Easy there, ace. There are a ton of good solutions for both tearing and input lag, none perfect, but none require you to spend 200 on adapting a monitor you own, or buying a new one altogether.
And on the second point, that's exactly what I said: I AM going to spend $2000 on GPUs.
Wrong, there is no solution for input lag. If you're using vsync, you have input lag. There's no way to avoid it since frames are being delayed from output, hence, input lag. You are going to spend $2000 on GPUs. And you're still going to get input lag. And you're ignoring the fact that G-sync allows you to up the image quality "for free" even if you have 2000$ in GPUs - since the 30-60 fps range is "smooth" with g-sync, you can potentially add SGSSAA, among other things. Normally, even with 2000$ in GPUs, this will cause stutter. With G-sync? You have more room for error without getting stutter or input lag.
V-sync isn't a solution especially if you're playing any type of FPS competitive game. V-sync would be fine for games designed specifically for a "set" type of hardware as consoles are, developers can have a hardware target and design the game to more or less always be at 60 frames. This of course is not possible with PCs. You're continually dealing with a trade-off between stuttering and input lag. With that being the case, I can't see how anyone could say that g-sync is a gimmick. It's a real benefit for the majority of gamers, IMO, as long as they don't mind the cost of entry. And yeah, getting a g-sync monitor will cost less than throwing another 600$ GPU at the problem as you describe - it's almost like you're stating that you have a problem with paying 200$ for a g-sync monitor. But you don't have a problem buying another 600$ GPU for 60 fps (while still getting input lag)? What sort of cognitive dissonance is this? That doesn't even make sense. You'll throw down 2000$ for GPUs. But 200$ more for a monitor is a no-go. That's what you essentially just stated.
The only issue I see so far with G-sync is getting it into more monitors. I'd love to see this tech in a 1600p or 1440p IPS panel. Nvidia is apparently working on making that happen, so we'll see.
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