Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Interesting, their data analysis sucks balls though. If I could get my hands on the frametime vs frame number data in a text file I could produce some more interesting and meaningful plots. The most interesting ones to me (of what they presented) are just the time series, the width of the frametime vs framenumber plot is showing how much the frametime is oscillating, so how much microstutter there might be. The 680, 7970, 680 SLI and 690 have nice narrow bands so frame rendering time is more consistent, compared to the 7970 CF, 6990 and GTX590 which have thicker bands and so less consistent frametimes, despite maintaining a good mean framerate. This would mean the latter cards "may" have good framerates, yet be less playable at those framerates.
Sorry mate, but it is still not possible to measure frame metering with fraps. There was an Nvidia Q&A yesterday on a German website and I asked their rep specifically that. So this analysis is of little value.
Edit:
And what rincewind said. The 99% percentile are...suboptimal if you want to look at microstutter. Raw data is much better.
Would you rather they don't say a word about it when there actually is/might be a difference? But lets hope Kyle and Nvidia come up with a way to measure this. But then people might say, it is biased in Nvidias favor since they have a hand in it...
Kyle and nvidia come up with a way to measure it? What?
Kyle and crew are working with nVidia to actually measure "absolute frame time" for all frames in a bench (run through). This will not be cheap unfortunately.
You would think though that nVidia would have just one damn pin on the BGA which pulses when a new frame is loaded into the buffer. Then it would require nothing more than a cheap ass microcontorller with a USB interface and a timer/counter to get that data.
whoa relax...... unless you wrote the article it wasnt aimed at you.
They dumbed down the testSince we're not entirely confident in our numbers, I'll offer a few subjective impressions from my testing, as well. I started the process with the dual 7970 CrossFire team, and I chose the image quality settings for testing based on how well that config could run each game. My goal was to stress the multi-GPU solutions appropriately without cranking up the image quality options so far the games would be unplayable on the single-GPU cards.
If you bothered to read their analysis, that's precisely what they point out with their 99th percentile graph as well as the Frame latencies by percentile graph... and they even put it into words in case the graphs were too cryptic for a 5 second glance.
The GTX 680 SLI config and the GTX 690 came next, and subjectively, the experience offered by the two was indistinguishable. Both were obviously faster in places where the GTX 680 felt strained, and I'd say they offered a better experience overall—and thus the best of any config I tested. However, it seemed like they'd still run into occasional, brief episodes of sluggishness that one didn't experience on a single GTX 680.
Frametimes are NOT a valid measure of microstutter, see:
http://techreport.com/articles.x/21516/11
Be nice if they read their own articles, tho.
No microstutter here.