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Discussion in 'PC Gaming & Hardware' started by Blade-Runner, Mar 17, 2014.
Pure nostalgia. Good times had. That trailer actually had that "something".
The current generation of gamerkids missed out on a time of arcade coin-op with the original Gauntlet, and without that benefit I wonder if the trailer would could across as just another isometric button masher Diablo wannabe.
Sweet, I used to really like that game.
Gauntlet and Centipede. No quarter left standing!
It looks fun, indeed.
I actually liked the Gauntlet remakes they did a while back -- was it the N64 era? They were pretty fun.
Looks great! I hope they add enough deep content to be worth it - secret levels, bosses, alternate endings etc... as well as upgradable characters/classes/titles with visually different equipment. I remember how Gauntlet Legends and/or Dark Legacy did so, where a level 1 Warrior looked totally different from a maxed out one in terms of arms and armor. Likewise, a Red Wizard looked different from a Blue Wizard in overall aesthetic. I think they even added additional classes later if memory serves - there were way more than 4! Then there were the different monster spawners, secret keys and more. There were a variety of attacks and multi-player combos, as well as spells and lots more in depth gameplay. Don't get me wrong, I had a great time playing the original arcade Gauntlet and the NES version, but I think we can do much better by looking at the most recent iterations from the Gamecube days and beyond.
Things look great so far, but I think they can do much more than simply remaking the exact original with online multiplayer.
Alright that's one down, now where's my Sunset Riders reboot?
I guess beggars can't be choosers! And as a fan of the Magicka game, and pushing friends to their deaths, this excites me! hue hue hue.
Gauntlet was the game that got me into fantasy gaming. I played it quite a bit on the NES.
Nostalgia bomb incoming!
You're not kidding, god, I had that game on the Genesis, Loved it!
I think you're thinking of Gauntlet Legends? Those were tremendously fun games.
Awesome. Definitely looking forward to this.
Umm, what? I mean c'mon man, they start adding too much and it's no longer Gauntlet.
That was my childhood Gauntlet...
This one looks like Diablo 3 right now.
That's funny , I thought Diablo 3 looked like Gauntlet Legends
The game that gave me my name... (Well, this, and Tribes).
This actually looks awesome. Hope its cheap though, looks kind of... Repetitive...
There was a time when I had a friend sleepover and we stayed up all night playing Gauntlet.
Once we got to level 50, we thought it was going to end. Nope.
So we figured we grind it to 100.
still no end.
Alas, we were so tired, we just quit.
I have Gaunlet Legends on Dreamcast still a great game to play this looks interesting I hope they dont price it as a 60.00 game though.
I just saw it advertised on the Steam store:
Wizard Needs Food Badly
Already bought. So excited for this
Steven Hawkings' first gig, as a Physics student:
Gauntlet Arcade Sound Test
It gets funny 3 minutes onwards:
I would happily pay $20 for this.
The only thing that I liked about the original Gauntlet, was the music and digitized speech. The game was boring and hard and... a coin guzzler.
Played this one at QuakeCon at the Alienware booth, it was fun.
Brought back memories of playing Gauntlet on the 2600 as a kid.
I would of done the game differently too much Modern Glitz and they don't emphasize the good parts of the game like oodles of ghosts in a locked room ready to swamp you. Might still be good though I have my doubts the Arcade version was hard as hell Quarter sucker.
It was hard to hit the diagonals. It was easier to run and use the 4 points of the compass than try and hit 8 with precision. People got raped on diagonals. It was tiring spamming the fire button.
I think that the restrictor gate was circular or octagonal but I can't remember.
I'm sure you can play Gauntlet 1 on MAME:
Anyway, that video proved my point ^^^
People had quarters stacked to the ceiling back in the day.
Oh the locked rooms are still there. Actually , they short you on keys so you have to make choices on which ones to open.
Yeah Insert coins for more Health! you find kids hard pressed to pay .25 .50 cents for a steam game today.
I think that it may have been 10 pence per credit in 1985 ish. Money had more value in the 1980's. You could buy a candy with a half penny. I used the ones that say 1 / 2 :
This is really interesting and weird, since I never saw anyone try to solo the game. I never noticed a difference between the classes, I just picked Elf for the aesthetics:
"There were some skilled players who could play a hypothetically unlimited amount of time on one credit, especially with the Warrior and Wizard, and thus causing the arcades to lose money. A ROM update was released, reducing the "extra shot power" and "extra shot speed" powerup bonus for Warrior and Wizard, and adding a new points-based difficulty counter to the game. The difficulty counter made the game more difficult, in 16,384-point steps, which removed more designated food from the levels, and made the monsters respawn faster. However, this means that on the default game difficulty of 4, it was almost impossible to pass levels 1–7 without dying, and level 4 was designed so that some of the food drops would block the monsters from swarming the player. This was because the game removed some of the "default" food for playing solo; on difficulty level 0, at least one food placement was removed from every single level (at low scores), and on difficulty 4, two or three food drops were removed. This made the game too difficult, even for the best players, unless they could find a machine set to difficulty 0. Instead, the game gave bonus food for three or four players playing together. (Three players gave all of the default food, while four gave extra food in random locations.)
This was later refined for Gauntlet 2, so that Valkyrie and Elf would not receive extra food removal penalties, and only Warrior and Wizard would receive the extra penalties. Valkyrie and Elf would receive all of the default food that the current difficulty setting plus points difficulty scaling would allow, although Valkyrie would receive the fewest food penalties at higher (non-point based) difficulty levels. Elf would get some food removed at difficulty levels 6 and 7. The game still gave extra food for three or four players playing together."
Maybe not a Steam game but people play the hell out of those Candy Crush type games. Its the same concept.
Even though I never liked Gauntlet, there was a fantastic spin-off game called "Gothik" for the Amstrad. In retrospect, it was an action-rpg hybrid. You could scale the power of your shots, find items that would turn you invisible and turn creatures to stone ( like Medusa ). Potions would have random effects, one of them was really annoying, it would reverse your controls so that left would become right and up would become down.
The game is so old and esoteric that it's hard to find information on the game:
Anyone buy a 4 pack on this one and have a spare? Or anyone interested in a group buy? Releases on Tuesday
I might be down for that if we can find 2 more people
GMG has a 25% coupon that will bring the 4-pack down to $11.25 per person
Count me in.
Nothing like sharing a keyboard with 3 people...
Actually I didn't get any replies this morning, so I went and bought a copy from the steamtrade forums.
Somehow, I think my shiny new GTX 970 might be overkill for this game!
Played last night with a friend. It was really fun. It brought back some memories. I'm stoked to play with more.
Works fine with the GTX970 . FYI though today Nvidia released new WHQL drivers that disables SLI in this game in case you are an SLI user.