M76
[H]F Junkie
- Joined
- Jun 12, 2012
- Messages
- 14,035
Here is your chance, share what are the most hideous, and dumb design decisions you encountered in videogames?
Here are a few that annoy me in games:
Ok that's all for now.
Here are a few that annoy me in games:
- Returning the controls to the player unexpectedly during a cutscene
- Invulberable NPCs or indestructible plot items. Just show a game over screen if I kill a story critical NPC.
- Non-lootable fallen enemies, or untouchable weapons in the game world
- Self closing doors (that are not automatic by design, but simple plain doors)
- Invisible walls, and uncrossable ankle height obstructions.
- Placing save checkpoint before an unskippable cutscene
- Making a cutscene persistently unskippable for any reason (yes that includes the company logo at startup. I understand making it unskippable for the first run, but not forever)
- Trying to include game mechanics in the game world. This one needs a bit of explaining. I put everything here that somehow breaks the 4th wall, and therefore breaks immersion. For example bullet holes and cracks on the "camera" . Or projecting game objectives onto the game world. But also showing 15 bullet holes on your character, unless you play as the terminator.
- Making enemies unrealistically resistant to weapons, and as a result making fighting even the lowliest thugs extremely dragged out and boring.
- Locking game content or in an open world game, the game area until the very end of the game.
- Making every last NPC, even the janitor above you in rank.
- Telephatic enemies (you steal something when noones sees you, still everyone knows). Or one enemy detects you, and suddently every one of them starts converging on your position.
- Forgetful enemies, that if can't find you within a certain time will act as if they never saw you.
- Scripted chase sequences. Why include a chase that you can't win?
- Blatantly spawning enemies in the same spot.
- Map designs where the "back" or "hidden" entrance gives you more direct access than the main one.
- Map elements that are clearly made for the benefit of the player and, nothing else. Like a vent leading from one side of a forcefield to the other, with no vents anywhere else in the level.
- Herding the player by taking away control in certain situations. Some game won't even allow you to look in the direction you want, during "herding". Yes I'm looking at you bioshock infinite.
- Triggering plot events too early or too late. Well it's arguable if this is a bug or a feature, but it happens numerous times in games that you get conversations with NPCs just seconds after some event, that should've taken weeks or at least days to develop. Or that you get them long after they become irrelevant.
- Fake choices where the same thing happens regardless of what you choose.
Ok that's all for now.