Armenius

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Yea I noticed that I was leveling like crazy. I never stop to grind once the entire time. I already had meteor on Rydia near the beginning of the final dungeons. I remember I had to grind a lot to get it on the SNES. I am going to jump in FF2 next. It is the only FF I never beat. As much as I loved FF back in the day I could never get into 2 for some reason. Probably the leveling system was the main reason.
The changes to FF2 actually made it fun to play, in my opinion. The original Famicom version is such a slog with the need to micromanage your stats to ensure you won't get face rolled when entering a new dungeon.
 

Nytegard

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The changes to FF2 actually made it fun to play, in my opinion. The original Famicom version is such a slog with the need to micromanage your stats to ensure you won't get face rolled when entering a new dungeon.
Blasphemy!

Seriously though, I feel I'm like the only person I know who actually liked FF2. In fact it was my fav. Final Fantasy game. But I'll admit I'm a bit strange.

I'm not quite sure how I feel about the dumbing down though. It takes away from the game. I feel they could have at least added an option to play the newly remixed Story Mode where you didn't ever have to worry about gold or XP, and an original mode, with all the grinding mechanics in place.
 

Armenius

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Blasphemy!

Seriously though, I feel I'm like the only person I know who actually liked FF2. In fact it was my fav. Final Fantasy game. But I'll admit I'm a bit strange.

I'm not quite sure how I feel about the dumbing down though. It takes away from the game. I feel they could have at least added an option to play the newly remixed Story Mode where you didn't ever have to worry about gold or XP, and an original mode, with all the grinding mechanics in place.
Not going to lie, I still grinded HP and MP in FF2. Evasion was leveling slowly so I needed some extra cushion at the end of the game.
 

vegeta535

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Spent last night playing FF2 and I am not hating it. It is weird not knowing wtf I need to do to move the game along.
 

gamerk2

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The changes to FF2 actually made it fun to play, in my opinion. The original Famicom version is such a slog with the need to micromanage your stats to ensure you won't get face rolled when entering a new dungeon.
Especially early. FF2 isn't *that* bad once you learn the traps, mainly that you need to prioritize evasion over defense (NEVER use the Genji Armor!) and you need one spellcaster to deal with specific enemies (the Land Turtle being the first one that's absolutely required). Outside of that, natural HP growth did a decent enough job for front row characters of staying in a "decent" range; it's the other stats the often suffered.

I know as of the GBA remake the game gave periodic automatic HP gains; also re-did the magic leveling system to make magic level up faster at earlier levels (which helped a lot early, and in turn helped with MP growth).

Mechanically, FF2 was ahead of it's time; games like the Elder Scrolls series did automatic stat leveling better. But from a story perspective FF2 has a lot in common with FF4; it was an epic story for it's time, but that got lost behind the poorly implemented mechanics.
 

Armenius

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Final Fantasy V comes out November 10.

https://twitter.com/FinalFantasy/status/1453393802023014403
1635356452990.png


 

gamerk2

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My biggest complaint about FFV was the very low rate of AP you gain; even late a shocking amount of enemy formations only give 1-2 AP. This in turn disincentives changing classes, since even with moderate grinding (I grinded the Tombstones under Gaulf's castle, since they are vulnerable to Level 5 Death and give like 5AP per) it's unlikely you'd master more then 3 classes. And Mastering classes MATTERS for the Freelancer/Mimic jobs at the endgame.

If Square does nothing but modify the AP given, it's automatically the definitive version of the game.
 

Nytegard

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If it goes similarly to the rest of the games, the xp will be doubled, the ap will be doubled, the gold will be doubled, and the monsters will be weakened tremendously.

That's the one thing that bothered me about the games. They need a way to have the original difficulty, if only for an option.
 

Armenius

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If it goes similarly to the rest of the games, the xp will be doubled, the ap will be doubled, the gold will be doubled, and the monsters will be weakened tremendously.

That's the one thing that bothered me about the games. They need a way to have the original difficulty, if only for an option.
None of the game touched the HP except for increasing it in some cases. Chaos in FF1 has around 20,000 HP, which I believe is 10x the original game.
 

Aix.

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I've been waiting for FFVI so at this rate it seems like we'll see it in January? I wonder if they'll try to get it out for the Xmas shopping season.
 

gamerk2

[H]ard|Gawd
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If it goes similarly to the rest of the games, the xp will be doubled, the ap will be doubled, the gold will be doubled, and the monsters will be weakened tremendously.

That's the one thing that bothered me about the games. They need a way to have the original difficulty, if only for an option.
Thing is, just doubling the AP results in the exact opposite problem; I played a ROM hack for the SNES version that did exactly this, and mastered about half the classes with each character with no grinding required. You really need to tune the AP by encounter so (for example) an encounter with 2 Goblins gives 1 AP, and the one with 3 gives 2 AP. [Both give 1 AP in the normal game]
 

Starfalcon

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Just finished FF4 tonight, really hit me in the feels and brought back the memories from when I beat it on the SNES 30 years ago. They really tuned it well, barely did the grinding I did in the original and I finished it in about 21-22 hours. Very happy and looking forward to 5 and 6.
 

gamerk2

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Just finished FF4 tonight, really hit me in the feels and brought back the memories from when I beat it on the SNES 30 years ago. They really tuned it well, barely did the grinding I did in the original and I finished it in about 21-22 hours. Very happy and looking forward to 5 and 6.
FF4 was excellently paced; very little grinding required. Pretty much all the FF's past that point turn into grindfests as you go through the game.
 

LukeTbk

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FF4 was excellently paced; very little grinding required. Pretty much all the FF's past that point turn into grindfests as you go through the game.

Maybe it is a bit ridiculous to think like that and I can imagine value of just redoing it to resee the arts like watching a youtube gameplay of an old game, but for some of those FF games, having to grind was almost the point (specially the first one), it is not like the story or dialog were any good or the actual gameplay during a fight interesting. Old game did tend to make sense only if they were hard to go through or they could have been done in a day.
 
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Armenius

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For those of you waiting for FF6, Final Fantasy VI T-Edition has just been translated to English. It's one of the most popular ROM hacks for the original game, which has only been available in Japanese until now.

http://tomato.fobby.net/ff6-t-edition/

WHAT TO EXPECT:

FF6 T-Edition is a popular Japanese ROM hack of Final
Fantasy VI for the Super Famicom. It's intended for
Final Fantasy VI fans who would like to play the game
with new twists.

Think of Final Fantasy VI T-Edition as a fun, lengthy,
and more difficult version of Final Fantasy VI from an
alternate universe.

In simple terms, this ROM hack:

- Retains the original story, but adds a LOT of new
content *around* the main story, including side
quests, locations, dungeons, super-bosses,
unlockable character costumes (each with stat
changes), a music player, and more

- Celebrates the Final Fantasy series in countless
ways, including hundreds of pieces of music from
other games in the series

- Updates the game's mechanics with bug fixes,
difficulty modifications, new spells, new attacks,
new items, and a whole lot more
 
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