GPU3 beta available

and on that note the gpu3 server is now out of work.. arg!!!

Maybe they underestimated how many of us rabid Folders would test the GPU3 beta as soon as it was available. :)
 
well they have WU's again now..

just noticed its a new WU.. 10627.. PPD isnt any different though.. but its worth 611 credits.. PPD is at 6360.3 1:23 TPF on a GTX 260 @ 602/1512/1161..
 
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I've been cured of my rabies and am back to GPU2. :rolleyes:
i got the rabies vaccine in the form of folding teammates testing gpu3 before i did :)

lets let the fermi folders have gpu3
Posted via [H] Mobile Device
 
i got the rabies vaccine in the form of folding teammates testing gpu3 before i did :)

lets let the fermi folders have gpu3
Posted via [H] Mobile Device


no they cant have it bad god damnit! its mine!!!!

honestly i like the gpu3 client.. i could care less about the loss in PPD because i can actually use my system while folding..
 
well looks like they have changed the GPU3 server so that it can now send gpu2 WU's to run on the gpu2 core when they run out of gpu3 WU's.. running a 6602WU now on the gpu2 core..
 
This is BS I haven't gotten a SMP WU in like two weeks and no ATI support for GPU 3. I had too many issues with GPU2 and had to remove it.
 
This is BS I haven't gotten a SMP WU in like two weeks and no ATI support for GPU 3. I had too many issues with GPU2 and had to remove it.


if you havent gotten an SMP WU in 2 weeks then you have other issues..
 
woohoo bios volt modded my GTX 260.. now doing 648/1566/1116(lowered the ram clock because it doesnt effect the gpu3 client.. but im now doing 6671 PPD(P10626 WU) compared to the 6200 PPD(P10626 WU) i was doing with the clocks at 602/1512/1161.. so from the looks of it these WU's scale pretty well depending on your shader clock..
 
Running new client but have to finish my GPU2 jobs first.

Will see.



if you arent running a GTX 400 series card i wouldnt recommend using the GPU3 client.. the only reason ive been using it right now is that it doesnt effect my system when im watching movies.. with the GPU2 client i could watch movies but i could not do anything else on my system otherwise the movie would start lagging.. especially if i loaded a website that was using flash media player which had hardware accel support.. with the GPU3 client i can pretty much do what ever i want now on my left monitor while a movie is playing on my right monitor.. i can also leave the program running but paused since it hardly uses any video memory.. with the gpu2 client id have to close it to play a game since it holds the WU in the video memory while the program is paused which can take up almost 500mb of video memory..
 
I installed 197.45's last night on both, no problems (so far). PPD (gpu2) seems the same.

re: ATi v nV f@h
Not sure about GFLOPS, dumb number estimation in my head it looks like f@h favors green because nV uses a larger qty of stream processors with a lower gpu core clock vs. red (ATi) using a smaller qty SPs with a higher gpu core clock. (edit on the old cards at least) Folding craves/needs/wants more SPs than more mhz in the gpu area (as far as I can tell). Again though just my dumb math, just wanted to throw my $0.02 cents in the hat on that subject. :)

Let me rephrase/elaborate: (sorry :eek:)
nV - lower gpu core clock, higher # of shaders, higher shader clock
ATi - higher gpu core clock, lower # of shaders, lower shader clock
f@h eats the shaders, depends on # of shaders and shader clock. ATi cards have less of both that's why they fold like $#!t. :D

Correlation does not imply causation.

I've written extensively as to the cause(s).

The two main factors were ATi hardware's inability to access threads in protected memory. This is used to buffer preliminary results into system memory (this has been rectified with the 5x00 series). You see, ATi's GPUs actually do twice the GFLOPs in F@H GPU2 in many instances yet end up with lower results.

This is because when an ATi GPU encounters an error. It must flush the entire calculation and start over (GPUs error often btw). NV GPUs supported this feature and could access preliminary results thus not needing to restart the calculation. They could simply revert to a calculation result prior to the error.

Another variance was the fact that GPU2 did not add new Features found on the 48x0 series (it was written with the 3870 in mind). Therefore by the time it was released Scattering support was not added for ATi GPUs (causing quite the large performance deficit).

Those are some of the reasons. Pound for pound ATi GPUs outmuscle NV GPUs (of the same generation) when it comes to pure Computational Performance.
 
Those are some of the reasons. Pound for pound ATi GPUs outmuscle NV GPUs (of the same generation) when it comes to pure Computational Performance.

While they get smacked silly when it comes to GPGPU features, making all that performance moot.

It's like coupling a V8 to a 3-way gearbox :p
 
I get nothing but "shut down unstable machine" with my 8800GTS. Never had any trouble with GPU2 client. I'm running the 197.45's.

Maybe I'll just wait till the next release.


I change to the 257.15 and all is working fine now with the gpu3 client.
 
Well, it shows in things like Milkyway@home and Collatz. Just not in Folding.

Molecular Dynamics is probably a lot more involved, asking a lot more from the hardware than those other projects. Having some experience with simulations myself (albeit primarily in the area of hardware designs) I can definitely imagine how certain bottlenecks in a GPU can make it run like a dog compared to on a GPU without these bottlenecks. Heck, a design my company is thinking of porting to CUDA/OpenCL is already pushing the limits of what Fermi can do hardware-wise.
 
Well, it shows in things like Milkyway@home and Collatz. Just not in Folding.


thats because F@H uses old worthless coding thats designed for cuda while ATI has moved on to far better things that boinc actually takes advantage of.. the difference is that if they do the ATI gpu3 client correctly it will use its own core which is based off openGL and/or directcompute and not that lame ass openMM shit that they use with cuda.. but thats highly unlikely since the 2 people that work on the GPU client are unpayed volunteers.. but then again they wouldnt want the nvidia people crying foul on them for creating a core that actually out performs nvidia now would we.. honestly i just wish they would call up some one that works on MW@H and or collatz and ask them to fix their stupid F@H gpu client..

Molecular Dynamics is probably a lot more involved, asking a lot more from the hardware than those other projects. Having some experience with simulations myself (albeit primarily in the area of hardware designs) I can definitely imagine how certain bottlenecks in a GPU can make it run like a dog compared to on a GPU without these bottlenecks. Heck, a design my company is thinking of porting to CUDA/OpenCL is already pushing the limits of what Fermi can do hardware-wise.


in the case of F@H its not about how demanding the WU's are its really about using old inefficient coding thats the problem and the fact that they just dont have the man power to actually design a up to date client.. also a lot of the problem is that they have to continue supporting older cards like the 8 and 9 series which dont have the same advantages that the GT200 and the GT100's have.. i mean hell MW@H didnt even have ATI support til a member of the project decided to go in and change some of the coding in the application client which ported right over to ATI without having to do any crazy modifications to the application.. so the problem isnt the differences between cuda and not using cuda.. its about staying ahead of the game instead of relying on old shit and then only changing it when your forced to change like in the case of the fermi cards.. if it wasnt for the fermi's not working in the GPU2 client i doubt we would of even seen the gpu3 client by the end of this year and its quite obvious when you consider the lack of optimization of the core so far.. i think by the end of the year we will see fermi cards pushing into the 20k PPD mark if the cores done correctly..

as far as the program your company uses.. if its already pushing what the fermi can do why bother porting it to it in the first place? that means you leave your self absolutely no headroom to add onto the program.. which means your stuck for another year and half before you see a refresh coming from Nvidia to add any extra performance that would benefit the program you are using.. and a year and half is being optimistic.. i really dont see anything new coming from Nvidia until early to mid 2012 because there sure as heck wont be a refresh of the GT100 series unless they decided to do a die shrink to 28nm which TSMC isnt ready for..
 
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thats because F@H uses old worthless coding thats designed for cuda while ATI has moved on to far better things that boinc actually takes advantage of.. the difference is that if they do the ATI gpu3 client correctly it will use its own core which is based off openGL and/or directcompute and not that lame ass openMM shit that they use with cuda.. but thats highly unlikely since the 2 people that work on the GPU client are unpayed volunteers.. but then again they wouldnt want the nvidia people crying foul on them for creating a core that actually out performs nvidia now would we.. honestly i just wish they would call up some one that works on MW@H and or collatz and ask them to fix their stupid F@H gpu client..

well ati/amd suppose to helping them now make their gpu3 core. thought if the MW@H or collatz guy where doing it i think we would have a next client in weeks not months.
 
While they get smacked silly when it comes to GPGPU features, making all that performance moot.

It's like coupling a V8 to a 3-way gearbox :p

What features specifically?

Could you elaborate and specify which features ATi GPUs lack (aside from those I mentioned) which would make all that performance "moot"?
 
What features specifically?

Could you elaborate and specify which features ATi GPUs lack (aside from those I mentioned) which would make all that performance "moot"?


lol none.. the only difference is that Nvidia calls everything cuda while ATI doesnt bother putting a brand name on the exact same features cuda has.. :p
 
Just reporting back in, got glados stable, eith the fan at 85% the temps are 60-64*, not bad considering ambient is 80 right now

Not sure on PPD tho, FAHmon puts me at 1,200 PPD but Ive already finished 7 WU's today alone at 600 a piece, so thats off lol
 
Just reporting back in, got glados stable, eith the fan at 85% the temps are 60-64*, not bad considering ambient is 80 right now

Not sure on PPD tho, FAHmon puts me at 1,200 PPD but Ive already finished 7 WU's today alone at 600 a piece, so thats off lol



470 does about 14k PPD i believe.. some where in that range..
 
Considering FahMon hasn't been updated in over a year, I wouldn't trust it for anything at this point. HFM.NET is pretty much better in every way anyway.
 
I've always had issues with HFM tho, times are all screwy. Hopefully a nice windows bigadv client will be out by the time I finish training and I can switch everthing over to windows and be on my merry way with 7 on all rigs and no need for VMs, then my times will read right and I won't have screwy network issues.

I might just switch over to 7 on all my rigs next month just to simplify things, maybe then the times will read right?
Posted via [H] Mobile Device
 
I've always had issues with HFM tho, times are all screwy. Hopefully a nice windows bigadv client will be out by the time I finish training and I can switch everthing over to windows and be on my merry way with 7 on all rigs and no need for VMs, then my times will read right and I won't have screwy network issues.

I might just switch over to 7 on all my rigs next month just to simplify things, maybe then the times will read right?
Posted via [H] Mobile Device


if im not mistaken theres an option in HFM to tell it to ignore the times..
 
But the times to estimate ppd are what throws me, VM times are always wayoff, this screwing ppd numbers
Posted via [H] Mobile Device
 
Results from an EVGA 480 GTX running GPU3. everything set to stock (core=701,shader=1401,mem=1848).
it took about 1 hour, 3 mins to complete one WU. this is with A3 also running @ 3.8ghz (the A3 TPF dropped from 3min -> 3min,30sec while GPU3 was running).
so at 610p/WU = ~14k ppd

gpu temps basically stayed at 90c, fan speed (auto) hovered around 66-68%. this is all in my basement btw which is somewhat cool. installed in an Antec 902 with intake fans set to low.

the fan noise actually wasn't as loud as i thought it would be. however there was an annoying high-pitch noise coming from somewhere while the GPU client runs.. i'm guessing either the video card or the PSU.


Code:
--- Opening Log file [May 30 18:43:53 UTC] 


# Windows GPU Systray Edition #################################################
###############################################################################

                       Folding@Home Client Version 6.30r2

                          http://folding.stanford.edu

###############################################################################
###############################################################################

[18:43:53] - Ask before connecting: No
[18:43:53] - User name: Ryguyvi (Team 33)
[18:43:53] - User ID: 4760738065391920
[18:43:53] - Machine ID: 2
[18:43:53] 
[18:43:53] Gpu type=3 species=30.
[18:43:53] Could not open work queue, generating new queue...
[18:43:53] Initialization complete
[18:43:53] - Preparing to get new work unit...
[18:43:53] Cleaning up work directory
[18:43:53] + Attempting to get work packet
[18:43:53] Passkey found
[18:43:53] Gpu type=3 species=30.
[18:43:53] - Connecting to assignment server
[18:43:54] - Successful: assigned to (171.67.108.20).
[18:43:54] + News From Folding@Home: Welcome to Folding@Home
[18:43:54] Loaded queue successfully.
[18:43:54] Gpu type=3 species=30.
[18:43:55] + Closed connections
[18:43:55] 
[18:43:55] + Processing work unit
[18:43:55] Core required: FahCore_15.exe
[18:43:55] Core not found.
[18:43:55] - Core is not present or corrupted.
[18:43:55] - Attempting to download new core...
[18:43:55] + Downloading new core: FahCore_15.exe
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[18:44:00] Verifying core Core_15.fah...
[18:44:00] Signature is VALID
[18:44:00] 
[18:44:00] Trying to unzip core FahCore_15.exe
[18:44:00] Decompressed FahCore_15.exe (4136960 bytes) successfully
[18:44:05] + Core successfully engaged
[18:44:10] 
[18:44:10] + Processing work unit
[18:44:10] Core required: FahCore_15.exe
[18:44:10] Core found.
[18:44:10] Working on queue slot 01 [May 30 18:44:10 UTC]
[18:44:10] + Working ...
[18:44:11] 
[18:44:11] *------------------------------*
[18:44:11] Folding@Home GPU Core -- Beta
[18:44:11] Version 2.09 (Thu May 20 11:58:42 PDT 2010)
[18:44:11] 
[18:44:11] Build host: SimbiosNvdWin7
[18:44:11] Board Type: Nvidia
[18:44:11] Core      : 
[18:44:11] Preparing to commence simulation
[18:44:11] - Looking at optimizations...
[18:44:11] DeleteFrameFiles: successfully deleted file=work/wudata_01.ckp
[18:44:11] - Created dyn
[18:44:11] - Files status OK
[18:44:11] sizeof(CORE_PACKET_HDR) = 512 file=<>
[18:44:11] - Expanded 41720 -> 163067 (decompressed 390.8 percent)
[18:44:11] Called DecompressByteArray: compressed_data_size=41720 data_size=163067, decompressed_data_size=163067 diff=0
[18:44:11] - Digital signature verified
[18:44:11] 
[18:44:11] Project: 10626 (Run 172, Clone 36, Gen 0)
[18:44:11] 
[18:44:11] Assembly optimizations on if available.
[18:44:11] Entering M.D.
[18:44:17] Tpr hash work/wudata_01.tpr:  2812901548 1770194687 343485951 3123841833 2835386662
[18:44:17] Working on 582 p2750_N68H_AM03
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[19:45:50] Finished fah_main
[19:45:50] 
[19:45:50] Successful run
[19:45:50] DynamicWrapper: Finished Work Unit: sleep=10000
[19:46:00] Reserved 11340 bytes for xtc file; Cosm status=0
[19:46:00] Allocated 11340 bytes for xtc file
[19:46:00] - Reading up to 11340 from "work/wudata_01.xtc": Read 11340
[19:46:00] Read 11340 bytes from xtc file; available packet space=786419124
[19:46:00] xtc file hash check passed.
[19:46:00] Reserved 3621840 3621840 786419124 bytes for arc file=<work/wudata_01.trr> Cosm status=0
[19:46:00] Allocated 3621840 bytes for arc file
[19:46:00] - Reading up to 3621840 from "work/wudata_01.trr": Read 3621840
[19:46:00] Read 3621840 bytes from arc file; available packet space=782797284
[19:46:00] trr file hash check passed.
[19:46:00] Allocated 544 bytes for edr file
[19:46:00] Read bedfile
[19:46:00] edr file hash check passed.
[19:46:00] Allocated 492609 bytes for logfile
[19:46:00] Read logfile
[19:46:00] GuardedRun: success in DynamicWrapper
[19:46:00] GuardedRun: done
[19:46:00] Run: GuardedRun completed.
[19:46:01] + Opened results file
[19:46:01] - Writing 4126845 bytes of core data to disk...
[19:46:02] Done: 4126333 -> 3097821 (compressed to 75.0 percent)
[19:46:02]   ... Done.
[19:46:02] DeleteFrameFiles: successfully deleted file=work/wudata_01.ckp
[19:46:02] Shutting down core 
[19:46:02] 
[19:46:02] Folding@home Core Shutdown: FINISHED_UNIT
[19:46:05] CoreStatus = 64 (100)
[19:46:05] Sending work to server
[19:46:05] Project: 10626 (Run 172, Clone 36, Gen 0)


[19:46:05] + Attempting to send results [May 30 19:46:05 UTC]
[19:46:05] Gpu type=3 species=30.
[19:46:25] + Results successfully sent
[19:46:25] Thank you for your contribution to Folding@Home.
[19:46:25] + Number of Units Completed: 4

[19:46:30] - Preparing to get new work unit...
[19:46:30] Cleaning up work directory
[19:46:30] + Attempting to get work packet
[19:46:30] Passkey found
[19:46:30] Gpu type=3 species=30.
[19:46:30] - Connecting to assignment server
[19:46:30] - Successful: assigned to (171.67.108.20).
[19:46:30] + News From Folding@Home: Welcome to Folding@Home
[19:46:30] Loaded queue successfully.
[19:46:30] Gpu type=3 species=30.
[19:46:31] + Closed connections
[19:46:31] 
[19:46:31] + Processing work unit
[19:46:31] Core required: FahCore_15.exe
[19:46:31] Core found.
[19:46:31] Working on queue slot 02 [May 30 19:46:31 UTC]
[19:46:31] + Working ...
[19:46:31] 
[19:46:31] *------------------------------*
[19:46:31] Folding@Home GPU Core -- Beta
[19:46:31] Version 2.09 (Thu May 20 11:58:42 PDT 2010)
[19:46:31] 
[19:46:31] Build host: SimbiosNvdWin7
[19:46:31] Board Type: Nvidia
[19:46:31] Core      : 
[19:46:31] Preparing to commence simulation
[19:46:31] - Looking at optimizations...
[19:46:31] DeleteFrameFiles: successfully deleted file=work/wudata_02.ckp
[19:46:31] - Created dyn
[19:46:31] - Files status OK
[19:46:31] sizeof(CORE_PACKET_HDR) = 512 file=<>
[19:46:31] - Expanded 43799 -> 163067 (decompressed 372.3 percent)
[19:46:31] Called DecompressByteArray: compressed_data_size=43799 data_size=163067, decompressed_data_size=163067 diff=0
[19:46:31] - Digital signature verified
[19:46:31] 
[19:46:31] Project: 10626 (Run 127, Clone 0, Gen 1)
[19:46:31] 
[19:46:31] Assembly optimizations on if available.
[19:46:31] Entering M.D.
[19:46:37] Tpr hash work/wudata_02.tpr:  4102179661 1384014876 549200760 147204006 2898162853
[19:46:37] Working on 582 p2750_N68H_AM03
[19:46:37] Client config found, loading data.
[19:46:38] Starting GUI Server
[19:47:15] Completed 1%
 
470 at 1420 ish shaders gives me 13.9 k ppd, good to see it matches the much more expensive 480 so closely

I'll try later for a better OC but while I'm gone it's going stock

might look into getting a water cooled setup next year
Posted via [H] Mobile Device
 
High pitch wine? Pause the client, if it stops that instant than it's the coils
Posted via [H] Mobile Device

EDIT
point update, 1485 on a 470 gets me 14,800 ppd. Fans at 85%, about the same noise as my 295's made on 100%, temps are a good 30-40 less tho, I'm running 63-64 now, much better than the 100+ I had on STOCK 295's, and I'm sure the power draw is close to the same for each card
 
Last edited:
good results on those 470s
Posted via [H] Mobile Device
 
Wow, with a price drop the GTX 470 could be a folding beast. It seems you can really crank up the fans and keep temps very low. I was thinking with the fans at 100% you would be somewhere in the high 70's under folding load but low 60's are awesome. What is your ambient temp Vaulter?
 
Ambient is 81F, open case, no direct fan on the card. At stock, fan at 100%, temps are 59-62, at 1485 and fan at 85% I'm getting about 66 now

fans at 85 may seem loud to you but run a quad Sli setup and you'll get used to it. Also, ambient was 20 lower and cards were 35 higher with 295's, same point values
Posted via [H] Mobile Device
 
High pitch wine? Pause the client, if it stops that instant than it's the coils
Posted via [H] Mobile Device

EDIT
point update, 1485 on a 470 gets me 14,800 ppd. Fans at 85%, about the same noise as my 295's made on 100%, temps are a good 30-40 less tho, I'm running 63-64 now, much better than the 100+ I had on STOCK 295's, and I'm sure the power draw is close to the same for each card

yeah. the instant i pause the GPU client, the high-pitch whine instantly stops. unpause and it's back on right away. do all video cards do this or is there a way to eliminate it?
 
"Coils."

I thought capacitors caused that. No, there is nothing I know that you can do about that except reduce the load on the video card.

Some video cards do that, others don't. A couple of mine whine like that, but I've got tinnitus so it's not usually very noticeable to me.
 
yeah. the instant i pause the GPU client, the high-pitch whine instantly stops. unpause and it's back on right away. do all video cards do this or is there a way to eliminate it?


some do some dont.. theres no real way to stop it exept RMA the card.. some will accept the RMA because of the coil whine some wont..


High pitch wine? Pause the client, if it stops that instant than it's the coils
Posted via [H] Mobile Device

EDIT
point update, 1485 on a 470 gets me 14,800 ppd. Fans at 85%, about the same noise as my 295's made on 100%, temps are a good 30-40 less tho, I'm running 63-64 now, much better than the 100+ I had on STOCK 295's, and I'm sure the power draw is close to the same for each card

yeah during the night i run the GPU2 client.. during the day i run the GPU3 client.. just because of the temp differences.. its finally starting to warm up here in california so ill probably be stopping the GPU2 client completely and running GPU3 for now on because of the huge temp difference..
 
"Coils."

I thought capacitors caused that. No, there is nothing I know that you can do about that except reduce the load on the video card.

Some video cards do that, others don't. A couple of mine whine like that, but I've got tinnitus so it's not usually very noticeable to me.

Capacitors are solid-state. If they make any noise it's usually very brief and catastrophic :)

Coil whine is often caused by feedback from the videocard VRMs. In the past I have heard (of) cases with mainboard VRMs causing a similar kind of feedback which causes the coils inside the PSU to vibrate at an audible frequency.

Only thing you can do about it other than gluing/heatshrink-wrapping the coils is change PSU/GPU, although I had one case in which a system rebuild fixed the issue as well.
 
Always wanted to do the coil glue mod as 7 of my old GPUs used to do that, but I just ended up selling them lol
Posted via [H] Mobile Device
 
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