- Joined
- Mar 29, 2006
- Messages
- 7,403
Am I the only one who hates Vsync and uses a frame limiter? I cannot think of any reason why you would use vsync when it introduces horrible input lag.
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VSync AND frame limiter@refreshrate -1 or -2. No tearing AND (almost) no input lag.
why does that have less input lag?
Screen tearing is going to be present if vertical sync is disabled, regardless of what the frame limiter is set to. Whether it's an issue comes down to the individual user.Is screen tearing an issue with a frame limiter set at 59 though?
vsync, the lag is rarely enough to bother me and I'd rather have it than tearing
screen tearing happens at ANY framerate. it just amazes how some people still think you have to exceed refresh rate to see tearing. I hate this topic because its as if some of you people are just freaking blind. I mean the tearing is right there in front of you so why does this myth of tearing only occurring above refresh rate even exist?Is screen tearing an issue with a frame limiter set at 59 though?
screen tearing happens at ANY framerate. it just amazes how some people still think you have to exceed refresh rate to see tearing. I hate this topic because its as if some of you people are just freaking blind. I mean the tearing is right there in front of you so why does this myth of tearing only occurring above refresh rate even exist?
well its not in my experience though. it really depends on the game but there is no certain point you go past where tearing is worse in general. in fact the games where I get the highest framerate are the ones with the least noticeable tearing. a game like Metro 2033 tears really bad even at 20-30 fps though. sometimes you can set the limiter at framerate that causes tearing in one spot the whole time while other times it might just tear randomly. again it really just comes down to the individual game as some games do not even have very noticeable tearing.Personal preference I suppose. Tearing is much more severe past a certain framerate, or at least much more apparent. Limiting my FPS cuts it down a good deal while maintaining that input responsiveness for MP. Minor tearing doesn't bother me too much when i'm playing a fast paced shooter. SP games are a difference story though and I usually thow up the Vsync for that.
Since I got my 120Hz monitor and got hardware that could mostly keep up with that, I've found that the problem is mitigated to the point that I don't really notice. Clearly tearing is still occurring (and will as long as the math doesn't line up), but the difference between the torn frames is much less and doesn't stick out anywhere near as badly.