Seems typical of SE open world games when it comes to huge empty open worlds.based on reviews, the main issue for me is that the open world is boring and empty...even the environments lack any sort of unique features and basically all look the same with a different color filter...I wonder if the original plans were more ambitious and there was a major downgrade in terms of visuals and scope...traversal seem to be the high point along with some aspects of the combat (particle effects) but even then the enemy variety also seems very lackluster...seems like reviewers wanted to like it more and the blueprints for a decent game are somewhat there but the execution is terrible
oh well at least I have the DirectStorage benchmarks to look forward to