LeninGHOLA
Vladimir Hayt
- Joined
- Aug 26, 2009
- Messages
- 18,416
I'd still disagree. If it's local co-op, shit can be a joint decision. It doesn't really matter if one person is the 'main' or whatever, if you're both in the same room or on vent, it would work fine and would also likely be the easiest to implement.
I don't remember which game it was, but there was a game coming out or maybe is out which had co op dialogue. Depending on what one person would say, it'd change for the other person, etc. Both their input was required to continue quests etc.
Divinity: Original Sin.
Yes, I'd support that type of co-op. Bethesda cannot make a game like that, though. They lack the technical ability and creativity to pull it off.
Doing it any other way in a role playing game, where one of the players isn't playing an active role, is pointless. You would never need to put points into persuasion or intimiation or anything non combat. The second player would just pump pure combat stats. That's about as boring as a mayonnaise sandwich. It also introduces a massive balancing problem, even (especially?) with that horrible level scaling shit people seem so fond of these days.