fallout 3 like oblivion?

Shit there is a level cap at 20. I'm at 17 I must be really close to passing it.

Yep, the lvl 20 cap was adopted from the previous games, methinks. Think I saw mods out there that remove the cap. Personally, I just got a mod that makes me level slower.
 
Yep, the lvl 20 cap was adopted from the previous games, methinks. Think I saw mods out there that remove the cap. Personally, I just got a mod that makes me level slower.

Making advancement slower is the way to go. You're already too powerful at lvl 20, no need for more level advancement.
 
I find Fallout 3 can be engaging the way Oblivion was and tedious the way Oblivion was. I like the graphics and some of the game play but there are too many petty tasks, puzzles, gimmicks etc are layered into this thing.
 
Making advancement slower is the way to go. You're already too powerful at lvl 20, no need for more level advancement.

Ah! You obviously haven't been to the Deathclaw Sanctuary or Old Olney :)

Facing multiple Deathclaws @ level 20 is still no picnic!
 
"Longer time play?" You hit your level cap of 20 pretty quickly, cannot continue to play after you finish the main quest, and I hear there are less quests than Oblivion. So gameplay should actually be shorter.

The graphics are nearly the same between the two. QTP3 and timeslip's shader mods kick it over FO3, IMO.

I wouldn't say "longer time play", but it's definitely near the same ballpark. I'm on my 71st hour of gameplay, with a few quests in my pipboy (including the main quest of course) and I still have tons of exploring to do. There are many things that you discover about what's happened and the reasons why some things occur (won't say more because they might be spoilers for someone), without it being a quest.
 
They still have that levelling crap where to a degree where you start off with small and it builds up, Of course i also met a super mutant with a rocket launcher not long after the vault.
 
They can add all the post-apocaliptic environments and little radiation mechanics they want, but yes, this game IS Oblivion with guns. I had a lot of fun playing it, but it had an extremly familiar feel right down to the soundtrack. I wouldn't say "the design is completely different". The questing is very similar, the character models almost exactly the same, and the dialogue system hardly changed and I think even some of the textures are the same. Even the PEP UI is nearly identical at its core with Oblivion's inventory/map/magic screen.

I actually found the game's main quest much shorter than Oblivion's: I think I beat it at level 16 at about 14 hours of play. Having fun finishing the side quests (from a saved game) now. All in all, well worth your money, but not mind-blowing.

I can understand what you're saying, that the feel of Oblivion is there because primarily due to the way it's built, but that doesn't make it "Oblivion with guns".

The fact is that these are similar styled games, both open world action/adventure games which inherently make them similar in gameplay to start with, and the overall feeling is transfered a little due to the way the engine reacts to the player with movement and physics...but so what, loads of games use the same engine and maintain the same physics/movement feeling but are completely seperate games.

Fallout 3 is no more "Oblivion with guns" than "TF2 is HL2 but cartoony", even if its technically true in some respects (e.g maybe 1% of textures are re-used) the term is still meaningless.
 
I can understand what you're saying, that the feel of Oblivion is there because primarily due to the way it's built, but that doesn't make it "Oblivion with guns".

The fact is that these are similar styled games, both open world action/adventure games which inherently make them similar in gameplay to start with, and the overall feeling is transfered a little due to the way the engine reacts to the player with movement and physics...but so what, loads of games use the same engine and maintain the same physics/movement feeling but are completely seperate games.

Fallout 3 is no more "Oblivion with guns" than "TF2 is HL2 but cartoony", even if its technically true in some respects (e.g maybe 1% of textures are re-used) the term is still meaningless.


Well said but I'm going to have to disagree with you. The way I see a game as a whole is in the execution. It is the execution of the game mechanics within the engine that really breaths the soul into a game. To me, Fallout 3 just felt of the same flow as Oblivion did. I did enjoy Fallout 3 and I also must confess to only playing about the first two hours of Fallout 2, but I still enjoyed what was done with Oblivion much more than Fallout 3 in nearly every respect.
 
Well said but I'm going to have to disagree with you. The way I see a game as a whole is in the execution. It is the execution of the game mechanics within the engine that really breaths the soul into a game.

By that argument, every hex-based wargame is the same.

Personally I found the turn-based RPGs implemented in the Civ-4 engine to be quite a different game than civ-4. I think there's more to a game than purely the engine.
 
My play style for bothFO3 and TES4 are very similar, but I can't say they're identical. I may be contradicting something I said earlier, but after laying the facts out in front of me, I may have changed my opinion.

For instance..

- If we scrutinize the combat portion of the game, I find it deviates from TES4 just enough to only feel similar. Combat in [vanilla] Oblivion does not have locational damage, and the combat primarily caters to melee/spell slingers as ranged combat is grossly underpowered (you could be back pedaling for 1/4 mile before you kill a minotaur). Combat in FO3 is primarily ranged, but a melee oriented play style is feasible. I find that laying traps (mines), destroying enemy's weapons, crippling certain limbs, and sneak-sniping yields the best results. The melee attack/parry system is very much the same.

- In TES4, the player can enchant weapons/armor, cast buff spells/scrolls or drink buff potions to get an edge in a variety of situations from stealing items, combat, to pursuading an NPC. In FO3, there are "enchantments" bound to certain items and a variety of drugs to buff stats, but also introduces the risk of addiction.

- Good/evil roles are not clearly defined in Oblivion. A fame/infamy characteristic is tracked in the player character's statistics, but does not manifest itself into anything other than a few lines of dialogue from city guards, "I've seen people like you, cold hearted murderes, blah blah." Karma allignment in FO3 determines your eligibility to recruit certain companions, dialogue options, triggers bounty hunters, and perhaps more.

- Many characters are flagged as essential in Oblivion, so they only get knocked unconcious when their HP is depleted. In contrast, FO3 has fewer essential characters. I found this brings a greater sense of consequence should an NPC die.

- Fallout 3 does not have the adoring fan.

And that's all I can think of at the moment.
 
Just thought I'd add this: there are other ways to increase the 'difficulty' of the game besides just the difficulty setting.

I'm playing through a second time as an evil unarmed/explosives character, and the game is much more difficult. I tacked-on explosives because I thought the game would be too hard with pure unarmed (too many enemies with ranged weapons), and I was right. Certain enemies have very high damage resistance (behemoth, master, glowing one), while others tend to attack in mobs (ghouls, raiders, mutants). Neither of these is easy when your weapon forces you to close distance to attack.

But I like this character - it's a totally different style of play from a gunslinger. I have discovered, for example, that you really do get an incredible sneak bonus from walking around naked (you can use the hotkeys to equip armor too!). I've also discovered better ways to maneuver and dodge attacks that I never considered before. Highly recommended.
 
OOMG i got through the vault i think im cured of roaches

Btw is there like a wrong way of leveling and incresing your character skills? Or is it pretty much an open playground?
 
OOMG i got through the vault i think im cured of roaches

Btw is there like a wrong way of leveling and incresing your character skills? Or is it pretty much an open playground?

I'm glad! :D I know some Oblivion players that had to get over their fear of spiders for Oblivion. ;)

No wrong way of leveling. In Elderscrolls, it only levels the abilities the player uses. So to level your long sword skill, hit things with your long sword, or shoot fireballs to level your Destruction spells skill. Once you've level 10 of your major skills, you level up and allocate points to the governing attributes of the major skills you've leveled up (don't HAVE to, but you get a bonus for doing so).

Fallout does not work this way. You get a set of experience points, once you reach X amount of experience, you level up. From there you choose a perk and allocate your skill points any way you want. Just know that a player with higher INT (intelligence) will get more skill points when they level up.
 
Without giving too much away, the easier choice is focusing on small guns. You can go any combat route with the possible exception of pure explosives (combine h2h/melee with it).

Other than that nothing is really required but some skills/perks are more useful than others. The game is easy enough that it would be hard to break a character completely. Other than that, try and level slowly if you plan on doing a massive exploration. If you're going main quest only it doesn't matter.
 
Without giving too much away, the easier choice is focusing on small guns. You can go any combat route with the possible exception of pure explosives (combine h2h/melee with it).

Other than that nothing is really required but some skills/perks are more useful than others. The game is easy enough that it would be hard to break a character completely. Other than that, try and level slowly if you plan on doing a massive exploration. If you're going main quest only it doesn't matter.

yep going to milk this game for all its worth. I want to stay far away from the main quest as i can.
 
as much as everyone like oblivion, i hated it. almost everything about it, didn't like the combat, the leveling system, it bothered me.

i love fallout 3. it's not my most favorite game but i've put in about 30 hours and i'm enjoying myself. i hear a lot of people who love oblivion liking fallout also, so i think you're pretty safe.

one thing about it is that it's bad for my ADHD, because it's so open i find myself losing interest for a couple days at a time before i get back into it for a few more weeks. the ability to stop mid-quest to wander is great, but also very distracting at the same time.
 
as much as everyone like oblivion, i hated it. almost everything about it, didn't like the combat, the leveling system, it bothered me.

i love fallout 3. it's not my most favorite game but i've put in about 30 hours and i'm enjoying myself. i hear a lot of people who love oblivion liking fallout also, so i think you're pretty safe.

one thing about it is that it's bad for my ADHD, because it's so open i find myself losing interest for a couple days at a time before i get back into it for a few more weeks. the ability to stop mid-quest to wander is great, but also very distracting at the same time.

100% the same ^

Tried so hard to get into oblivion and just couldn't and have started almost every mission in FO3 but have only finished a few because I get side tracked.
 
It's much smaller and shorter than Oblivion which was very disappointing. It cries potential but much of it is wasted. IE: The towns like Megaton, Rivet City etc. only have 1 or 2 quests for each and really are empty and wasted, etc.

Oblivion was much deeper with more playability and quests and storylines built into each town and has hundreds of underground locations and forts, etc.

That's why I blew Megaton up. It sucked more donkey balls than Tam Hanks in Philadelphia.
 
Coming from Fallout and Fallout 2, for me Fallout 3 has Oblivion written all over it. And yes I'm a hardcore Fallout and Fallout 2 fan. I even skipped my HS classes just to play those two games.
 
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