F1 2010 coming this September

This is pretty cool but I tend to drive like a madman. :p Didn't try it with a pad yet.
 
Okay, now I"m confused, because tonight I turned tire simulation back on and the car performed admirably.

Now I can't figure out which of the settings caused my car to go super wide in the corners? I swear to god, I would enter a corner and the car wouldn't steer. I'd have slow down while in the curve and re-adjust the steering. It meant that I lost between five and six seconds per lap, easily.

I thought it was the tire simulation but it's not? Bizarre?

I had a lot of trouble turning in the corners under braking. Let off the brake and it would turn in pretty well, but a lot of understeer under braking. Took some getting used to.
 
Okay, now I"m confused, because tonight I turned tire simulation back on and the car performed admirably.

Now I can't figure out which of the settings caused my car to go super wide in the corners? I swear to god, I would enter a corner and the car wouldn't steer. I'd have slow down while in the curve and re-adjust the steering. It meant that I lost between five and six seconds per lap, easily.

I thought it was the tire simulation but it's not? Bizarre?

Thanks for what I consider a compliment in your previous post, but you sound like you've got the hang of it now, too. Your current issue sounds like it's fuel related. A heavier load at the beginning of a race or during a long practice stint DOES factor into car handling in a major way. Also, the tracks rubber in noticeably even over a single race distance! So if this is career mode, make sure to take those things into account. I'd be more than pleased to race with you guys anytime if you want to add my tag. Should be the same as my forum ID either with or without the underscore -- can't remember. Will check it later.
 
Ugh, I just deleted this damn game. Between the laps not counting during qualifying and getting screwed in Malaysia several times I just couldn't stand it. I don't know WTF is going on but during the 10th of 11 laps, the car just starts slowing down and won't turn at all. The other cars catch me and I drop from 1st all the way down with one lap to go. I played the damn race three different times and it kept happening despite trying different tire options. :mad:
 
Ugh, I just deleted this damn game. Between the laps not counting during qualifying and getting screwed in Malaysia several times I just couldn't stand it. I don't know WTF is going on but during the 10th of 11 laps, the car just starts slowing down and won't turn at all. The other cars catch me and I drop from 1st all the way down with one lap to go. I played the damn race three different times and it kept happening despite trying different tire options. :mad:

I assume you weren't driving clean enough if your laps weren't counting? Did you change tires during the race? They do get worn out.
 
Ugh, I just deleted this damn game. Between the laps not counting during qualifying and getting screwed in Malaysia several times I just couldn't stand it. I don't know WTF is going on but during the 10th of 11 laps, the car just starts slowing down and won't turn at all. The other cars catch me and I drop from 1st all the way down with one lap to go. I played the damn race three different times and it kept happening despite trying different tire options. :mad:

That's really odd - I'm at Catalunya (just got started on the game this weekend) and haven't noticed any of the effect you're talking about. Sounds like you're describing the 'rubber-band' effect of arcade racers like Mario Kart where no matter how quick you are out front, cars behind appear to suddenly gain an additional 100bhp, and once they're ahead you gain that same advantage. I definitely haven't experienced that so far.

RE laps not counting, are you cutting any corners? The game tells you when you've cut corners, gives warnings/invalidates laps depending how often/severe you've cut corners.

My thoughts on the game so far: fucking brill. I think Codemasters has done a great job here, despite a number of rough edges that thankfully only appear to be off-track (character models, sparse surroundings, interview questions, stiff animations). I like the ability to shorten/lengthen the race weekend, the effect of downforce is fantastic, I love that the track rubbers in over time, they definitely captured the need for precision, the AI seems very competent...hell I'm usually working up a sweat halfway through a race, making sure each wheel is placed properly. The concentration required is monumental, and I love that they brought the replay feature in to reduce the 'FUCK' moments if you put a wheel wrong and pirouette (it is a game, after all). On a side note, fuck Alonso for winning the Singapore GP.
 
Just had a great (at least I think so..) idea for the next iteration of the franchise:

Wouldn't it be great to have a post-race analysis of your performance (and that of your competitors)? It could be done in a bunch of different ways, but I would love it if there was a way to review your performance post-race, even if it was just a short 30 second montage of race highlights with either captions or voiceovers. It could cover what you did right, wrong, where your competitor's choices may have benefited or hurt them, etc. Could also do it in text/graph. I think this could help liven up the otherwise flat post-race period when you just move on to the next race. Could even have a montage of your season at the end!

Seems like something that's relatively easy to put together in an automated fashion, what do you guys think?
 
Just had a great idea for the next iteration of the franchise:

Wouldn't it be great to have a post-race analysis of your performance (and that of your competitors)? It could be done in a bunch of different ways, but I would love it if there was a way to review your performance post-race, even if it was just a short 30 second montage of race highlights with either captions or voiceovers. It could cover what you did right, wrong, where your competitor's choices may have benefited or hurt them, etc. Could also do it in text/graph.

Seems like something that's relatively easy to put together in an automated fashion, what do you guys think?

I find this to be an excellent idea. This and telemetry curves, preferrably with an overlay of other drivers would be utmost beneficial!
 
I find this to be an excellent idea. This and telemetry curves, preferrably with an overlay of other drivers would be utmost beneficial!

Good point, you could show how your telemetry compared to that of the fastest laps of the other drivers, where you made up/lost time...it would be great to have this available during the quali/practice periods too.
 
Ugh, I just deleted this damn game. Between the laps not counting during qualifying and getting screwed in Malaysia several times I just couldn't stand it. I don't know WTF is going on but during the 10th of 11 laps, the car just starts slowing down and won't turn at all. The other cars catch me and I drop from 1st all the way down with one lap to go. I played the damn race three different times and it kept happening despite trying different tire options. :mad:

But did you pit in?

The tires are simulated as a percentage of the race, not by the number of laps in the race. If you race a ten lap race, then your option tires will be degraded by lap 4. You have to pit in, or else your tires will turn to mush.

What you're describing just isn't normal.

As far as your qualifying laps not counting... well, obviously you were cutting corners and were flagged for a violation.

Myself, I'm addicted to this thing. Everyone says that Civilization is the most addictive game around - and I would've thought so as well - but I bought both games on the same day and for me it's pretty much been F1 the whole way. It's exactly as was described by the writer who wrote that first review we saw: you have to fight for every position... each time you pass somebody it's a major victory, and each time you're passed it's a crushing defeat.

I find that I can only catch up to another driver if I do a mind blowing lap. The game just pushes your driving skills to the very limit. It's probably the best over-all driving game I've ever played.
 
To answer all your questions, I did have my pit stop strategy set at lap four to switch my option tires to prime tires and vice versa. I tried them both ways and didn't incur any penalities. For the life of me, I can't understand why my speed would drop off so suddenly with no indication of what was happening. I had already done well scoring 1st at the race before in Melbourne. I had practically driven the full race length (50+ laps) in several separate combined attempts before I threw in the towel.
 
To answer all your questions, I did have my pit stop strategy set at lap four to switch my option tires to prime tires and vice versa. I tried them both ways and didn't incur any penalities. For the life of me, I can't understand why my speed would drop off so suddenly with no indication of what was happening. I had already done well scoring 1st at the race before in Melbourne. I had practically driven the full race length (50+ laps) in several separate combined attempts before I threw in the towel.

Couldve been some other bug? They have a nice list going now. So weird man.
 
How did you get the crew to change to options after starting on primes? I tried that but they put on a 2nd set of primes.

i dl'd iracing & think i will end up liking it better in the long run. its going to take much more time, but it looks like the online racing will be more rewarding.
 
The AI pits - they don't necessarily pit when you do though.

Actually not true. I also had a 10% race when i was REQUIRED to pit due to tire change and only about half of the AI cars pitted in that race. How do i know? Because i was WELL ahead of some cars, lost my place when i pitted and they never came in to change tires after that. Did they pit before i did? Nope....
 
Actually not true. I also had a 10% race when i was REQUIRED to pit due to tire change and only about half of the AI cars pitted in that race. How do i know? Because i was WELL ahead of some cars, lost my place when i pitted and they never came in to change tires after that. Did they pit before i did? Nope....

they dont require you to pit until 20% races though? Although i noticed in 10% races, or rain conditions when pitting isnt necessarily required that half the AI will pit or a random amount due to tyre degredation.

I have found the AI to be pretty smart about it honestly.
 
I had a lot of trouble turning in the corners under braking. Let off the brake and it would turn in pretty well, but a lot of understeer under braking. Took some getting used to.

Well, that's how it is in real cars too, you break before the corner and not in the corner.
 
Well, that's how it is in real cars too, you break before the corner and not in the corner.

Hopefully you don't break either before or in the corner. ;)

Is Tire Simulation turned on by default in Career mode? I looked and looked, but couldn't find the option yesterday when playing Career mode.
 
What kind of framerates are folks getting on this game? Is F1 2010 well optimized the way that GRID and Dirt 2 were? Any benchmarks on computer websites that compare different video cards and cpu's? I hear it runs best with a quad core.

edit:
Found this article that shows game performance with various video cards. In my case, with a 4890 at 1080p I am supposed to get 40-46 fps.
http://translate.google.com/transla...mulators-/-gonki/formula-1-2010-test-gpu.html
 
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It is very well optimized. It looks a lot better than I thought it would. I would say that Dirt 2 is your benchmark.
 
What kind of framerates are folks getting on this game? Is F1 2010 well optimized the way that GRID and Dirt 2 were? Any benchmarks on computer websites that compare different video cards and cpu's? I hear it runs best with a quad core.

running gfx completely maxed on an ati 5870 @1920x1080 I normally get 60+fps but on most tracks with grandstands/garages in view it usually drops but never goes below 44-45fps.
 
I'm getting 60+fps according to fraps. GTX260, 1680x1050,8xmsaa, everthing high or ultra.
FPS is not an issue at all for me. I thought about getting a GTX460 but put it off and forgot about it. What is a problem for me is I suck at Formula 1. I play a lot of pc racing games:eg Shift, Dirt, Dirt2, you name it. This has been the hardest pc racing game for me to run competively.
I just placed 24th-last at the first GP in carreer mode. Wasn't doing to bad in time trials, beat someones ghost car for some GFWL points and placed 8th in a random GP[Melbourne]. But after trying all sorts of driving assists and lack there of I go for it in carreer and blew it on the 9th and 10th lap!
Driving a Lotus by the way. I haven't experienced any bugs so far. I do like the sim aspects of the game like tire choices and pit stops etc: Just wish I was better at it.:(
Off for more practice
 
I'm getting 60+fps according to fraps. GTX260, 1680x1050,8xmsaa, everthing high or ultra.
FPS is not an issue at all for me. I thought about getting a GTX460 but put it off and forgot about it. What is a problem for me is I suck at Formula 1. I play a lot of pc racing games:eg Shift, Dirt, Dirt2, you name it. This has been the hardest pc racing game for me to run competively.
I just placed 24th-last at the first GP in carreer mode. Wasn't doing to bad in time trials, beat someones ghost car for some GFWL points and placed 8th in a random GP[Melbourne]. But after trying all sorts of driving assists and lack there of I go for it in carreer and blew it on the 9th and 10th lap!
Driving a Lotus by the way. I haven't experienced any bugs so far. I do like the sim aspects of the game like tire choices and pit stops etc: Just wish I was better at it.:(
Off for more practice

Are you making use of the rewind feature?

It's funny though, this game is definitely one (just like in real life) that severely punishes you for fucking up (provided you don't have any rewinds left).
 
Yikes!
I forgot about the rewind thing!
Shit.
You're right, make the slightest mistake and you're screwed.
I like the game though. Thanks for reminding me about the rewinds. I never used them in GRID-didn't have to but I completly forgot they are in F1 also.
 
Yikes!
I forgot about the rewind thing!
Shit.
You're right, make the slightest mistake and you're screwed.
I like the game though. Thanks for reminding me about the rewinds. I never used them in GRID-didn't have to but I completly forgot they are in F1 also.

haha..the rewinds REALLY help make the game more enjoyable. I think they're far more valuable here in F1 than in Dirt or GRID just because of how committed and "on a knife-edge" you are when driving quickly. Funnily enough I find myself with many more issues in slow speed corners when there's no downforce - it's so easy to spin the car in 1st, or if you nail a kerb too hard you can just pirouette.
 
Funnily enough I find myself with many more issues in slow speed corners when there's no downforce - it's so easy to spin the car in 1st, or if you nail a kerb too hard you can just pirouette.

Yeah, I turned of traction control and turned on tire simulation, and it makes it a lot harder to come out of the corners. Definately can't just nail the throttle.
 
I get about 30fps on average with this game. I really think that a quad core processor makes a big difference, as I get about the same fps with no anti-aliasing as I do with 8xcsaa.
 
Solved the problem, it was the replay file:

C:\ProgramDate\Codemasters\FormulaOne\DataCache\yourname\replay\replay.pbf

Delete it, then start the game, and when the Codemasters logo pops up, alt+tab out and the file will be there again, but at 0 bytes this time. Right-click it and change it to "read only" then switch back and close the game. Double-check to make sure the replay.pbf file is still 0 bytes and read-only. If so, then the game will run perfectly smooth. I went from 30fps on high with no anti-aliasing to around 60fps on ultra with 8xcsaa.

BEWARE!!!!!!!

If you complete one of the R&D objectives in practice, DO NOT QUIT THE GAME!!! It will corrupt your save file. I sure wish I would have read about that before this morning :(

What happened was that I was playing last night, completed the R&D objective, finished practice, then went to the paddock and exited out of the game. After finishing practice, I should have selected continue to start qualifying, then it would have been OK to return to the paddock and exit the game. Same happens if you terminally crash the car and don't start the practice session over again...bummer.

Knowing my luck the patch will come out later today, just a little too late to help me out. Oh well, at least I know the tracks a bit better now.
 
BEWARE!!!!!!!

If you complete one of the R&D objectives in practice, DO NOT QUIT THE GAME!!! It will corrupt your save file. I sure wish I would have read about that before this morning :(

What happened was that I was playing last night, completed the R&D objective, finished practice, then went to the paddock and exited out of the game. After finishing practice, I should have selected continue to start qualifying, then it would have been OK to return to the paddock and exit the game. Same happens if you terminally crash the car and don't start the practice session over again...bummer.

Knowing my luck the patch will come out later today, just a little too late to help me out. Oh well, at least I know the tracks a bit better now.

It happened to me. Only one of the files was actually corrupted (there are like 13 files in the autosave folder). You can copy the corrupted autosave files somewhere safe, and then make a new autosave (and copy that somewhere safe), and then copy the original ones back one at a time until you find the corrupted one, then use the new autosave file in place of the corrupted one. It worked for me (the corrupted file for me was NXDSMWW) - my progress was all saved, it just lost my profile information (name and settings). Better than losing your whole career.
 
Solved the problem, it was the replay file:

C:\ProgramDate\Codemasters\FormulaOne\DataCache\yourname\replay\replay.pbf

Delete it, then start the game, and when the Codemasters logo pops up, alt+tab out and the file will be there again, but at 0 bytes this time. Right-click it and change it to "read only" then switch back and close the game. Double-check to make sure the replay.pbf file is still 0 bytes and read-only. If so, then the game will run perfectly smooth. I went from 30fps on high with no anti-aliasing to around 60fps on ultra with 8xcsaa.

BEWARE!!!!!!!

If you complete one of the R&D objectives in practice, DO NOT QUIT THE GAME!!! It will corrupt your save file. I sure wish I would have read about that before this morning :(

What happened was that I was playing last night, completed the R&D objective, finished practice, then went to the paddock and exited out of the game. After finishing practice, I should have selected continue to start qualifying, then it would have been OK to return to the paddock and exit the game. Same happens if you terminally crash the car and don't start the practice session over again...bummer.

Knowing my luck the patch will come out later today, just a little too late to help me out. Oh well, at least I know the tracks a bit better now.

Jesus.

Thanks for the heads up.

I also experienced the stuttering issue. I had to solve my issue by downloading a program that would write the replay file to a different hard drive. Fixed my stuttering completly.

The next patch will likely undo my own patching, but oh well.

Do you guys find this to be addictive? The driving is almost zen like. You enter a kind of trance. It's pretty great. I like to pretend that I'm an up and coming young driver, but don't tell anybody.
 
Not one store where I live in Canada is selling this game so guess I am forced to buy it from Steam. If I had known that I would have pre-ordered and saved myself five bucks.
 
I turned tire wear back off and the game is 100x more enjoyable. The AI doesn't have tire wear or heat issues. They are good to go the entire race at the same pace. I used to lose 2-3 positions at the start of the race and thought I just wasn't launching right. Now I stay the same going down the initial stretch like it should be.

I can actually run with the pack now whereas I had to get my tires up to temp before I could compete. I enjoyed the tire wear and temperatures but until the AI starts having to deal with that first, I had to turn it off to have a chance.
 
Here's what I don't understand about tire simulation.

Codemasters has apparently factored time compression into the tire wear. If your race is compressed to 20%, say, and there are ten laps in the race, then your tires will wear out much, much faster than if time hadn't been compressed. I was involved in a 12 lap race, for example, and on lap 6, having neglected to pit in on the previous lap, as had been instructed of me, my pit chief informed me that my tires were 'junk'.

Okay, but here's what I don't understand. Do my tires heat up more quickly as well?

In other words, is tire wear time-compressed, whereas tire temperature takes place in real time? Wouldn't that be somewhat illogical?

It must be that my tires, under time compression, heat up quickly, and deteriorate quickly. In a 12 lap race, my option tires would be good for about 4 laps. Only on the middle 2 laps would my tires be perfect.

Yeah, I could just turn tire simulation off - but when I did that I felt like I was cheating. Driving became too easy. Honestly, I think that the AI cars do experience tire wear, just that they know how to handle it better.

I'm going to pay more attention to this tonight.
 
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