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FPS Rant

Check out the video I posted earlier, says it all. Quake2 is the worst game for input lag I've played, but most games suffer a bit because they all too frequently put the user input at a lower priority to other things like AI, physics, etc.

QuakeII Input Lag Demo


Supreme Commander is a good example of the opposite where it is done correctly. That game can be utterly raping your machine (both cpu and gpu) but as soon as you hit escape the menu pops up and the mouse is smooth as butter and you have full control. This is how games should be.


The point I'm making is simply that you can have all the frames per second you like, but if the game is inherently laggy with its input then it's a waste of time optimising an excessive framerate for a competitive edge.

I'm so glad we're not in 1998 anymore.....
 
LOL, wow, man, Some people are just idiots, I guess he dosent know that Res affects FPS, and why do you have some much AA and that res? I mean it dosent hurt, but idk its just me.
 
Well, this sounds familiar. I don't think he said anything about it being the "best", just that it's impressive.

Left and right sounds are okay, but front and rear sounds are subpar on headpones and I have tried EAX 5.0 HD with headphones in the BF 2 engine...sucks compared to true surround.
 
When people with that kind of attitude say something like that to me I'd respond with, "Eleventy Billion".


People seem to be shocked that our youth are dumb as fuck nowadays. No one teaches them properly, and very few have the intelligence to learn things on their own. I really think the generation that learned to type on dos (maybe the generation after.. or a portion of it) are the last of what I'd consider to be a large group of true enthusiasts.

I know tons of people who are 3-4 years younger than me that claim to be enthusiasts because they are good with Photoshop or play video games, but when you ask them a moderately obscure windows/hardware question they look at you like your Einstein.
 
When people with that kind of attitude say something like that to me I'd respond with, "Eleventy Billion".


People seem to be shocked that our youth are dumb as fuck nowadays. No one teaches them properly, and very few have the intelligence to learn things on their own. I really think the generation that learned to type on dos (maybe the generation after.. or a portion of it) are the last of what I'd consider to be a large group of true enthusiasts.

I know tons of people who are 3-4 years younger than me that claim to be enthusiasts because they are good with Photoshop or play video games, but when you ask them a moderately obscure windows/hardware question they look at you like your Einstein.

The sad part is that the skills we cherish so much will become redundant and the skills these kids have; using myspace, bebo etc, will become more useful in the future.

My dad can program in assembly, but has to turn to me when his windows install fucks up.
 
wasn't a kid, he was an adult (I've played with him a few times)

He just wasn't knowledgeable. I wish people who spouted off on topics at least had a clue what they were talking about.

I used to be into car audio a lot. Every now and then people would pass through where I work and I'd have to work with them for a day; if it was a guy we'd usually get into car audio discussions. Most had stories of 1,000 watt amplifiers or 2 10"'s breaking their window or some crap like that. I was always like, "Dude, do you even have any idea how much a true 1,000 watt amp would cost??" I'm sure it wasn't even 1,000 watts MAX, much less RMS power. And do you know what'd it take to actually break a window out with bass?
 
Beyond 200fps I'd say is pretty pointless, especially considering how many games are inherently laggy anyway.


Here's a little test that might shock all of you...


Fire up Quake2, pick a gun, any gun, railgun or pistol work well. Then close your eyes, and every 2 seconds or so tap the mouse fire button hard. You'll hear quite a delay between the finger tap and the gunfire sound.

The first unreal was probably the tightest game I've seen, modern games vary alot. All the Quake sequels games are shit for this, especially 4.

I play quakeworld regularly and I am here to tell you that you have no idea what you are talking about, and are completely full of shit.
 
Ok, so this is a PC rant.

I play a lot of COD4 Freeze Tag. The other night some guys asks what kind of frames per second I was getting, so I told him about 250. He says "That's IT?" I asked what he was getting he said something like 350. I asked what resolution, he said 1024x768. I told him I was running 2560x1600. He said "So my computer's faster than yours!" So I asked him which video card he was running, and he said an 8800GTX. He asked what I was running, I told him (in sig). He said that I wasted all that money because I get lower frame rates than he does....sheesh.....He also started to try and help me with settings, which is where I stopped listening.

However, this happens all the time, someone mentions FPS in a certain game, and suddenly, everyone is getting 300+fps. No one ever mentions resolution. The two go hand in hand. I'm getting 100fps at _____ resolution, now that's something we can all understand, but stating your FPS without resolution means pretty much nothing.

These "hard core PC games" are getting on my nerves. Know a thing or two about your hobby before you start shooting your mouth off.

I went into COD4 and did a test...the nice thing about COD4 is when you go to the Options, you point of view doesn't change, so you get accurate FPS readings when you change the resolution.

Here's what I came up with...
With everything on high, 4xAA, 16xAF...This was a custom map with lots of smoke and a very long draw distance.

1280x768---550fps
1600x900--450fps
1920x1200--320fps
2560x1600--180fps

That's about 1/3 the fps from 1280 to 2560!!

When I turn AA off, I gain another 60fps at 2560x1600. (this was a surprise, I figured about 20fps max difference)

Fortunately, most of the people I play with have their frame rates capped, it makes for a much smoother game play in COD4 (as do I at 125 which is twice the refresh rate of my monitor).
Sorry, just ranting.

what's his ingame user name, I'll fix him where he'll get 0 fps online..

indianscout_sig.png


punkbuster/pbbans support..

ehe just kidding..

tell him to run the same res and settings and watch him cry..
 
Beyond 200fps I'd say is pretty pointless, especially considering how many games are inherently laggy anyway.


Here's a little test that might shock all of you...


Fire up Quake2, pick a gun, any gun, railgun or pistol work well. Then close your eyes, and every 2 seconds or so tap the mouse fire button hard. You'll hear quite a delay between the finger tap and the gunfire sound.

The first unreal was probably the tightest game I've seen, modern games vary alot. All the Quake sequels games are shit for this, especially 4.

I would venture that above 100fps it is pointless. This is based of my CS experience (1.3 - 1.6 not that pussy source stuff :p )

what ticks me off isn't the lag built into a game like quake 2, you can account for that generally and you will automatically adjust after you play enough.

what gets me is when you are playing online and your shots just don't register, that sucks.
 
Care to explain why?

The latest build of ezquake is one of the smoothest, most responsive gaming experiences available. QW is a very fast-paced game, probably the fastest paced FPS still available today, and any type of input lag like that which was demonstrated in the Q2 video simply wouldn't be accepted by regular players.

http://ezquake.sourceforge.net/
 
Beyond 200fps I'd say is pretty pointless, especially considering how many games are inherently laggy anyway.


Here's a little test that might shock all of you...


Fire up Quake2, pick a gun, any gun, railgun or pistol work well. Then close your eyes, and every 2 seconds or so tap the mouse fire button hard. You'll hear quite a delay between the finger tap and the gunfire sound.

The first unreal was probably the tightest game I've seen, modern games vary alot. All the Quake sequels games are shit for this, especially 4.

That is often referred to as weapon balancing. Weapons that are often one shot kill weapons such as rail guns and shotguns and M203 grenade launchers (SOF2) have that delay in firing so you might actually need some skill to use them.
 
what's his ingame user name, I'll fix him where he'll get 0 fps online..

indianscout_sig.png


punkbuster/pbbans support..

ehe just kidding..

tell him to run the same res and settings and watch him cry..

Tell me you are not the one and only IndianScout. :rolleyes:
 
Well stated. I can 'sense' a difference at the different frame rates of 60 and 100, but that's about it. I don't think you'd be able to tell a difference in frame rates from 200 to 300.

On that point, if my fiance plays games like Oblivion or Portal on her rig with frame rates lower than 90ish, she gets nauseous. My best bud says it happens to him, as well.
 
I would venture that above 100fps it is pointless. This is based of my CS experience (1.3 - 1.6 not that pussy source stuff :p )

what ticks me off isn't the lag built into a game like quake 2, you can account for that generally and you will automatically adjust after you play enough.

what gets me is when you are playing online and your shots just don't register, that sucks.

rate 25000 fps_max 101 cl_cmdrate 101 cl_updaterate 101, if you're still having trouble hittings things it's most propably your fault or the server's
 
I use to be concerned about fps, etc. but realized that as long as the game is good and runs smooth and you enjoy the game, who cares about fps / resolution. Ok, if you are running 640x480 then that would suck.

If your playing Starcraft you have little choice in the Matter.
 
rate 25000 fps_max 101 cl_cmdrate 101 cl_updaterate 101, if you're still having trouble hittings things it's most propably your fault or the server's

that would be the definition of "not registering" :D
 
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