With the recent influx of new fighting games (SF/MVC3/Mortal Kombat) has anyone else thought that the whole move toward "air juggling" has gotten absurdly out of hand?
It seems to boil down to fights where whomever can keep their opponent "in the air" the longest and string together combo's (where the person getting hit can't block/move. A few might have a breaker that you can pull off (more luck based in MvC3's case).
Maybe I'm just jaded, but why can't they come up with something new? Where fights are less about keeping the enemy from being able to actually fight and more like a game of chess. On top of this air juggling just seems absurd and silly to me, yes even in games with freakin laser beams!
When you're fighting there shouldn't (imo) be times where it feels like you're not in control of your fighter, there should always be ways to break/counter things if you know when and how.
It seems to boil down to fights where whomever can keep their opponent "in the air" the longest and string together combo's (where the person getting hit can't block/move. A few might have a breaker that you can pull off (more luck based in MvC3's case).
Maybe I'm just jaded, but why can't they come up with something new? Where fights are less about keeping the enemy from being able to actually fight and more like a game of chess. On top of this air juggling just seems absurd and silly to me, yes even in games with freakin laser beams!
When you're fighting there shouldn't (imo) be times where it feels like you're not in control of your fighter, there should always be ways to break/counter things if you know when and how.