Domingo
Fully [H]
- Joined
- Jul 30, 2004
- Messages
- 24,066
Tested out the power armor cores trick and it definitely works. Went from 5% to 100%. I'm going to power up all of my cores that are at 5-10% if I can. Hopefully they don't patch that out today!
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You know what' sad? I'm far too lazy to do that to the 15 I have, even though they could very well fix that in todays patch.Tested out the power armor cores trick and it definitely works. Went from 5% to 100%. I'm going to power up all of my cores that are at 5-10% if I can. Hopefully they don't patch that out today!
My wife said today's patch was pretty small. Only like 80MB. She's on a semi-shaky Wi-Fi connection and the last patch took hours for her to DL. She didn't have time to test anything out, though. Guess I'll find out tonight.
Look here.I guess she went home to play on her lunch break and carry weights are now bugged as hell. Oh Bethesda, I'll pray for you.
Some of the people submitting tickets to get their replacement Fallout 76 canvas bag have encountered a surprise: they’ve been given access to parts of Bethesda’s support system, including the ability to open and close tickets, as well as check out customer’s personal information.
Not to mention the fact that this last patch has not been well received and has apparently broken more things than it fixed.
Any word on what last night's spur of the moment hotfix actually fixed?
I haven't played yet but from the footage it seems like 90% of the enemies are melee anyway.
Trying to shoot enemies at point blank is a PITA.
I find shotguns easier to use at close range, many of the faster enemies have some hit detection issues with semi-auto rifles where it looks like you hit them but you actually didn't.It depends. Super mutants, scorched, and mole miners tend to attack in groups. About 1/2 of them are carrying guns. If I'm using a rifle and they close in, I just use hip firing. In fact, using a scope is generally not that great of an idea. Open sights are way better if you're surrounded and you're still somewhat range limited even if you're using a scope.
You'd think shotguns would be better, but they're even weaker than rifles. Point blank they do about 40% of the damage a melee hit would have done.
It depends. Super mutants, scorched, and mole miners tend to attack in groups. About 1/2 of them are carrying guns. If I'm using a rifle and they close in, I just use hip firing. In fact, using a scope is generally not that great of an idea. Open sights are way better if you're surrounded and you're still somewhat range limited even if you're using a scope.
You'd think shotguns would be better, but they're even weaker than rifles. Point blank they do about 40% of the damage a melee hit would have done.
...you generally want to use different types of guns for different engagement distances (a hunting rifle for initiating a fight, then an assault rifle when the range shortens, etc.), but the game is set up to force you to specialize in only a single type thanks to stacking perks.
Yap same with me.Since the patch, the game locks up upon "exit to desktop"....
Good job Bethesda!!
(it's well documented in the forums and the devs are now aware, but still)
Enemy difficulty is interesting because it's based upon the levels of the players that are currently on. At least partially. Some low-level areas are always somewhat safe.
Once you go a little east of Morgantown, you'll start to encounter extremely high level enemies that get tougher and more aggressive since the higher level players and quests are over there. Encountering a bunch of putrid glowing ones battling assaultrons and a Behemoth is pretty scary stuff.
I find that most servers seem to be mostly full, yet the game feels empty because the map is so huge. Even if there are a dozen other player running around, that's like 12 people running around Manhattan. I'm hoping that over time they'll allow for more players per server. It should probably be at least double what it is now.
Can't say I've had any issues with open mics, though. I've generally found most players to be silent. I know I don't use my mic unless my wife and I are coordinating. Occasionally I'll hear someone else or encounter players chatting, but I've had no negative interactions thus far. I've generally found people are happy to work together and occasionally even drop supplies, although there are definitely some scavenger and cutthroat types.
I'm still having fun with the game, although as more time passes it does feel more and more "empty." I get what they're going for, but it's kind of lame knowing that the survivors are always either dead or are robots. The thrill of discovery isn't really there once you encounter a skeleton or masquerading robot for the dozenth time.