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- May 18, 1997
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Ghostbusters Gameplay Performance and IQ - Who ya gonna call? Ghostbusters! Thats right; a brand new video game marks the re-release of the feature film on Blu-ray. Well take this game, which pays homage to the feature films perfectly, through our gauntlet of video cards to see what kind of value and gameplay experience you can get. Well also see if the stories are true about this being a multi-core CPU aware game using CPU-based Physics.
Ghostbusters proves to us that games can employ gameplay-physics and effects-physics all calculated by the CPU, leaving the GPU free to handle what it is designed for: Graphics. NVIDIA has a vested interest in PhysX, and they push it rather aggressively. A Quad-Core CPU is vastly underutilized in a lot of games, since the focus has been on graphics, and video cards have become so powerful. GPUs are so powerful, in fact, that designers are looking for something more to do with them. NVIDIA and AMD both want general-purpose computing to be done on the GPU, and that is great. But NVIDIA wants to push PhysX on developers and consumers to sell more NVIDIA-based video cards, not to improve gameplay based physics.