So glad to see this video! You have no idea how long I spent in bulletstorm looking at the ground.
This is the problem I see with this technology and the gaming marketplace. Carmacks recent keynote and interviews relating to rage's development point out the differences in technological advances and the actual game delivery. Getting what you can from current hardware has alot more people working on it then voxelwhathaveyous, because thats where the industry (and money) is, and thats what people want. I'm not going to go buy a look down at your feet, check out those rocks! game. I want 120fps, and a clear objective. 15-25fps on an i7 core at 1024x768 is nowhere near the performance needed for a high selling game. And "unlimited" detail is entirely unecessary. It is totally still limited to what the artists can make of the models! Carmack mentioned recently about it 'uninspired content is uninspired content'. Thats the real challenge to overcome. Content creation, both textural and geometrical, and what you can actually deliver on screen. Theres quite a few points in the video that show the limit of the current content set they have. And its the content itself, and the representation at both speed and interactivity that stand before this engine, and any use it may have.
They have a sound set of great ideas though. Using whatever atomy stuff they do in particular circumstances on the cpu, leaving the gpu to make it look good. But the balance there is going to have to be determined, how much gpu is needed to push decent shaders, shadows and lighting with all the detailed geo data? And its that stuff that makes an engine look great. Basically you have people programming for reality, that can ship products that work in actual real world settings and be great entertainment. Then you have this stuff. Which may or may not be relevant by the time they can release it.
I'm calling this the wankel rotary 3d engine. Sure its got fans but give me a 4-stroke anyday!
It also doesn't help that this supposed ceo is a complete amalgamation of every insufferable insecure aussie nerd trait rolled into one. I'd rather see the 2mil go into the arts to be honest. Totally not bias there in any way, either. Honest.
This is the problem I see with this technology and the gaming marketplace. Carmacks recent keynote and interviews relating to rage's development point out the differences in technological advances and the actual game delivery. Getting what you can from current hardware has alot more people working on it then voxelwhathaveyous, because thats where the industry (and money) is, and thats what people want. I'm not going to go buy a look down at your feet, check out those rocks! game. I want 120fps, and a clear objective. 15-25fps on an i7 core at 1024x768 is nowhere near the performance needed for a high selling game. And "unlimited" detail is entirely unecessary. It is totally still limited to what the artists can make of the models! Carmack mentioned recently about it 'uninspired content is uninspired content'. Thats the real challenge to overcome. Content creation, both textural and geometrical, and what you can actually deliver on screen. Theres quite a few points in the video that show the limit of the current content set they have. And its the content itself, and the representation at both speed and interactivity that stand before this engine, and any use it may have.
They have a sound set of great ideas though. Using whatever atomy stuff they do in particular circumstances on the cpu, leaving the gpu to make it look good. But the balance there is going to have to be determined, how much gpu is needed to push decent shaders, shadows and lighting with all the detailed geo data? And its that stuff that makes an engine look great. Basically you have people programming for reality, that can ship products that work in actual real world settings and be great entertainment. Then you have this stuff. Which may or may not be relevant by the time they can release it.
I'm calling this the wankel rotary 3d engine. Sure its got fans but give me a 4-stroke anyday!
It also doesn't help that this supposed ceo is a complete amalgamation of every insufferable insecure aussie nerd trait rolled into one. I'd rather see the 2mil go into the arts to be honest. Totally not bias there in any way, either. Honest.