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Golden Eye Source

jiffypop

n00b
Joined
Dec 13, 2005
Messages
34
I have checked the website and don't see a place to download the game. Can someone point me to the latest version of GES. Thanks in Advance.
 
Ok, I have everything installed right. I have HL2+Source SDK Base. Restarted steam as well.

But.. when I try to play, it says "Game is unavailable" .... :confused:

Edit: fixed, you can't launch the game for some reason from the Game browser by right-click>Run Game... you have to right-click Goldeneye Source from the game menu and then hit Create Desktop Shortcut. After that an icon is placed on your desktop and that icon will work.
 
I hope the beta, that would make logical sense.

I played today, it's pretty fun but it needs more work... they've got a few things to fix yet.
 
The beta is great fun, but unfortunately it's pretty buggy. In License to Kill mode (1-hit kill no matter what) I'll often shoot at someone and see blood on their face, but they won't die. Once future betas are released, it will be a lot more fun.
 
The beta is great fun, but unfortunately it's pretty buggy. In License to Kill mode (1-hit kill no matter what) I'll often shoot at someone and see blood on their face, but they won't die. Once future betas are released, it will be a lot more fun.

Yeah, this happens to me especially with the AK type gun. I would completely load 3 clips into people, blood would be everywhere but the guy still beats me with a pistol? Another game with fucked up shot registry :rolleyes:

Speaking of it, BF2 registry seems worse now as well after not playing for a few patches, I'll shoot people in the back of the head sitting still/prone CLOSE RANGE (3 times at least, close enough you can hear the impact sound, but it does no damage for some reason.) and the noob will turn around and end up killing me even though they should be the one dead. This happened a few times playing yesterday. Believe me, I don't suck, my K : D ratio is > 1:1 and I'm almost always in the top 3. And my ping is usually < 50 in game with no one else on my connection.

That is BY FAR the thing that pisses me off the most when playing games. I will bitch about this day after day because it's not right and needs to be fixed. Why play a game when one of the most important features doesn't even work correctly?
 
But you do realize that this game is only a beta correct? It is supposed to be buggy. I do agree on BF2 though.

I've been waiting to play this since I first heard they were doing it. Hell, I just recently broke out my N64 again.
 
But you do realize that this game is only a beta correct? It is supposed to be buggy. I do agree on BF2 though.

I've been waiting to play this since I first heard they were doing it. Hell, I just recently broke out my N64 again.

These are not bugs. These are major, gameplay-destroying fuckups. It would be like playing Burning Crusade in the beta and having your attacks and spells disappear into a lag abyss 50% of the time and then calling that a bug.
 
I'd love to see some screenshots of this game. When I read "Goldeneye: Source" I was like..."COOL!!"

Anyone have any screenshots to show off? :)
 
I downloaded and installed Goldeneye source yesterday, brings back a lot of good memories. It's a fun game for beta, still a bit buggy tho.
 
I'd love to see some screenshots of this game. When I read "Goldeneye: Source" I was like..."COOL!!"

Anyone have any screenshots to show off? :)

Here you go. Took these when the game first came out.
ge_facility_classic0002.jpg

ge_egyptian0001.jpg
 
have they added single player yet? Very cool project though :) It would be nice if they got the blessing from the companies who were involved in the original.
 
Awesome, cant wait. I like how they even replicated the smoke/fire explosions.
 
These are not bugs. These are major, gameplay-destroying fuckups. It would be like playing Burning Crusade in the beta and having your attacks and spells disappear into a lag abyss 50% of the time and then calling that a bug.

I disagree. That example would be a bug/poor coding imo.

Bad hitboxes are probably just poor design, which is more frustrating since it's probably not something that'll get fixed(unless maybe the devs care about hitboxes and/or don't realize how bad it is). And it seems like a lot of devs prefer to do other things than make good hitboxes.
 
And on a related note, does anyone here play Perfect Dark Source? It's apparently being released soon as well. I was more a Perfect Dark fan than a 007 fan. I liked 007, but I thought Perfect Dark was just a better overall game in many different ways, so I'm more excited about it than the 007 one. No idea if the PD mod has singleplayer, but that would be great.
 
is the PD mod based on the real one of the 360 one? on the front page of the website it looks like the latter
 
Perfect Dark is already being re-mastered for the 360 (using original assets/code too), by the original team I believe.
 
is the PD mod based on the real one of the 360 one? on the front page of the website it looks like the latter

You know, that's a good point. I'm really not sure. I hope it's the original.

As for the old team redoing the original on the 360, that sounds great. I'd almost buy a console if they remade it well enough(I'd probably just buy the game and bug a friend for their 360 though).
 
You know, that's a good point. I'm really not sure. I hope it's the original.

As for the old team redoing the original on the 360, that sounds great. I'd almost buy a console if they remade it well enough(I'd probably just buy the game and bug a friend for their 360 though).

From some of the in game shots in could i could recognize some location like caradyne HQ
 
Why did the game not have a crosshair and decent aiming? i know the original goldeneye didnt but we have come a long way...
 
crosshair is for teh n00bs :D use your eyes to aim

I can't imagine insurgency - neotokyo - killing floor - crysis - red orchestra with a crosshair,neither i can imagine GES, as for the PD mod, yea it should finally get updated somewhere near february http://www.pdark-mod.com/joomla/ind...emid=59&lang=en&jfile=viewtopic.php&f=9&t=230

I still got the '07 version of PD:S installed just for nostalgia :) As far as hit registration goes, i think it's bad because of the engine, every serious gamer knows that source games usually have a very unreliable shitty netcode,anybody played CSS back in 2005 ? especially if you got high ping and wrong(default) rates set, anyway, hit registration in GES beta 3.1 is pretty decent imo, as long as you are playing in a quality server and you got your rates set right
 
Used to play this all the time a couple years back. Good to see the m od is still alive and kicking. I'll have to get into it again sometime.
 
Downloading it now.

I hope they intigrate the paintball mod from the original as well. :p
 
I LOVED goldeneye on the N64

i still have my copy!!!

I tried GE: S back in the day but nobody was playing it

downloading now, hopefully there will be players looks like it has only 1.3k downloaders so far
 
Was pretty fun, but left me wanting to play the original on the 64, so many good memoreis.:p
 
I LOVED goldeneye on the N64

i still have my copy!!!

I tried GE: S back in the day but nobody was playing it

downloading now, hopefully there will be players looks like it has only 1.3k downloaders so far

Quite fun! I didn't have any problems in finding a place to play. Though I wish there were single player mode!
 
These are not bugs. These are major, gameplay-destroying fuckups. It would be like playing Burning Crusade in the beta and having your attacks and spells disappear into a lag abyss 50% of the time and then calling that a bug.

Gamers these days are pretty spoiled. It's a mod, and it's in beta.

I remember back in the day when all we had were mods and they were not 100% polished/bug free and were still a hell of a lot better than what we have today. Really miss those days.
 
hit registration to me is 90% perfect, as long as the server is good and my fps does not go below 66, according to this official article ( http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking#Optimizations ) default settings do NOT cut it for optimum gameplay in 66tickrate servers, you need to create a autoexec.cfg with these essential cvars
fps_max X ( X = something reasonable, 60fps is good if you got a 60hz display and want to avoid using vsync, but not optimal for 66tick servers )
rate 30000
cl_Cmdrate 66
cl_updateraterate 66
cl_interp_ratio 2
cl_interp 0.03
mat_queue_mode 0 ( -1 is useless and causes trouble, 2 works only for official valve games like TF2 )

That should do the trick, aside from some occasional model warping and ppl who need to bleed twice in order to die from my golden gun ( it only happened 4 times in 11 hrs of gameplay so far ) everything else works good.
 
I still play once in a while. I am glad they pulled through their problems and kept at it.

Still fun, I hope they can get it finished. This version is so much better than the first two, still buggy though hehe.
 
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