Lorien
Supreme [H]ardness
- Joined
- Aug 19, 2004
- Messages
- 5,197
So at GDC AMD is set to present the work they've done with VR (read Oculus) using Mantle.
http://www.roadtovr.com/news-bits-amd-share-low-latency-vr-rendering-tricks-gdc-2015/
For some other hints watch this interview with Richard Huddy where he talks about how they've implemented a One-GPU-per-eye approach in Crossfire using Mantle (with very low latency) in Star Citizen.
Skip to 11:30 and 15:22 if you don't want to watch the whole thing: https://www.youtube.com/watch?v=m9VF4_KPpF8
Source: http://www.mtbs3d.com/index.php?opt...rview-with-amd-at-ces-2015&catid=37&Itemid=75
This is the reaction of one of the Oculus guys when asked about it.
And just to rustle some jimmies
here's what he said about Nvidia's stuff
Source: http://www.reddit.com/r/oculus/comments/2stxxt/amd_to_share_lowlatency_vr_gpu_rendering_tricks/
http://www.roadtovr.com/news-bits-amd-share-low-latency-vr-rendering-tricks-gdc-2015/
This talk will provide a detailed explanation of several mechanisms by which graphics engine developers can dramatically reduce both actual and perceived latency and “stuttering” in graphics and virtual reality applications running on modern GPUs such as those powered by the AMD Graphics Core Next (GCN) architecture. Real world examples of optimized AAA content will be discussed and explained, complete with before and after performance metrics.
This talk will give developers the tools and understanding required to exploit modern GPU architectures to take their graphics engines to the next level: extremely low latency, stutter-free, liquid smooth graphics at high frame rates (90-120Hz and beyond).
For some other hints watch this interview with Richard Huddy where he talks about how they've implemented a One-GPU-per-eye approach in Crossfire using Mantle (with very low latency) in Star Citizen.
Skip to 11:30 and 15:22 if you don't want to watch the whole thing: https://www.youtube.com/watch?v=m9VF4_KPpF8
Source: http://www.mtbs3d.com/index.php?opt...rview-with-amd-at-ces-2015&catid=37&Itemid=75
This is the reaction of one of the Oculus guys when asked about it.
And just to rustle some jimmies
Source: http://www.reddit.com/r/oculus/comments/2stxxt/amd_to_share_lowlatency_vr_gpu_rendering_tricks/
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