M76
[H]F Junkie
- Joined
- Jun 12, 2012
- Messages
- 14,039
In order to counter all the negativity, let's list things that games actually got right.
This is way harder than coming up with negatives.
- When reloading before the magazine runs out means you loose the remaining ammo in it (so few games do this, why?)
- Ability to re-watch all cut-scenes from the menu (again so few do this)
- Allowing the player to pause during cutscenes (this is so important especially when some games have 10 minute or longer cutscenes) "No I don't want to skip, I just want to pause until I take this call..."
- Allowing the player to fully customize the character (including but not limited to choosing a backstory)
- Allowing all viable solutions to a problem (eg not forcing you to use a specific tool to complete a specific task)
- Making the game seamless, as in not transporting you into a menu after finishing a mission / race, but leaving you in the game world
This is way harder than coming up with negatives.