Fallout 4 Patch 1.3 New Image Quality Features @ [H]

texture quality itself greatly suffers.

HsiLSp2.gif
 
I'm going to try it out for myself. It seems like it's pretty subjective, but in other games where I used High levels of post-process AA I did notice texture issues.
 
So what you are saying is that the nVIDIA exclusive software features are only possible because nVIDIA GPUs have special hardware that other GPUs makers don't have... ok.

And yes, I don't like nVIDIA business practices.

To make it clear, nVIDIA is free to have what business practices they want... my biggest grief is towards the game studios that are "disrespecting" part of their customers.

Unbiased journalism or reviews disguising preferences and political biases. Pick one.
Either your review of choice reviews what's out there, no matter the why or how, or they boycott it and effectively inject their personal biases and interests into the articles.

Your point is well taken, but [H] is NOT where you want that battle fought.
 
That is approximately 1/20 of the whole screenshot you're showing there. Scroll to the right in the full image and look at the ground texture and distant coolant price signage. Also note how the color on the building is getting smeared.

http://www.tweakguides.com/images/1_FO4_NoAA.png
http://www.tweakguides.com/images/2_FO4_TAA.png
No AA: http://i.imgur.com/z0ytZCD.png
TAA: http://i.imgur.com/iLdbmY3.png

Still no blurring.

Their screens are BS anyway, the rocks on the right-side of the picture completely move! How on earth did that happen? lol.
 
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Terrain is pretty variable in Bethesda engine games, I want to say that some things like foliage and rocks are randomly generated or added in many cases, and settings in the ini files like uGridsToLoad can change how detailed the scenes are rendered. Not saying that's what is happening here, but small objects moving in a scene isn't out of the question.
 
I just tried out TAA for myself in Fallout 4. I agree with HardOCP's conclusion. It cleans up foliage and jaggies very well, but it makes things very blurry. I guess it doesn't show as well in the screenshots, but you can definitely see it in game. I can't stand it.
 
I just tried out TAA for myself in Fallout 4. I agree with HardOCP's conclusion. It cleans up foliage and jaggies very well, but it makes things very blurry. I guess it doesn't show as well in the screenshots, but you can definitely see it in game. I can't stand it.

All Bethesda has to do is add a post-process sharpening filter slider to the graphics options so we can increase sharpening when TAA is enabled, it would solve the problem mostly. I often wonder why developers don't pick up on these things. Did no one over there enable TAA to see how it looks?

Or, add in other AA methods like SMAA, I can't believe I'm going back there, but Crysis 3, yeah, Crysis 3, it had varying levels of SMAA, you could turn on a "4X" level of SMAA that cleared up all the jaggies with no texture degradation. A game as old as that, had proper AA support. Come on Fallout 4, the tech exists, add it in your next patch please :)
 
man IDK but that's blurry as hell.. its like a full screen layer of vaseline.
This is silly, looking at the textures there is no blurring.
The edges of objects are blurred, yes... That's called "anti-aliasing".

By comparison, this is FXAA in Tomb Raider on/off.
Notice the rock/grass textures lose clarity. Whereas with TAA in FO4, it doesn't happen -- Go back and look at the road/car in this image to compare directly.

Anyone who still claims there is equal amount of texture blurring occuring in both comparisons is legally blind.

Yjexw7H.gif
 
man IDK but that's blurry as hell.. its like a full screen layer of vaseline.

I know that some people won't REALLY choose to accept it, but yes, the screen is more blurry, yet things have more definition. Look at the trees in Tainted's screenshots. Without AA, the branches look like the spray-can tool from MSPaint. There is NO way to tell where one branch starts and another ends. With AA, the trees are blurry, yet you can easily see each branch defined, and you even notice that one pixilated mess in the no-AA screen is actually a few trees. THAT is what AA is about.
 
All Bethesda has to do is add a post-process sharpening filter slider to the graphics options so we can increase sharpening when TAA is enabled, it would solve the problem mostly. I often wonder why developers don't pick up on these things. Did no one over there enable TAA to see how it looks?

Or, add in other AA methods like SMAA, I can't believe I'm going back there, but Crysis 3, yeah, Crysis 3, it had varying levels of SMAA, you could turn on a "4X" level of SMAA that cleared up all the jaggies with no texture degradation. A game as old as that, had proper AA support. Come on Fallout 4, the tech exists, add it in your next patch please :)
A lot of recent releases have had poor AA support. It is a very disturbing trend. Besides that, I want CSAA back in my NVIDIA drivers, damn it!
 
Articles like this remind me why I wait for the GotY edition of Bethesda products; all patched and modded up along with steep price discounts.
 
Again, this. The whole argument about whether TAA blurs textues or not is pretty silly. Just add in the LUMASHARPEN filter and toggle it on and off in-game. It makes a HUGE improvement in texture detail.
I'll add a "this." I didn't believe it was a big deal until I tried this myself and the difference was stark, even in the main menu.
 
why CSAA when we have MFAA now?
MFAA takes samples from multiple frames to apply antialiasing, which reduces shimmering of standard MSAA in motion. The way it samples frames means it cannot be used with AFR for multi-GPU. It also means there could still be aliasing while the picture is in motion, resulting in pixel crawl. CSAA is still a hardware sampling method that is supported with SLI, and its coverage method results in smooth surfaces with no gamma artifacts in the resulting pixels. The resulting image quality is much higher, and it still plays nicely with TrAA or post-AA. I'd take CSAA x8 over MFAA x4 all day.
 
While i like the added effects, i still think Nvidia pushed for this. It wouldnt surprise me if they develop some awesome new AA for post processing that gimps the fuck out of every card below a 980ti. Add an eNB and reshade an kiss performance at anything over 1080p goodbye as it is. Best mod Ive found so far is Frakenbergers Reshade with SMAA, Vogue ENb and Photorealistic are both crap IMO, despite having some highlights. I just wish he didnt make the overall effect of it so dark.

BTW im only seeing a subtle difference with SMAA on with TxAA, but it is a little better. Cant say ive ever noticed the blur from TAA that much, but i did see SMAA help to crispen the image as said. But TxAA is giving me some bad gridish blur when looking into the sun for instance, still haven't figured out what that is.

And we are all aware we cant use hardware AA methods, right?
 
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Am I the only one who has stopped playing Fallout 4 until we get new DLC and/or workshop support?
 
Am I the only one who has stopped playing Fallout 4 until we get new DLC and/or workshop support?

Ive gone back to Skyrim to tidy it up a bit more. Got bored and despite the flood of early mods, Im still bored of it. Im looking forward to the first full blown texture packs, i think its the colors of the game that are getting me down. Lol.
 
how does ReShade injectable SMAA compare to TXAA in Fallout 4?

For me using Frankenburgers Reshade the SMAA seems to crispen up the image well enough, that is on top of TxAA. Although the preset makes the game particulary dark, with his SMAA file. I dont seem to notice the blur from TxAA that badly but I sure as fuck have 20 20 vision when it comes to jaggies XD I think my screen shows jaggies badly but works well for blur.
 
Ive gone back to Skyrim to tidy it up a bit more. Got bored and despite the flood of early mods, Im still bored of it. Im looking forward to the first full blown texture packs, i think its the colors of the game that are getting me down. Lol.

I'm actually back into Skyrim as well. This is my first real run at Skyrim on PC. All the mods make it a whole new game. I can probably sink another 100+ hours into Skyrim now easily. It'll definitely buy some time until Dark Souls 3 comes out.
 
Hit me up if you have any dramas modding Skyrim, I myself am hunting even better hardware just to play this game modded ridiculously as I have. 4k for this title while modded is something that no current hardware can dream of achieving though
 
But TxAA is giving me some bad gridish blur when looking into the sun for instance, still haven't figured out what that is.


That's not TAA, that's God Rays setting lower than Ultra that causes this dithering. So you either switch to ultra rays or turn them off completely if you want to get rid of those grids.
 
That's not TAA, that's God Rays setting lower than Ultra that causes this dithering. So you either switch to ultra rays or turn them off completely if you want to get rid of those grids.

Works for getting rid of the grid in the light, but the grid is still visible in the boundary between the light and an object (for example, a Grey Knit Hat). Switched off Godrays now that I can't really unsee it...
 
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