Final Fantasy Resonance

It's styled like that 2.5D RPG that was well received (forgot the name, was indie) where everything else is 3D except the characters (and I suppose dialog portraits but those can be typical even for full 3D JRPGs), which I've always felt is stylistically inconsistent.

Tbf some old Playstation JRPGs did this, too, where the characters were 2D while the camera and environment were 3D but with modern effects it doesn't come off as quaint imo. Something like Sea of Stars' presentation would have been up my alley, since the last FF game I played was fully 2D.
Octopath Traveler? That was made by Square Enix, too, so not indie.
 
Tbf some old Playstation JRPGs did this, too, where the characters were 2D while the camera and environment were 3D but with modern effects it doesn't come off as quaint imo. Something like Sea of Stars' presentation would have been up my alley, since the last FF game I played was fully 2D.
Paper Mario on N64 did the 2.5D thing, maybe the first time I saw that style. Dragon Quest 7 on PS1 was similar but isometric with rotatable-camera. Sea of Stars looks amazing, I'll need to check that out, thanks...
 
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