pr0pensity
[H]ard|Gawd
- Joined
- Sep 2, 2003
- Messages
- 1,738
Items are displayed in a single column with a tiny scroll thumb. Windows cannot be resized. This does away with tooltips, but renders large collections unmanageable. I've even had a recurring bug which causes scroll thumbs not to work. Joy.
After a battle, you'll want to rest. But you can't wait with enemies nearby. You can't fast travel with enemies nearby. The thing is, enemies are *always* nearby. But where? Hiding behind that rock maybe? Who knows? These "enemies" aren't even even aggressive half the time. Oh, but you can run from them, right? Nope. Most of them are eiher strictly carnivorous or hopped up on cocaine and will fight you to the very death- chasing you for miles if necessary. Beast, man, and spectre alike will all put away their differences and band together to attack you, the player character. Forget fleeing. Instead you'll want to spend 90% of the game backpedaling and shooting arrows until one of you gets bored.
For melee combat, you still take damage from blocking and it's pretty much useless when fighting multiple enemies, so the above tactic is the only viable option much of the time. Random battles are the bane of RPGs.
Every purchase and sale, every item, is confirmed with a dialog. There's no way to pool them as in Morrowind. Also, groups of one or two items are manipulated individually, three or more are treated as groups. Why cut off at two? That's rather arbitrary.
As for graphics, this game has more popup than a porn site. In the distance, you'll see muddy blobs of textures joined by a bold line to their high resolution counterparts with tiling galore. Rocks and building spring into the frame before your eyes. The only thing that fades into view is the grass, which you might want to tone down anyway as it obstructs vision. The engine is imcomplete.
You are able to walk across the map as it loads, which is a plus. Loading times were minimal to nonexistent.
Arbitrary barriers! I've encountered a number of these. Not a locked door, not a boss battle, but an INVISIBLE WALL prevents you from continuing. I'll get a message like "You can't go this way" or "You cannot open this door." Why? Is the door locked? Are my arms broken? Shitty error message for a game that's supposed to be open ended.
I've had a bit of clipping, collision, hanging, and crashes, but bugs are infrequent.
Another gripe is the guards. They know exactly where you are at all times. They can see throught walls, buildings, teleport to your current location miles away from civilization to give you a hard time. They can walk through obstacles and have limitless ammunition. Honestly, is it supposed to be so difficult? They are the fucking Cliffracers of Oblivion!
After a battle, you'll want to rest. But you can't wait with enemies nearby. You can't fast travel with enemies nearby. The thing is, enemies are *always* nearby. But where? Hiding behind that rock maybe? Who knows? These "enemies" aren't even even aggressive half the time. Oh, but you can run from them, right? Nope. Most of them are eiher strictly carnivorous or hopped up on cocaine and will fight you to the very death- chasing you for miles if necessary. Beast, man, and spectre alike will all put away their differences and band together to attack you, the player character. Forget fleeing. Instead you'll want to spend 90% of the game backpedaling and shooting arrows until one of you gets bored.
For melee combat, you still take damage from blocking and it's pretty much useless when fighting multiple enemies, so the above tactic is the only viable option much of the time. Random battles are the bane of RPGs.
Every purchase and sale, every item, is confirmed with a dialog. There's no way to pool them as in Morrowind. Also, groups of one or two items are manipulated individually, three or more are treated as groups. Why cut off at two? That's rather arbitrary.
As for graphics, this game has more popup than a porn site. In the distance, you'll see muddy blobs of textures joined by a bold line to their high resolution counterparts with tiling galore. Rocks and building spring into the frame before your eyes. The only thing that fades into view is the grass, which you might want to tone down anyway as it obstructs vision. The engine is imcomplete.
You are able to walk across the map as it loads, which is a plus. Loading times were minimal to nonexistent.
Arbitrary barriers! I've encountered a number of these. Not a locked door, not a boss battle, but an INVISIBLE WALL prevents you from continuing. I'll get a message like "You can't go this way" or "You cannot open this door." Why? Is the door locked? Are my arms broken? Shitty error message for a game that's supposed to be open ended.
I've had a bit of clipping, collision, hanging, and crashes, but bugs are infrequent.
Another gripe is the guards. They know exactly where you are at all times. They can see throught walls, buildings, teleport to your current location miles away from civilization to give you a hard time. They can walk through obstacles and have limitless ammunition. Honestly, is it supposed to be so difficult? They are the fucking Cliffracers of Oblivion!