Unknown-One
[H]F Junkie
- Joined
- Mar 5, 2005
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This is incorrect. A classic panel operating at a fixed refresh rate without G-Sync (and without V-Sync) will display frames as they arrive, with no delay added. It's also not possible to "miss" a refresh in this scenario.Whatever panel with no Gsync, a frame must show up exactly on time or else:
X ms early and there is X ms delay before it is displayed. (2 ms late on 60hz panel = 2ms delay)
X ms late and there is panel's refresh period minus X ms delay. (2ms late on 60hz panel = 14.6ms delay)
Even if the monitor is in the middle of a refresh (frame is partially draw on-screen), if a new frame becomes ready, it is swapped-in mid-draw. This is what causes tearing, but it also means absolute minimum latency for a given fixed refresh rate.
So a corrected table would look like this:
X ms early and a tear appears. A portion of the previous and new frame are both drawn to the display.
X ms late and a tear appears. A portion of the previous and new frame are both drawn to the display.
Which is exactly what I've been saying.GSync solves both of these, at least for a range. Instead of exactly on time it has a range from panels minimum refresh period to 33.2ms where both issues are fixed. If a frame falls outside this range we have exact same problems again.
Now, that said, a 60Hz monitor will fall out-of-range more easily. Any frame delivered faster than ~16ms cannot be serviced and must be buffered first. 120Hz and 144Hz monitors will not run into this problem anywhere near as often because frames faster than ~8ms are a relative rarity if you're shooting for 60 FPS average.
Not once in this thread have I said that G-Sync "REQUIRES" 120 or 144Hz.And certainly not to the point to claim that GSync REQUIRES a 120/144hz panel, as was said earlier.
I said that G-Sync relies on high refresh rates (such as 120 or 144Hz) "in order to operate optimally." It's pretty simple: If the goal of G-Sync is to refresh the monitor exactly in-sync with the arrival of frames, then a monitor that can be refreshed more readily means this goal can be achieved without compromise for a larger number of frames.
I never said it wouldn't work at 60Hz. I only implied that it was a sub-optimal configuration.