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F.E.A.R. 3

strafing stutter kills it on Nvidia.

I'm on a GTX 480 and haven't seen that.

I wonder if it's some hiccup between the game and SLI setups?
Seriously, who uses lean anymore. LMAO. It's got a built in cover system. Lean = lolz

In this game it's a nice bit of both. You press the Q button to take cover and then you can "lean" either from the side or take shots over the top. It's nice. :)
 
I have yet to notice any stuttering.

I don't understand why so many people are having the stuttering issue. I'm extreme sensitive to stutter (i.e. I notice it extremely quickly easily) and I've not seen any stuttering. I'm running a GTX 580, driver 262.99 which is older, but the most stable driver in recent times, so I don't bother updating it and I've not had any problems with a single game.

I was extremely annoyed with the stutter in F.E.A.R. 1 and 2, and it used to drive me nuts, and even the [H] guys couldn't find a way to get it to stop. It was minimal, but enough that, if you noticed it, would drive you nuts.

I'm on a GTX 480 and haven't seen that.

I wonder if it's some hiccup between the game and SLI setups?

In this game it's a nice bit of both. You press the Q button to take cover and then you can "lean" either from the side or take shots over the top. It's nice. :)

QFT, I actually the mechanic, though I use over the top more than side-to-side when in cover.

Also, SLI has largely been the culprit for stuttering in countless games, for those running SLI, dimes-to-dollars that's your problem. For those who aren't running SLI, is has to be a driver and/or driver/GPU combination issue. Seems that certain GPUs with certain drivers are giving people issues, which other s running the same GPUs but with different drivers, are having issues.
 
Wait, what's wrong with lean? I've never actually heard anyone say it was stupid before. The fact this game has it is in no way a turnoff...
 
you probably haven't played the previous 2 or the expansions have you?

i've beaten both the first and second game, the first one numerous times.

Do you see the "strafe stuttering" as I mentioned in a previous post? Is that when you're referring to "movement feels strange"? Because I would completely agree.

GTX 470.

yes, this is exactly what i'm getting. i can strafe down a hallway and the camera doesn't look smooth and it feels weird. it's pretty damn noticeable considering i realized something was off within like the first 30 seconds.

I think I may already know the answer to my question, but is there leaning in in this one?

yes, and somehow it's managed to become less comfortable to use with the cover system.
 
Do you see the "strafe stuttering" as I mentioned in a previous post? Is that when you're referring to "movement feels strange"? Because I would completely agree.

GTX 470.

I notice this at the beginning of a load but goes away after 5-10 seconds.
 
OK, after playing about 2 hours into this, I'm starting to change my orginal opinion of it.

It is quite a bit of fun. Yeah, the textures are ass closeup - there REALLY needs to be a hi-res texture pack or something. BUT, the gameply is starting to remind me of good ol' F1 & F2.

No hitching or any performance problems to speak of.
 
The stuttering is believed to be caused by the motion blur in the game. At low FPS its not as noticable and was implemented for consoles @ 30 fps. But for those of us with high end hardware getting 100+ fps it's very noticable.

Its pretty wide spread issue now and gaining ground.

http://www.fearfans.com/forum/showthread.php?t=17293
http://www.fearfans.com/forum/showthread.php?t=17304
http://forums.steampowered.com/forums/showthread.php?t=1939912
http://www.overclock.net/pc-games/1047951-fear-3-stuttering.html
 
The stuttering is believed to be caused by the motion blur in the game. At low FPS its not as noticable and was implemented for consoles @ 30 fps. But for those of us with high end hardware getting 100+ fps it's very noticable.

Its pretty wide spread issue now and gaining ground.

http://www.fearfans.com/forum/showthread.php?t=17293
http://www.fearfans.com/forum/showthread.php?t=17304
http://forums.steampowered.com/forums/showthread.php?t=1939912
http://www.overclock.net/pc-games/1047951-fear-3-stuttering.html

OK, now it makes complete sense. I always use vsync, therefore I'm capped at around 30fps, so I never see the stuttering. At 30fps though, since that's only as fast as the eye can see/interpret anyway, there's no noticeable difference between 30fps and 60fps, so it still runs smooth and looks great.
 
OK, now it makes complete sense. I always use vsync, therefore I'm capped at around 30fps, so I never see the stuttering. At 30fps though, since that's only as fast as the eye can see/interpret anyway, there's no noticeable difference between 30fps and 60fps, so it still runs smooth and looks great.

Yup I also use Vsync. Probably why I don't see it. There is a huge difference between 30fps and 60fps. 60fps+ not so much.
 
OK, now it makes complete sense. I always use vsync, therefore I'm capped at around 30fps, so I never see the stuttering. At 30fps though, since that's only as fast as the eye can see/interpret anyway, there's no noticeable difference between 30fps and 60fps, so it still runs smooth and looks great.

I'm not gonna argue with you, but the 30 fps comment is absolutely so untrue. I love my 120 Hz LCD the difference over 60hz was night and day. I can't stand 60 fps. Homefront, Bulletstorm, etc I had to remove the 62 fps cap in UT 3 based games cause 60 fps annoys me. 30 fps is so annoying to me its unplayable.


Gimme 80+ FPS because thats where I find games to be smooth. I know, I have bionic eyes.
 
I'm not gonna argue with you, but the 30 fps comment is absolutely so untrue. I love my 120 Hz LCD the difference over 60hz was night and day. I can't stand 60 fps. Homefront, Bulletstorm, etc I had to remove the 62 fps cap in UT 3 based games cause 60 fps annoys me. 30 fps is so annoying to me its unplayable.


Gimme 80+ FPS because thats where I find games to be smooth. I know, I have bionic eyes.

You definitely do. Most people are quite content with 60. ;)
 
Yup I also use Vsync. Probably why I don't see it. There is a huge difference between 30fps and 60fps. 60fps+ not so much.

Yep, there's a big difference between 30fps and 60fps in terms of performance, but even though the game would look a lot smoother at 60fps, it's tolerable and looks good at 30fps, and no stutter.

Yep, anything above 60fps, I've never noticed, or known anyone to notice, a difference.
 
Yep, anything above 60fps, I've never noticed, or known anyone to notice, a difference.

But is the reason for that because these games were running on a 60 hz monitor? On a 120 hz monitor, you should be able to tell the difference. I've never personally seen a game running at 60+ fps being displayed on a 120 hz monitor, but I have messed around with a 120 hz monitor from the desktop. And just dragging the mouse cursor on the desktop, I noticed a marked difference in smoothness. I'm assuming it's the same when you're running a 120 fps game on a 120 hz display.
 
But is the reason for that because these games were running on a 60 hz monitor? On a 120 hz monitor, you should be able to tell the difference. I've never personally seen a game running at 60+ fps being displayed on a 120 hz monitor, but I have messed around with a 120 hz monitor from the desktop. And just dragging the mouse cursor on the desktop, I noticed a marked difference in smoothness. I'm assuming it's the same when you're running a 120 fps game on a 120 hz display.

Just about any UE3 based game is capped at 62 fps... try that on a 120hz and it's instant headache for me. 120hz makes such a big difference but you still need 60+ fps for it to be fluid.
 
Just about any UE3 based game is capped at 62 fps... try that on a 120hz and it's instant headache for me. 120hz makes such a big difference but you still need 60+ fps for it to be fluid.

Yeah, so long as it's running at greater than 60 fps, you should be able to discern the difference between a game running at say, 75 fps, on a 120 hz vs a 60 hz display, right?
 
At 30fps though, since that's only as fast as the eye can see/interpret anyway, there's no noticeable difference between 30fps and 60fps, so it still runs smooth and looks great.

How have you been a member of this forum for so long and still believe the 30fps myth (well... 24fps myth but you get where I'm coming from). In real time rendering which is not subject to film capture motion blur there is an extremely noticeable difference between 30 and 60, and it certainly doesn't stop at 60.
 
But is the reason for that because these games were running on a 60 hz monitor? On a 120 hz monitor, you should be able to tell the difference. I've never personally seen a game running at 60+ fps being displayed on a 120 hz monitor, but I have messed around with a 120 hz monitor from the desktop. And just dragging the mouse cursor on the desktop, I noticed a marked difference in smoothness. I'm assuming it's the same when you're running a 120 fps game on a 120 hz display.

Games that exceed 60fps on a 60hz monitor actually look less smooth that one that's locked at 60 as you start to encounter an over run in which frames are being rendered outside of the refresh window of the screen. It's why having broken vsync at the driver level sucks :D
 
How have you been a member of this forum for so long and still believe the 30fps myth (well... 24fps myth but you get where I'm coming from). In real time rendering which is not subject to film capture motion blur there is an extremely noticeable difference between 30 and 60, and it certainly doesn't stop at 60.

I actually mistyped that...
...as can be seen in a later post, where I said there IS a big difference between 30fps and 60fps, and that the game would probably look much "smoother" at 60fps... go read it...

I meant that, for this particular game, there's "no difference", as in it runs smooth enough for me at 30fps that it doesn't bother me and I see no difference with this game.

Of course, there's a huge difference between 30fps and 60fps, but as for seeing anything beyond 60fps (which is noticeable, yes) I've never known anyone who noticed a difference beyond 60fps...

...and as for the "30 fps myth", it's not actually able to be medically proven up to this point, or explained, whether or not the eye is actually, literally processing beyond 30fps, or if you're just noticing the difference in the media's look/performance.

So goes one theory, anyway... and me being on these forums for years has nothing to do with shit. People on these forums are not eye doctors, and if they were, it would make no difference, as whether or not the eye is actually "processing" beyond 30fps has yet to be physically proven.

No need to come-off with a condescending attitude... and I'm being nice about it...
 
Adding to the discussion, Mark and I have finished playing FEAR 3 all the way through. There are 8 Intervals. We are going to go with Interval 7 as our manual run-through. We thought at first Interval 3, and it would have worked well till we got to 7, and that level has some intense graphics and allows us to do a good run-through for our graphs. On a 6970 highest playable is 2560x1600 2X AA/8X AF (haven't tried forcing 16X AF yet from control panel, the game uses 8X AF at highest settings.) Even at that, I did hit down to 30 FPS at times. We will have a full gameplay performance and IQ article, its in the works.

As for gameplay, this one did not scare me as much as the original FEAR. Don't know if its just that I was expecting for things to pop out at me or what. Still, there were some jump moments. I won't say what, don't want to spoil, but it was in the Suburban level. As has been previously mentioned, the game is highly "on the rails" there are artificial walls created to keep you on the path. Would have like a little more open world kind of play, and places to explore, but I see why they laid things out that way. I really enjoyed the game though, it was a lot of fun, felt very polished and solid to me. I had fun playing it, and that's all that matters :p
 
Seriously, who uses lean anymore.

People playing against people who cannot aim at slightly smaller targets? Makes it easier to headshot people who 90% of the visible area is head...:D

Still, its one of those weird points...most "classic" shooters didn't have leaning, most "modern" games don't have it either...
 
I finished it last night, and I really liked the game. They shored up a lot of the faults of F.E.A.R.2, I felt. Ammo was relatively scarce for the guns I was carrying, so I felt like they wanted me to switch up and try different approaches with different weapons. I like the health regeneration and the lack of medikits. I've always felt medikits were a ridiculous part of any game. Health regeneration isn't realistic either, but it at least allows the action to continue. More than a few times, I had to duck and cover and pray that a grenade didn't come my way. I don't know if the AI was particularly good or of I particularly suck, but they kicked my ass pretty effectively.

The horror elements were pretty weak and sparse, and in this way, it didn't feel much like a F.E.A.R. game. However, it was still a solid shooter, and again, in many ways superior to F.E.A.R.2.

Credits music had me laughing (and turning my speakers up).
 
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I finished it last night, and I really liked the game...

...The horror elements were pretty weak and sparse, and in this way, it didn't feel much like a F.E.A.R. game. However, it was still a solid shooter, and again, in many ways superior to F.E.A.R.2....
A couple of questions if you dont mind :) (i haven't read every post so sorry if it has been covered, anyone feel free to answer)

- When you say the horror was lacking (a main focus of this series i thought) does that mean it's more of a purely action game or at least good in a non-f.e.a.r type style?

- F.E.A.R.2 was pretty fun mp but didn't have dedicated servers, how about this one?

- Does it have lean like the 1st or did it stay more consolized like the 2nd?

I loved the first game it was my fav mp game when combat came out as well, the 2nd was done in a completely different style but still was fun and not that bad of a game imo, so...

- how does F.3.A.R compare gameplay wise against the first 2? i assume it's more likened to the 2nd in combat feeling/aiming/movement based on it being a crossplatform game, but have they improved the feeling or at least is it as good as F.E.A.R.2? (not worse)

- no spoilers please but if you have completed the game does the ending live up to everything that's happened during the first 2 events? (not including expansions)
 
1) this game focuses on action. it was probably the best course of action for them. given that you are playing as Alma's sons, she wouldn't have the horror hook that she did in the first two games. So they went another direction. I think it is possibly the best path for them to take, but I was still hoping for some anxiety like in the first 2.

2) No idea. I don't do online shooters.

3) It has a cover system, which allows you to lean out from behind walls and barriers. There are no discrete lean controls listed in the keybindings menu. Where this game's cover system is nice (to me) is that sprinting away from cover doesn't require you to detach from first and then run.

4) Gameplay wise, it is a shooter with cover, as opposed to a cover-based shooter. You can spend as much time in cover as you like (and the game will reward you for doing so), but don't feel that it is 100% necessary. There is an aim assist that you can disable. You will probably have to adjust mouse sensitivity. I guess I'm not 100% sure what you are looking for here. What's gameplay like? It's a first-person-shooter. Could you be more specific?

5) I can't comment on the ending without spoilers. The Point Man ending I saw was short, but gratifying.
 
So Brent and Mark - you guys both played through on AMD GPUs? That stuttering issue seems to affect Nvidia more. Mostly GTX 400 / 500 users again get it the worst.

The whole 30fps vs 60 fps is perfectly compared here - depending on how sensitive your eyes are you will either see a difference or you won't. I certainly do.
http://www.boallen.com/fps-compare.html
 
I will be doing the testing on nv and amd cards fear 3 next week. I will certainly be looking into it.
 
Its there, i was looking at it the other day... i don't know why you can't see it..
 
The whole 30fps vs 60 fps is perfectly compared here - depending on how sensitive your eyes are you will either see a difference or you won't. I certainly do.
http://www.boallen.com/fps-compare.html

I see a difference in 120fps vs 60fps. Infact, from what i've seen most people do. Many people say they "don't see the difference between HD and SD"...until you show them HD and then switch back to SD. On a 120h/z monitor, with 120/60 switchable mode you can tell the difference immediately when moving windows or scrolling.
 
OK, you've convinced me. I'm downloading F3AR on Steam now. Hopefully it's good. I'm getting fairly cynical in my old age I guess but I haven't liked very many newer games.
 
OK, you've convinced me. I'm downloading F3AR on Steam now. Hopefully it's good. I'm getting fairly cynical in my old age I guess but I haven't liked very many newer games.

You'll like it.
I have really enjoyed the game so far, even when forced to use a single screen.:mad:

My major gripe is no native support for EyeFinity or Surround, and the awful FOV.
I can force three screen landscape via manipulation of the settings, you need to use a Hex Editor. BUT......so far you can't edit the FOV( HaYden says he's got that done, but not fully integrated into three screen resolution yet.) and the game is unplayable until someone figures that out.

HaYden over at WSGF is working on it, so soon we may have our wishes to be able to play in three screen.:D
 
I will be doing the testing on nv and amd cards fear 3 next week. I will certainly be looking into it.

Unfortunately, for those of us with GTX 400/500 cards the game is unplayable. Waste of money to me. I've contacted the Devs on Facebook but they seem fucking clueless like most devs that put out a shitty PC port ....they clearly have no idea what the fuck they are even doing.

I'm tired of wasting money on piss poor ports.

Oh yea and multi player is either completely broken or no one owns the game on PC. Went on last night, there were 2 idiots hosting and kicking anyone that joined. That was it. 2 people online for the whole PC community.

I love fear 1 and fear 2 so this is just killing me...

There are some folks in this thread with the issue... but keep finding new threads popping up all over.

http://www.fearfans.com/forum/showthread.php?t=17293
http://www.fearfans.com/forum/showthread.php?t=17304
http://forums.steampowered.com/forums/showthread.php?t=1939912
http://forums.steampowered.com/forums/showthread.php?t=1944658
http://www.overclock.net/pc-games/1047951-fear-3-stuttering.html
 
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Unfortunately, for those of us with GTX 400/500 cards the game is unplayable.

There may be an issue with specific models and drivers, but I am not having any stuttering with my 580 with the latest driver. I do have 16x AF forced through the CP with ingame max settings and 2xAA. I have had no performance or stability issues.
 
Unfortunately, for those of us with GTX 400/500 cards the game is unplayable. Waste of money to me. I've contacted the Devs on Facebook but they seem fucking clueless like most devs that put out a shitty PC port ....they clearly have no idea what the fuck they are even doing.

I'm tired of wasting money on piss poor ports.

Well, all I can say is...I'm going to be looking at it next week. You can bet my FEAR3 article will talk about the issue, and if I experience it, I may have some insight on it.p
 
Looks like opinion is more positive than negative at this point. I should be getting my retail copy by Monday or so and look forward to playing it. Will post my impressions once I've played.
 
Well, all I can say is...I'm going to be looking at it next week. You can bet my FEAR3 article will talk about the issue, and if I experience it, I may have some insight on it.p

what really tweaks me about this is that even when COD BO launched we could disable shadows and it was smooth. But with the limited options in FEAR we can't even disable the motion blur causing the problem. These devs lock shit down... there is no ini files, limited settings and it's broken. No demo, so you don't know it's busted till you bought it.

Its like a big middle finger to the PC gamers that buy their garbage. Now we have to wait God knows how long until they address the issue. At least give us some settings to play with so that we can at least get some kind of workaround. I hate console gamers...I mean I go into Gamestop and it's like they have the words "I'm a fat lazy douche" tattooed on their foreheads. if such lazy gamers didn't exist PC gamers wouldn't have to deal with slop like this.
 
nice.. well, the game is sitting on my desk at home and I am driving home from a work trip in 15 mins... should be installing in a couple of hours. Looking forward to enjoying a new game after the DNF letdown.
 
nice.. well, the game is sitting on my desk at home and I am driving home from a work trip in 15 mins... should be installing in a couple of hours. Looking forward to enjoying a new game after the DNF letdown.

Dont get your hopes up too much if you are using nvidia.
 
Dont get your hopes up too much if you are using nvidia.

Not so at all.

I have an AMD GPU system, but my son has an EVGA P55 MB and an MSI GTX 580 running a driver version from last month and the game is smooth as silk for him. No "stuttering or hitching" at all.

He has all setings on very high, FSAA. Nothing "forced" in the nvidia CP and no VSYNC.

His monitor runs 1920 x 1200.
 
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