Elder Scrolls 6 (VI)

The sequel of a 2011 Xbox 360 game that had a teaser released by a company in 2018 is so advanced in 2024 that it is possible for people to launch it and play it internally.... Maybe the early speculation of a 2026 date will work....
 
As much as I loved Skyrim back in the day I'm not really excited about Bethesda dropping another game using the Creation Engine.
Last I heard they weren't using Creation Engine for the next Skyrim. Supposedly they are going to use Unreal Engine. I havent seen a confirmation on that yet though.
 
Bethesda developer working on TES6 says they don't want to "revert" to "fiddly character sheets," meaning it will probably have the pretender RPG mechanics of Starfield, even forgoing the RPG-light mechanics of Skyrim. Why even try calling your game a "RPG" anymore?

https://www.videogamer.com/features...-baldurs-gate-3-success-explains-skyrim-lead/
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Don't forget to launch the game before all the fan base either gets married has kids or retired.
 
Don't forget to launch the game before all the fan base either gets married has kids or retired.

Kids certainly cut into the amount of gaming you can do, but it's the perfect kind of game if you have kids because it's single player and you can just pause whenever.
I almost exclusively played competitive multiplayer games until I had kids. Now that I have kids I started playing single player games because I have to be able to stop at a moment's notice.

Retired means you have unlimited gaming time.
 
I remember feeling exhilarated then almost sad after finishing Oblivion for the first time. Fortunately, these games have nigh limitless replay value, especially with all the mods. I'm semi-retired, no wife/kids/pets, have a pretty good gaming PC, and lots of spare time. I just need the damn game!!!!!!!!!!!
 
Why even try calling your game a "RPG" anymore?
Wouldn't that axis be more about playing a role, collaborative story between you and the "master" and taking decision than complex or not player sheets, dice rolling and rules, you can have role play session without character sheets and no dice (can be a good exercise to some players that are too much into the mechanics).

You can have very simple AD&D-baldur gates type or https://gamefaqs.gamespot.com/pc/564655-realms-of-arkania-blade-of-destiny/faqs/64921, where treating poison, disease and wounds are 3 different skills, that not really what make an rpg and rpg imo.
 
they're wasting time on Starfield when they should be focusing on Elder Scrolls VI
As if a developer like Bethesda can't work on a new game while keeping a smaller support team for an already released game. Last I checked, of their 600 employees, 450 of them are programmers/engineers, designers, or artists. Those employees are currently separated into teams working on Starfield, Fallout 76, their mobile games, and The Elder Scrolls VI. They also contract external developers.
 
As if a developer like Bethesda can't work on a new game while keeping a smaller support team for an already released game. Last I checked, of their 600 employees, 450 of them are programmers/engineers, designers, or artists. Those employees are currently separated into teams working on Starfield, Fallout 76, their mobile games, and The Elder Scrolls VI. They also contract external developers.

that's what I meant...they should re-allocate their resources and move most of their resources over to ES6 versus continuing to keerp most of their team working on Starfield
 
that's what I meant...they should re-allocate their resources and move most of their resources over to ES6 versus continuing to keerp most of their team working on Starfield
That doesn't make sense from a business perspective. And how do you know that most of them are currently working on Starfield DLC and post-launch support?
 
Very valid concern, talk about it a little bit, Concerns on procedural generation? Handcrafted?, How far has proc gen come? with one dev, but do not really go in details


View: https://youtu.be/zP3OivpEQPA?t=742

Extremely ambitious


I like how the focus of it is "play the game the way you want to", he even said it multiple times in that interview. That's what I really liked about the Elder Scrolls games. It sounds like they're putting a lot of effort into the content generation, hopefully it ends up good. Definitely keeping my eyes on this one.
 
The first and last time I tried one of those big bethesda rpg's was some skyrim superfancy switch edition. My ears got hit with a screeching sound bug right at the start of the game. The bug is known, present in every version, and still unfixed.
 
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