Empire: Total War

Yes it does. Medieval 2: Total War was fun as hell and the graphics for an RTS are amazing. Up there with COH. So far Empire is sounding like its going to excel way past Medieval 2 graphics and fun factor.
 
I'm very excited for E:TW, but no TW games appeal to me more than Rome.

I admit the diplomacy and battle AI in M2:TW left a bad taste in my mouth. I hope CA really overhaul the AI this time around, and crossing my fingers for a multiplayer campaign map.
 
Always excited for a new TW game. One of the very few good things still coming out of Sega these days.
 
Always excited for a new TW game. One of the very few good things still coming out of Sega these days.

how sad... but its the truth..... I really want to love Sega... but what have they done lately?

anyway.... I LOVE the total war series.... and am really looking forward to Empire....

now.... I really want to see them remake shogun and rome with real diplomacy and naval battles also!
 
if they keep doing this, moving up by centuries, then i think that soon we will see Total War: Modern Combat, also known as COH2
 
I wonder if they will make Total War: American Civil War expension to this ?

Now how many years it has been since someone made a game about that ?
 
yeah, heres hoping for a MP campaign this time. i'd buy the game twice if it had it, one for me, one for my friend.
 
if they keep doing this, moving up by centuries, then i think that soon we will see Total War: Modern Combat, also known as COH2

Modern combat in with DoW/CoH engine would be kickass. Think someone's workin on a mod like that.

However, Total War modern combat game doesn't make sense to me. The gameplay mechanics would have to be completely overhauled to accomodate modern warfare in such a way that, I'd guess, it would likely resemble WiC and CoH (small units, tons of micro, cover system). Perhaps can be done wonderfully, it would be a totally different experience (possibly alienate TW fans).

yeah, heres hoping for a MP campaign this time. i'd buy the game twice if it had it, one for me, one for my friend.

QFT!

Now, now, let's not be unrealistic in our expectations. :D

Seriously though, I hope CA doesn't leave it to modders to again. Playing M2:TW again as English (played it already as HRE and Turks) on Very Hard/Very Hard with the Ultimate AI mod hoping for a challenge and some diplomacy AI continuity.
 
The CoH2 engine has no chance of accurately portraying modern battlefield. The TW could possibly pull it off but the ranges involved are quite large.
 
Im really looking forward to the ship battles, from the looks of the video , (I hope its true ingame also) is that you can board other vessels in an attempt to take command of the ship, Pirates anyone?;)
 
I do not believe that the video was in game for the sea portion but I do agree on the hopes. There has got to be boarding actions.
 
The CoH2 engine has no chance of accurately portraying modern battlefield. The TW could possibly pull it off but the ranges involved are quite large.

Why do you say that? For the record, I'm guessing if there is ever a CoH2, it's likely going to use the DoW2 engine as CoH1 did with DoW1.

Other than that, I felt CoH did a great job of emulating WWII engagments, which is still very much modern. Granted it seems at times to be a wee bit small in scale. The biggest obstacle I see with a CoH modern combat game would be integrating air vehicles. Air strikes/artillery would be done in off-map form, like they are already, but helicopters and such would require the ability to zoom out a bit more to avoid being claustrophic-like with the close isometric camera. I think modern warfare is totally plausible with the DoW engine.

On the current Total War engine (Rome TW), combat looks like it involves attack speed, damage, and armor calculations with very little micro (when compared to CoH). True the massive landscapes would be fitting, but I think that's it. Units in TW cannot garrison inside buildings, do not use cover, and are simply not dynamic enough to provide foundation for a modern combat game. Unit's large scale is not befitting of a modern combat game, either. It makes sense to have units of 240 swordsmen and 240 archers, marching around as a unit, attacking as a unit, but when will you ever see 240 marines, 120 marines, 60 marines, and so on running around in formation; imagine that in an urban environment! The squad system of CoH is much more suitable for this role.

Total War would have to be completely rebuilt from the ground up. It just does not provide the foundation for modern warfare the least bit, in my opinion, other than scale. Even Supreme Commander would be a better starting point than TW.
 
Why do you say that? For the record, I'm guessing if there is ever a CoH2, it's likely going to use the DoW2 engine as CoH1 did with DoW1.

Other than that, I felt CoH did a great job of emulating WWII engagments, which is still very much modern. Granted it seems at times to be a wee bit small in scale. The biggest obstacle I see with a CoH modern combat game would be integrating air vehicles. Air strikes/artillery would be done in off-map form, like they are already, but helicopters and such would require the ability to zoom out a bit more to avoid being claustrophic-like with the close isometric camera. I think modern warfare is totally plausible with the DoW engine.

On the current Total War engine (Rome TW), combat looks like it involves attack speed, damage, and armor calculations with very little micro (when compared to CoH). True the massive landscapes would be fitting, but I think that's it. Units in TW cannot garrison inside buildings, do not use cover, and are simply not dynamic enough to provide foundation for a modern combat game. Unit's large scale is not befitting of a modern combat game, either. It makes sense to have units of 240 swordsmen and 240 archers, marching around as a unit, attacking as a unit, but when will you ever see 240 marines, 120 marines, 60 marines, and so on running around in formation; imagine that in an urban environment! The squad system of CoH is much more suitable for this role.

Total War would have to be completely rebuilt from the ground up. It just does not provide the foundation for modern warfare the least bit, in my opinion, other than scale. Even Supreme Commander would be a better starting point than TW.

And such game would have to be 64bit because 32bit is already causing problems (Supreme Commander).

 
I wonder if they will make Total War: American Civil War expension to this ?

Now how many years it has been since someone made a game about that ?

Quite a few actually.

Take Command: 2nd Manassas

http://www.gamersgate.com/?page=product&what=view&sku=DD-PDX11ENG

Forge of Freedom

http://www.matrixgames.com/products/333/details/Forge.of.Freedom:.The.American.Civil.War.1861-1865

War Between The States

http://www.matrixgames.com/products/357/details/Gary.Grigsby's.War.Between.The.States

American Civil War

http://www.gamersgate.com/index.php?page=product&what=view&sku=DD-ACW&cat=strategy

Take Command is the closest to the type of battle simulator you see in TW games if that is what you want but the graphics are not as good and it doesn't support widescreen mode. All the other games are deep strategic games that someone who likes Paradox EU type games would enjoy.
 
How is it possible to still be a noobie after 4.3 years? You only post twice a year?
 
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