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Fallout 4 News

I'd still disagree. If it's local co-op, shit can be a joint decision. It doesn't really matter if one person is the 'main' or whatever, if you're both in the same room or on vent, it would work fine and would also likely be the easiest to implement.

I don't remember which game it was, but there was a game coming out or maybe is out which had co op dialogue. Depending on what one person would say, it'd change for the other person, etc. Both their input was required to continue quests etc.

Divinity: Original Sin.

Yes, I'd support that type of co-op. Bethesda cannot make a game like that, though. They lack the technical ability and creativity to pull it off.

Doing it any other way in a role playing game, where one of the players isn't playing an active role, is pointless. You would never need to put points into persuasion or intimiation or anything non combat. The second player would just pump pure combat stats. That's about as boring as a mayonnaise sandwich. It also introduces a massive balancing problem, even (especially?) with that horrible level scaling shit people seem so fond of these days.
 
Divinity: Original Sin.

Yes, I'd support that type of co-op. Bethesda cannot make a game like that, though. They lack the technical ability and creativity to pull it off.

Doing it any other way in a role playing game, where one of the players isn't playing an active role, is pointless. You would never need to put points into persuasion or intimiation or anything non combat. The second player would just pump pure combat stats. That's about as boring as a mayonnaise sandwich. It also introduces a massive balancing problem, even (especially?) with that horrible level scaling shit people seem so fond of these days.

Ahh yes. D:OS. Really looking forward to that one.

Also, QFT on the BS level scaling shit.... it completely voids the reason for playing an RPG.
 
Too bad this was debunked, I at least hope they are working on it even if it hasn't been announced.
 
There's always VPN for those that would want to play this co-op with a friend that's not local.
 
I don't see what that has to do with anything. People would want to nuke Moscow, too. Same with London.

Really? DC is the capital of the US...where you would expect lots of government related survivors to be.
 
Really? DC is the capital of the US...where you would expect lots of government related survivors to be.

It could have been in Florida, where lots of retirment related suvivors would be, too. They should have kept the Western theme, and not retconned so much lore and history. Fallout is Mad Max meets Fist Full of Dollars meets Dr. Strangelove.
 
I don't see what that has to do with anything. People would want to nuke Moscow, too. Same with London.

i dont see what you are getting at, why couldnt there be a fallout game set in london or moscow?

a fallout game could take place any where that was affected by fallout. not just in the US or just on the west coast.
 
It could have been in Florida, where lots of retirment related suvivors would be, too. They should have kept the Western theme, and not retconned so much lore and history. Fallout is Mad Max meets Fist Full of Dollars meets Dr. Strangelove.

Oh god. :rolleyes:
 
It's equally as relevant to the storyline.

And who, other than maybe 10% who played FO3, actually played any previous Fallout game and know the storyline? DC seems much more interesting to those people who didn't play the previous ones than a desert.
 
Any gamer worth their salt should play fallout 1 & 2. Those are 2 of the top 10 rpgs of all time and arw still very much fun to play today.
 
Any gamer worth their salt should play fallout 1 & 2. Those are 2 of the top 10 rpgs of all time and arw still very much fun to play today.

when Steam releases them like they did with System Shock 2 then more people will want to try them
 
when Steam releases them like they did with System Shock 2 then more people will want to try them

Both of the original Fallout games are available on Steam and have been for awhile ... they are also on GOG ;)
 
And who, other than maybe 10% who played FO3, actually played any previous Fallout game and know the storyline? DC seems much more interesting to those people who didn't play the previous ones than a desert.

That's a fair point.
 
It could have been in Florida, where lots of retirment related suvivors would be, too. They should have kept the Western theme, and not retconned so much lore and history. Fallout is Mad Max meets Fist Full of Dollars meets Dr. Strangelove.

We already have a post-apocalyptic wasteland game set in Florida, it's called STALKER Clear Sky.
 
I don't mind the locale, although with the American history angle, I can see this being a little similar to Fallout 3.
While I'm a hair biased, I always though Denver would make for a fun locale. Between all of the UFO/Illuminati stuff with the airport, NORAD & Cheyenne Mountain, various military bases, and varied terrain - they'd have a lot to work with.

Denver was slated to be in the original Fallout 3, codenamed Van Buren. A lot of ideas from Van Buren went into FONV, but everything east of the Colorado River was left out, sadly. Denver was supposed to be overrun by feral dogs with scavenger teams working at the top of skyscrapers.

If Obsidian gets their hands on the Fallout franchise again, I'd guess they'd encroach into the Midwest.
 
Regarding the setting, something to consider is the background/affinity and familiarity of the developers. Bethesda is rather east coast oriented while Obsidian and the original Interplay is rather west coast oriented if you look at the development studios and the individuals involved.
 
Set that motherf*cker in Sydney Australia. Call it "Fallewt fowa"

Seriously though, a fallout game in Aus would be awesome.
 
Regarding the setting, something to consider is the background/affinity and familiarity of the developers. Bethesda is rather east coast oriented while Obsidian and the original Interplay is rather west coast oriented if you look at the development studios and the individuals involved.

I'm not sure how true this is. Location scouting, research, and imagination (since we're talking about the future of an alternate universe) would more than make up for a lack of off-hand familiarity.

But as long as Bethesda doesn't spew out awful writing as they did in Fallout 3--hey, check out this cave town of kids with no parents that has somehow persisted for 300 years!--then the setting won't matter too much.
 
Why does it cost $20 for Fallout 1 and 2? That's Blizzard level of retarded prices.

Anyways, Steam vs. GoG for buying them?
 
Always GOG, IMO. Fewer bugs.

Anyway, these both are usually on sale for $5 or less.
 
Why does it cost $20 for Fallout 1 and 2? That's Blizzard level of retarded prices.

Anyways, Steam vs. GoG for buying them?

You can get them on sale for less. I think Fallout 1 or 2 was also given away for free on GoG for a period.

I'm not sure how true this is. Location scouting, research, and imagination (since we're talking about the future of an alternate universe) would more than make up for a lack of off-hand familiarity.

But as long as Bethesda doesn't spew out awful writing as they did in Fallout 3--hey, check out this cave town of kids with no parents that has somehow persisted for 300 years!--then the setting won't matter too much.

Yes research and various other resources are available, especially given today's budgets, and is able too offset any lack of knowledge/information. However people still tend to have an affinity in being involved in projects/creations they are more familiar with or more inherently knowledgeable or more interested in, all of which background plays a large influence.

It isn't just a coincidence why Fallout was set in Southern California and Fallout 3 happens to be in Washington.
 
It isn't just a coincidence why Fallout was set in Southern California and Fallout 3 happens to be in Washington.

No, it's not coincidence. But the series expanded well beyond the immediate vicinity of the developers' offices. Nor did immediate location dictate how the games were bounded and populated. Josh Sawyer was born and raised in Wisconsin; why aren't there any Amish in FONV?
 
No, it's not coincidence. But the series expanded well beyond the immediate vicinity of the developers' offices. Nor did immediate location dictate how the games were bounded and populated. Josh Sawyer was born and raised in Wisconsin; why aren't there any Amish in FONV?

Amish? They are mainly located in Pennsylvania.
 
No, it's not coincidence. But the series expanded well beyond the immediate vicinity of the developers' offices. Nor did immediate location dictate how the games were bounded and populated. Josh Sawyer was born and raised in Wisconsin; why aren't there any Amish in FONV?

Sawyer and co did a great job with the Mormon angle in NV. I hope to see more religion in F4, but Bethesda is known for playing it safe and not digging too deep into serious subjects.
 
No, it's not coincidence. But the series expanded well beyond the immediate vicinity of the developers' offices. Nor did immediate location dictate how the games were bounded and populated. Josh Sawyer was born and raised in Wisconsin; why aren't there any Amish in FONV?

This might just be a miscommunication/misunderstanding here. To me it seems like you are arguing that the game could be set anywhere without any connection to the actual developers which is something I already mentioned.

What I am trying to explain is possible reasons for why Bethesda decided to choose the setting and background (as a basis) they did and why Interplay and Obsidian chose something else.
 
This might just be a miscommunication/misunderstanding here. To me it seems like you are arguing that the game could be set anywhere without any connection to the actual developers which is something I already mentioned.

Yes, that's what I'm saying, with emphasis on the point that just because a development office isn't near a game-featured location doesn't mean it won't be included.

I would say FO3 occurred in Washington, D.C. because it was a natural setting for the series and allowed Bethesda to break free of the lore established in FO1 and 2. The location of Bethesda's development office is a tertiary consideration at best.

Sawyer and co did a great job with the Mormon angle in NV. I hope to see more religion in F4, but Bethesda is known for playing it safe and not digging too deep into serious subjects.

Agreed. The Mormon-related characters and topics were some of the best parts of the game, Joshua Graham especially.
 
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