers of Oblivion!
 
I'm not trying to defend the game since it does have its flaws, but let me go over a few of those.

As far as the inventory, yeah that sucks. The PC interface got fucked over because of the XBox. Check out the mod forum on the official site (www.elderscrolls.com) and you'll find a mod or two that change the inventory to at least allow more items on the screen at the time. The modders are working to redesign it entirely, but that is proving to be difficult.

Unlockable doors and gates can suck, but they have been there from what I've seen to preserve quests or the main story.

I've seen many times where a bandit was charging me and then veers off left or right to attack that wolf or crab that is nearby. The two of them fight it out and I'll take out the survivor. Unless I do tons of damage to one of them and draw aggro, they will ignore me.

Yeah, I hate the dialoge confirmation box for selling goods...check out the mods section again, I think they are working on that also.

I'm sounding like a broken record here, but the modders are also working on graphics improvements. Some are working on draw distance, others on the pop-up problem.

I hate the fact that it is up to the modders to fix these annoyances, but Beth did a great job on 95% of the game so I'm happy to have it the way it is.
 
pr0pensity said:
Items are displayed in a single column with a tiny scroll thumb. Windows cannot be resized. This does away with tooltips, but renders large collections unmanageable. I've even had a recurring bug which causes scroll thumbs not to work. Joy.

Never had the bug you mentioned myself. I agree the interface is too limited on PC, though necessary on 360. Personally I haven't found any of this to detract from my enjoyment of the game so far. I can see how someone who was seriously into collecting a particular thing, like books, could have their enjoyment of the game affected significantly by this though.

After a battle, you'll want to rest. But you can't wait with enemies nearby. You can't fast travel with enemies nearby. The thing is, enemies are *always* nearby.

I have been playing as much as possible since the game came out and this issue only happens to me in dungeons, and then only rarely. I think in the wilderness it happened once, so I ran a little ways away and then I was able to fast-travel.

But where? Hiding behind that rock maybe? Who knows? These "enemies" aren't even even aggressive half the time. Oh, but you can run from them, right? Nope. Most of them are eiher strictly carnivorous or hopped up on cocaine and will fight you to the very death- chasing you for miles if necessary. Beast, man, and spectre alike will all put away their differences and band together to attack you, the player character. Forget fleeing. Instead you'll want to spend 90% of the game backpedaling and shooting arrows until one of you gets bored.

Or you could just run to a city, town, or major road with a guard on it, and get help with the enemy. It's not like you lose XP if someone else fights your fights for you.

Every purchase and sale, every item, is confirmed with a dialog. There's no way to pool them as in Morrowind.

Single sales/purchases improve your Mercantile skill faster than pooled ones, so there is an advantage to single sales anyway. I don't know what you are selling, but for me selling takes very little time because I can't usually carry all that much stuff worth selling anyway. What bothers me more is making multiple trips to pick up all the loot I collect during a dungeon crawl or quest.

Also, groups of one or two items are manipulated individually, three or more are treated as groups. Why cut off at two? That's rather arbitrary.

It's not arbitrary at all. It was done to reduce the number of button pushes it takes to sell pairs of items (on average).

As for graphics, this game has more popup than a porn site. In the distance, you'll see muddy blobs of textures joined by a bold line to their high resolution counterparts with tiling galore. Rocks and building spring into the frame before your eyes. The only thing that fades into view is the grass, which you might want to tone down anyway as it obstructs vision. The engine is imcomplete.

I have the muddy textures issue, but I only notice them under very specific circumstance that don't come up that often. Also, while some rocks and buildings (not major cities, I can see them from literally 1/4 of the way across the entire map) spring into the frame for me, they do it while VERY far away so that I don't consciously notice it happening. Of course my computer is a beast so even at 1920x1200 I have my draw distance maxed and my fade in distances set higher than normal.

Arbitrary barriers! I've encountered a number of these. Not a locked door, not a boss battle, but an INVISIBLE WALL prevents you from continuing. I'll get a message like "You can't go this way" or "You cannot open this door." Why? Is the door locked? Are my arms broken? Shitty error message for a game that's supposed to be open ended.

I haven't ran into any arbitrary barriers so far other than doors in dungeons that can't be opened, which as far as I am concerned means it's just a wall so I don't really care. It's not like it frustrates me or anything. I have yet to just arbitrarily not be allowed to go anywhere that doesn't have an physical barrier in the way. Everything always has a reason so far. I do have to admit though that I haven't tried walking to the realm barriers yet, but if they do have arbitrary barriers I wouldn't care because there always has to be an end to any gaming world unless the entire globe is modelled.

Another gripe is the guards. They know exactly where you are at all times. They can see throught walls, buildings, teleport to your current location miles away from civilization to give you a hard time. They can walk through obstacles and have limitless ammunition. Honestly, is it supposed to be so difficult? They are the fucking Cliffracers of Oblivion!

I have no idea what you are talking about outside of the unlimited ammunition. Guards leave me alone, and I leave them alone. If I run into one in the wilderness he is on a patrol and I am not surprised to see him, as guards on patrol are quite common.
 
If you have a bounty on your head, guards are going to come after you when ever they see you, think of it as having and All Points Bullitin on your ass! Your best bet is to get the Thieves guild to pay off your bounty; that is until you are ready to take on the guards!
 
I have been playing as much as possible since the game came out and this issue only happens to me in dungeons, and then only rarely. I think in the wilderness it happened once, so I ran a little ways away and then I was able to fast-travel.
It happens to me 100% of the time.
Or you could just run to a city, town, or major road with a guard on it, and get help with the enemy. It's not like you lose XP if someone else fights your fights for you.
That doesn't work. And having to travel for an extra ten minutes is the problem itself.
I haven't ran into any arbitrary barriers so far other than doors in dungeons that can't be opened, which as far as I am concerned means it's just a wall so I don't really care. It's not like it frustrates me or anything. I have yet to just arbitrarily not be allowed to go anywhere that doesn't have an physical barrier in the way. Everything always has a reason so far. I do have to admit though that I haven't tried walking to the realm barriers yet, but if they do have arbitrary barriers I wouldn't care because there always has to be an end to any gaming world unless the entire globe is modelled.
It bothers me. These are unnecessary exceptions to the rules.

Single sales/purchases improve your Mercantile skill faster than pooled ones,
How do you know this?
It's not arbitrary at all. It was done to reduce the number of button pushes it takes to sell pairs of items (on average).
It's arbitrary. Why not three items? Why not one?


I have no idea what you are talking about
So you have no comment.
 
I've almost never had a problem with not being able to fast-travel or wait when I actually wanted to. The envelope of the "enemies nearby" is so small I can get away from it, even when in dungeons. If you got to close too something and it chases you, then that's your problem.
 
My only complaint about the game so far is the planes of Oblivion.

They're godawful. So repetetive, uninspired, desolate, monotonous, and straight up boring. It's the same shit, and there's like 20 of them in the fuckin game.

Well, I don't HAVE to do them so no big deal, right?
Wrong.
ONE Main Quest in the game has you going into 6 or 7 CONSECUTIVE Gates.
WTF?
And not 2 quests after, it has you going into yet another one.
The way the story is shaping up, I wouldn't be surprised if the damn game has me going into at least 2 more afterwards, as well.

Woot. :\

Otherwise, the game is fantastic.


Your complaints seem to fall under the category of nitpicking and half-assed, if you ask me.

Of course there's going to be barriers. The game takes place in ONE province of Tamriel, what would you expect?
"Oh, this game is only supposed to take place in Cyrodiil but I'll let you pass and play in the other provinces. :)"

Uh.. no.
 
My problem is the monsters run from me and I can't catch them. Seriously they run. Who says there isn't A.I.

BIGGEST GRIPE - WHY, OH WHY, AND THIS NECESSITATES THE USE OF CAPS, INDEED, THIS IS WHY MAN INVENTED CAPS, WHY DO MERCHANTS HAVE STOCK WITH ITEMS THAT COSTS 5-10,000 GOLD AND YET THEY ONLY HAVE 1,000 THEMSELVES. EVEN IF YOU BOUGHT A 10,000 ITEM, THEY WOULD ONLY HAVE 1,000 GOLD. THIS IS NOT A 'REALISM' FACTOR, IT IS AN ANNOYANCE AND TAKES AWAY FROM THE FUN OF BRINGING BACK YOUR LOOT. THEY HAD IT IN MORROWIND AND I AM PRETTY SURE EVERYONE HATED IT.

/rant
 
pr0pensity said:
Items are displayed in a single column with a tiny scroll thumb. Windows cannot be resized. This does away with tooltips, but renders large collections unmanageable. I've even had a recurring bug which causes scroll thumbs not to work. Joy.

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=51

pr0pensity said:
After a battle, you'll want to rest. But you can't wait with enemies nearby. You can't fast travel with enemies nearby. The thing is, enemies are *always* nearby. But where? Hiding behind that rock maybe? Who knows? These "enemies" aren't even even aggressive half the time. Oh, but you can run from them, right? Nope. Most of them are eiher strictly carnivorous or hopped up on cocaine and will fight you to the very death- chasing you for miles if necessary. Beast, man, and spectre alike will all put away their differences and band together to attack you, the player character. Forget fleeing. Instead you'll want to spend 90% of the game backpedaling and shooting arrows until one of you gets bored.
For melee combat, you still take damage from blocking and it's pretty much useless when fighting multiple enemies, so the above tactic is the only viable option much of the time. Random battles are the bane of RPGs.

Thats not an issue for me, I don't find that to be true.

pr0pensity said:
Every purchase and sale, every item, is confirmed with a dialog. There's no way to pool them as in Morrowind. Also, groups of one or two items are manipulated individually, three or more are treated as groups. Why cut off at two? That's rather arbitrary.

I agree

pr0pensity said:
As for graphics, this game has more popup than a porn site. In the distance, you'll see muddy blobs of textures joined by a bold line to their high resolution counterparts with tiling galore. Rocks and building spring into the frame before your eyes. The only thing that fades into view is the grass, which you might want to tone down anyway as it obstructs vision. The engine is imcomplete.
You are able to walk across the map as it loads, which is a plus. Loading times were minimal to nonexistent.

Your draw distances are turned down.... The engine is not incomplete you are incompetent


pr0pensity said:
Arbitrary barriers! I've encountered a number of these. Not a locked door, not a boss battle, but an INVISIBLE WALL prevents you from continuing. I'll get a message like "You can't go this way" or "You cannot open this door." Why? Is the door locked? Are my arms broken? Shitty error message for a game that's supposed to be open ended.

You can't walk off the edge of the map. You can't go places reserved for later quests. Big deal...

pr0pensity said:
Another gripe is the guards. They know exactly where you are at all times. They can see throught walls, buildings, teleport to your current location miles away from civilization to give you a hard time. They can walk through obstacles and have limitless ammunition. Honestly, is it supposed to be so difficult? They are the fucking Cliffracers of Oblivion!

I don't find this true either, with even a modest sneak skill I can sneak circles around the guards...
 
CodeX said:
I don't find this true either, with even a modest sneak skill I can sneak circles around the guards...

I find his point to have some validity...the guards know too much for simple guards...what are they all master appraisers that they can tell if ANY item, even a goddamn strawberry, has been stolen from a place miles away? Wow word travels fast that the Hero has been stealing fruit...let's kill him!

Morrowind had the same crap of. "Your crime has been reported"...which is lame as hell because the guards arrive very quickly if you pickpocket someone.

His point is the guards are too omniscient to be plausible as guards. I agree, a decent sneak skill and you'll be fine but it is annoying when you grab something and 5 seconds later a guard is in your face.
 
Blakestr said:
His point is the guards are too omniscient to be plausible as guards. I agree, a decent sneak skill and you'll be fine but it is annoying when you grab something and 5 seconds later a guard is in your face.
I just posted a fix for this :D

No more psychic gaurds
 
The most annoying thing for me is the PATHETIC excuse for AI on summons. This is SO irritating. Im a level 100 conjurer, and I summon something for 200 mana, and it lasts 40 seconds, but only casts one spell, then wanders around for the rest of the 38 seconds. WTF sometimes it will destroy three people at once, sometimes it will get stuck in a wall and stand there. This is so irritating to me
 
Isn´t that a bit to make it harder to be a thief. Otherwise it´s to easy to just loot everywhere. It´s a guards work to stop thiefs.

Overall why look for errors. I mean there is tons of people that seem to look for bugs. If you want a big world as Oblivion/Morrowind with as little scripted events as possible and open gameplay you have to expect bugs. I am amazed there isn´t more to Oblivion than it´s. This isn´t Half Life 2 or any other railway shooter... or a linear rpg like KOTOR.

If you can´t live with bugs don´t play this type of games really.

I haven´t seen anything that stops me from enjoying Oblivion. Also don´t know about all this mods. They are all to make it easier for you or make you more powerful. I can as well money cheat then I feel via the console...

The interface mod would be nice and yes torch mod because it´s annoying that when the torch run out you loose your hotkey and need to redo it again. Now I play as thief so I don´t like to use it anyway...

But I can´t understand people that demands 100 % perfect AI dialogue that make sense 100 % of the times and don´t think they should encounter any bugs. Because if so it would take 5 years of beta testing before you would find Oblivion perfect and all to have computers that can run Oblivions graphics 100 % smooth. I don´t have much trouble at all with blurry textures. I don´t get the performance as in other games with my SLI setup but no game matches the visual quality of Oblivion. That also means that if you want to run it at high settings you can´t expect smooth frame rates all the time.

Have hardly been a secret that Oblivion was going to be very demanding on your system. The pay off is worth it though I feel :).

So of course it´s not perfect but why instead of just enjoying the game look for stuff that could be better. I think it´s just that Oblivions game world is becoming so real then all the issues just stand out more which is said. If it wouldn´t have looked so good, sounded so good, played so good people would maybe be more happy with it since these small matters don´t stand out so much.

Because seriously does any of these issues stop you playing the game?

But to go back to the guards if you let the store keeper or whatever see you when you brake into their house they report to the guards who then will hunt you. They don´t need to see you themselves.

As for not being able to rest. Haven´t had that problem. I am quite speedy though I either kill them or loose them and how fun would it be if you could rest while fighting in the arena for example... Kind of cheating if you ask me ;). When you are into a fight you either have to flee or fight or convince them to stop which is actually possible sometimes :). Not on creatures of course ;)
 
I only have one gripe, random crash to desktops. I can play every other game non stop for hours (Pulled an 8 hour eq2 session today hehe), or lan for 3 days.. no crashes whatsoever. But nope. Not with Oblivion. Sometimes i'll be loading a game and crash. sometimes it wont start up! sometimes i can be playing for 2-3 hours.. then it'll crash.

I've tried new drivers and whatnot.. I give up. I save every 5 minutes or so now, just in case another CTD occurs.
 
The worst thing to me thus far is that very few of my fellow mages recognize the fact that I'm their leader (arch mage). If I go to a Mage Scholar in the Mages Academy and try to talk to them, they give me the same reply they did when I was an apprentice. WTF?? :confused:
 
i always thought it funny being invisible and the guards just run up to you, somehow knowing where you are and say "pay or die" etc. Then, while theyre bashing you, you cast a fireball at them and they say "who did that?" etc, funny stuff.

Also, i cant agree more about the fuckin oblivion gates bit, its so friggin boring doing more than one that you end up just sprinting them from bottom to top. Also, i never had to open one of those big gates in the oblivion planes, i just jumped around or ran through the lava lol.

Another thing, probably one of the most annoying things about oblivion, theres only 5 friggin monsters above level 20. I mean, WTF? i killed the same 5 things for 15 hours straight, rather dull.

And one last amusing thing to sign off on, you can actually finish Oblivion(and be level 30) by killing less than 20-30 enemies on easy and about 40-50 enemies on hard, seriously and thats maximum.
 
pr0pensity said:
Items are displayed in a single column with a tiny scroll thumb. Windows cannot be resized. This does away with tooltips, but renders large collections unmanageable. I've even had a recurring bug which causes scroll thumbs not to work. Joy.

Not the best inventory management system I've seen but unless you're carrying 1000's of objects It's perfectly managable. The most of any one type of object I have is keys, and thats because they don't weigh anything and I'm a thief so I like to be prepared, the only other thing is ingrediants for mixing potions, that list got long. Everything else was perfectly manageable.

After a battle, you'll want to rest. But you can't wait with enemies nearby. You can't fast travel with enemies nearby. The thing is, enemies are *always* nearby. But where? Hiding behind that rock maybe? Who knows? These "enemies" aren't even even aggressive half the time. Oh, but you can run from them, right? Nope. Most of them are eiher strictly carnivorous or hopped up on cocaine and will fight you to the very death- chasing you for miles if necessary. Beast, man, and spectre alike will all put away their differences and band together to attack you, the player character. Forget fleeing. Instead you'll want to spend 90% of the game backpedaling and shooting arrows until one of you gets bored.

I don't travel through the wilderness that much, I use fast travel wherever possible, or my horsey, you can get a horse fairly quickly in the game, certainly before you need to travel off into the wilderness very far. It's a bit frustrating that sometimes enemies are passive and you can't fast travel, but that usualy because they've not yet seen you, in which case move away from them into the next load zone and you're done. If they confront you, then simply kill them. If you get bored of fighting with arrows then don't be an archer, restart your character as a mage or a fighter who can take a more agressive stance (archers are typicaly a defensive weapon)

For melee combat, you still take damage from blocking and it's pretty much useless when fighting multiple enemies, so the above tactic is the only viable option much of the time. Random battles are the bane of RPGs.

100% blocking should only really be possible when you master the block skill, for all I know it does, i've not tested.

Every purchase and sale, every item, is confirmed with a dialog. There's no way to pool them as in Morrowind. Also, groups of one or two items are manipulated individually, three or more are treated as groups. Why cut off at two? That's rather arbitrary.

They auto pool over 2 items allowing you to choose amount when selling, it's a perfect system in that respect. The cut off at 2 allows you to sell a couple of items quickly, I dont find this particuarly anoying or bothersome, nor really beneficial but it's not worth moaning about.

As for graphics, this game has more popup than a porn site. In the distance, you'll see muddy blobs of textures joined by a bold line to their high resolution counterparts with tiling galore. Rocks and building spring into the frame before your eyes. The only thing that fades into view is the grass, which you might want to tone down anyway as it obstructs vision. The engine is imcomplete.

The only thing I will agree with here is the low resolution medium range textures, in certain circumstances (when on a high hill) with a large view distance and little forest it can look bad, however this is a trade off with performance, if you had medium to high res textures in adjacent zones performance would plummet.

I'd suggest a nice balance of putting your grass fade to medium, your tree distance to far and your object fade to close, this gives you a good balance by masking out greater distances with more tree's keeping the grass fade long enough to cover the fade of the objects and people. Obviously this is relative, if you have a bad PC all the settings should be low but relative to each other should follow guidelines above.

You are able to walk across the map as it loads, which is a plus. Loading times were minimal to nonexistent.

I'm happy to sacrafice some graphical features for loading times like they have, with 2Gb of ram the loading zones outside are instant for me, and indoors is less than 1 second, transition from indoors/outdoors is more like 3-4. It's so fast I dont have time to read most of the tips.

Arbitrary barriers! I've encountered a number of these. Not a locked door, not a boss battle, but an INVISIBLE WALL prevents you from continuing. I'll get a message like "You can't go this way" or "You cannot open this door." Why? Is the door locked? Are my arms broken? Shitty error message for a game that's supposed to be open ended.

End of the map is the only place i've found these barriers which is better than always having an unclimable cliff or an unswimable river, i'd rather be told to turn back than to have the map built unrealistically. The other barriers such as certain doors unpicklockable (word?) are there to preserve quest integrity.

I've had a bit of clipping, collision, hanging, and crashes, but bugs are infrequent.
I crash on exit most of the time but it doesnt effect the game, very few other bugs (one quest bug which had a solutuon of the forum) and 1-2 loading bugs in the game. For such a MASSIVE game its number of bugs is more than acceptable.

Another gripe is the guards. They know exactly where you are at all times. They can see throught walls, buildings, teleport to your current location miles away from civilization to give you a hard time. They can walk through obstacles and have limitless ammunition. Honestly, is it supposed to be so difficult? They are the fucking Cliffracers of Oblivion!

Guards could have been done better, especially for the assassins and thieves among us, never experienced teleporting guards but I understand they need to be tough to enforce some kind of ruleset.
 
HotkeyCC said:
The most annoying thing for me is the PATHETIC excuse for AI on summons. This is SO irritating. Im a level 100 conjurer, and I summon something for 200 mana, and it lasts 40 seconds, but only casts one spell, then wanders around for the rest of the 38 seconds. WTF sometimes it will destroy three people at once, sometimes it will get stuck in a wall and stand there. This is so irritating to me

http://www.ctrlaltdel-online.com/comics/20060327.jpg

:p
 
The only real gripe I have is the physcic guards, how am I supposed to get 50 points in the thieves guild if everything I try to steal I'm caught a matter of seconds after stealing it?

And I want to be able to draw my sword, bow, cast spells from teh back of my freakin' horse. It sucks wandering around the damn forest being attacked by a wolf and having to dismount to fight. Not only does it take forever to get off the horse but the damn creature that attacks you doesn't even notice you get off the horse and it just attacks the horse. I've almost had my horse die because it was being attacked by a wolf and everytime I struck the wolf with my sword I also hit my friggin' horse. If I could fight from the back of my horse I could run circles around the damn enemy.

Also, why the heck can't I take my horse INSIDE the city?? Its a pain in the ass having to dismount to walk across a city then to walk all the way back to my horse on the south end of it when my objective is on the north side.
 
You can join without paying fyi.

I wish windows could be resized, especially the map window. But other than the map window itself the current window sizes are fine to me.

I havent had muddy texture issues on my system. The game looks rediculously great at all distances for me.

I have had times where I could not travel or rest because of nearby enemies, so I just find them and kill them so I can rest or travel (or I move farther from them)

I dont like the fact that enemies will follow for such huge distances if you run from them. Sure, a wolf may very well run for quite a long time to chase you in real life but in a game world it significantly reduces the fun and in some cases makes escape impossible.

Those "you cannot go this way" messages mean you are at the edge of the "world" there is nothing out any farther (due to entering non-cyrodiil realms *sp*) so why do you care if you cant go there? They cant generate an entire planet of "land" when they only are using a relatively small part of it for the game content.

I dont really like the buy/sell interface much. Its annoying to have to click a stack of something to sell, tell the game how many you want to sell then get yet another dialog to confirm you want to sell that many.

As for the psychic guards.. I personally think that is a bug or an oversite. There is a mod that fixes them so they dont know you have stolen goods or comitted murder unless someone see's you and reports you. It seems more "real" that way and definitely helps.
 
Eeh a simple guide on where to place the files and how to activate them?
 
Put them in your data folder in the oblivion program folder. Then when you open oblivion theres play and data files. Click on data files, and turn on whatever mod you just got. Enjoy=)
 
Do all these mods play nice together and with the game (ie: none of them "break" anything do they)?
 
Moose777 said:
The only real gripe I have is the physcic guards, how am I supposed to get 50 points in the thieves guild if everything I try to steal I'm caught a matter of seconds after stealing it?

Heres a tip, once your Bounty gets to insane amounts (I had 160,000+ bounty on my head at one point). Go to a safe place, select all your stolen goods and drop them on the ground. Once they are all out of your inventory, go to jail to get rid of your bounty. Then once you are out side of jail, go back to the safe place and pick up all your loot.
Now you have all your loot back, the guards are off your back and you don't have a bounty.

If it's not in your inventory the guards can't take it back.
Also, the evidence chest in the jail, holds EVERYTHING that has ever been taken from you. It's worth killing the jailor just to get into the chest and reclaim all your loot!
 
pr0pensity said:
It happens to me 100% of the time.

So you can NEVER rest and NEVER fast-travel. EVER. Sounds like your game or character is broken because I guarantee nobody else has this happen 100% of the time.

That doesn't work. And having to travel for an extra ten minutes is the problem itself.

It works for me the very few times I need to do it, which is indeed very few times. I also don't have to travel far, so it doesn't take 10 minutes. 3 at the most.

It bothers me. These are unnecessary exceptions to the rules.

Name one RPG game EVER where you could open ever door and there were no artificial barriers in the entire world... Where the world was infinite. I don't quite know why you need to be able to open every door and cross every potential barrier when you can already open 95% of the doors and 99% of the world is invisible barrier free. Very few other games outside of the TES series have had anywhere near this level of freedom.

How do you know this?

Because I tested it.

It's arbitrary. Why not three items? Why not one?

It is not arbitrary! I really was hoping you were intelligent enough to understand this with the simple explanation I gave, but I guess not.

Under the current structure it effectively takes either 1 or 2 button pushes to deal with a single item (depending on what you are doing with it). 2 or 4 to deal with 2 items, and 2 button pushes and a slider bar manipulation to deal with 3 or more.

Given that button pushes are easier than slider bar manipulations, lets count the slider bar as 2 button pushes and then do a little comparative math:

Example 1: Were it set at 1 then single items are still 1 or 2 pushes, but 2 or more items are 2 pushes and a slider bar manipulation, totalling the equivalent of 4 button pushes, EVERY TIME. On AVERAGE for 2 items it will take 4 pushes, and for 3 or more it will also take 4 (1 is the same for all examples, 1.5 so that won't be mentioned again).

Example 2: Set at 2 it's just like mentioned earlier, 1 or 2 for singles, 2 or 4 for 2 items, and 4 for 3 items or more. Here on AVERAGE for 2 items it takes 3 pushes, and for 3 or more it takes 4.

Example 3: Set at 3 it would be 1 or 2 for singles, 2 or 4 for 2 items, 3 or 6 for triples, and 4 for all items above 3. Here on AVERAGE for 2 items it again takes 3 pushes, for 3 it takes 4.5 pushes, and for 4 or more it takes 4.

Now, if you STILL can't see how example 2, which is the current method, takes LESS BUTTON PUSHES ON AVERAGE, and therefore is NOT ARBITRARY, then I can do no more to help you except to suggest that if you ever have the urge to reproduce you seriously consider adoption instead.

So you have no comment.

I would have a comment if I had ever experienced what you describe. I assume it is something that happens after you get seen commiting a crime and have a bounty on your head. I would suggest you seriously consider NOT running around with bounties on your head. I bet you will find the game to be a LOT easier.
 
arentol said:
I have the muddy textures issue, but I only notice them under very specific circumstance that don't come up that often.
wtf are you talking about, it is always there, only hidden by trees some of the time.
 
Unknown-One said:
I just posted a fix for this :D

No more psychic gaurds

Nice dude, I am goign to take that and the vampire one as well....since I contracted it, was a vampire for 40 days (or nights), did the quest to cure myself and am human now, I can 'roleplay' that since I had it and cured it, I am now immune to it....

Can you make one that actually has vendors with decent amounts of money?

Also, i was thinking about making a lockpick mold mod, where you turn your actual septims (it takes 5 of them) to make your own lockpicks. A true thief doesn't need a thieves guild, they are entirely self-reliant.
 
wtburnette said:
Do all these mods play nice together and with the game (ie: none of them "break" anything do they)?
Yes, all of these mods will work fine at the same time. Watch out for the one that removes the elemental weakneses from High Elf's though, it only works when you start a new game (It wont remove them from an existing High Elf).


Blakestr said:
Nice dude, I am goign to take that and the vampire one as well....since I contracted it, was a vampire for 40 days (or nights), did the quest to cure myself and am human now, I can 'roleplay' that since I had it and cured it, I am now immune to it....
I would also highly recomend the User Interface mod I linked to, it works much better for PC's without ruining the menu's look.
 
well, each of the games has its initial bugs, the game is just so very very very very expansive and detailed it cannot be avoided. It is a miracle in my eyes that it even runs. As time goes on, patches and player based mods will make it a great game just like its predecessor (sp) and I think all of us know it. Just have to give it a bit of time.
 
The cut off at 2 allows you to sell a couple of items quickly,
It takes longer to sell two items than it does to sell one or three.

The only thing I will agree with here is the low resolution medium range textures, in certain circumstances (when on a high hill) with a large view distance and little forest it can look bad, however this is a trade off with performance, if you had medium to high res textures in adjacent zones performance would plummet.
Trilinear filtering would have helped. Or shaders.

Moose777 said:
The only real gripe I have is the physcic guards, how am I supposed to get 50 points in the thieves guild if everything I try to steal I'm caught a matter of seconds after stealing it?

And I want to be able to draw my sword, bow, cast spells from teh back of my freakin' horse. It sucks wandering around the damn forest being attacked by a wolf and having to dismount to fight. Not only does it take forever to get off the horse but the damn creature that attacks you doesn't even notice you get off the horse and it just attacks the horse. I've almost had my horse die because it was being attacked by a wolf and everytime I struck the wolf with my sword I also hit my friggin' horse. If I could fight from the back of my horse I could run circles around the damn enemy.

Also, why the heck can't I take my horse INSIDE the city?? Its a pain in the ass having to dismount to walk across a city then to walk all the way back to my horse on the south end of it when my objective is on the north side.
You can use horses at low levels to tank for you, but they're useless other than that. Is there a high level horse that offers advantages worth the effort?
 
Black horse is the fastest, white horse is the best tank, and the unicorn is pretty much the most unique steed.
 
FluxCap said:
Black horse is the fastest, white horse is the best tank, and the unicorn is pretty much the most unique steed.
wow, wow, wow, hold up a sec! did you just say "Unicorn"?

Heh, probobly about as hard to find as the way to get into the Theivs Guild (I still cant find that!)
 
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