• Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
    Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.

EA Taking Lessons From BF4 Launch

It's the same lesson they've learned repeatedly for the last decade or so.

"We can release the same buggy. half-assed, half finished pile of feces year after year and you suckers will still line up to gobble it down on launch day. Seriously, this happens EVERY TIME! Monkeys and dogs learn to avoid abuse, but our customers can't wait to pay $60 for the next beating. Our stockholders love these gullible twits. Expect the same next year."
 
EA, taking your time to release a game is the lesson. You're excellent at keeping deadlines and releases dates, but terrible at setting them.
A Dev like DICE make there games way too complicated for a two year cycle to produce a quality game. Give them 3 years and you'll still have issues, but BF4 level issues, more like BC2 issues.
 
Corporate culture is the biggest problem, EA is circling the drain on a consumer confidence level.

Complete game that hasn't been ripped apart for DLC would help, maybe listening to consumer and test feedback would be a step in the right direction too.
 
I'm calling it now. Titanfall will be a buggy mess when it launches and suffer as much (maybe more) then bf4.

This is not entirely out of the realm of possibility, however It's less likely. That game has been under development for quite a while and Respawn isn't an internal EA studio, they're simply publishing which means there aren't quite the same pressures and choking corporate nonsense in the way.
 
This is not entirely out of the realm of possibility, however It's less likely. That game has been under development for quite a while and Respawn isn't an internal EA studio, they're simply publishing which means there aren't quite the same pressures and choking corporate nonsense in the way.

I'm sure they get pressured by EA though for unrealistic deadlines, and ridiculous goals to be met. Depending on the response the first title gets, they may well get absorbed into EA eventually, look at Bioware, Origin, Pandemic, and Dice.
 
I'm sure that EA is deaf, dumb and blind when they come with statements around:
Based on our prelaunch testing, our beta performance, we were confident the game was ready when it was launched. Shortly after launch, however, we began hearing about problems from our player community, and the development team quickly began to address the situation.

EA management needs to go they have been doing this to long and getting away with it. Witnessed it myself during SWTOR and now again with BF4 this is not some unlucky fluke.

EA has a bean counter mentality and that does not work for them to pretend they learned anything is simply not true. When you learn about past experiences there was no need to release BF4 in the state it was launched.

Bean counters don't buy games. If your game is good and finished there is no need for the drama and gamers will happily buy your product. All the back-pedalling and grovelling was not needed with better people in EA
 
I'm calling it now. Titanfall will be a buggy mess when it launches and suffer as much (maybe more) then bf4.

I thought so when I saw the launch trailers and thought that Titanfall was some kind of MMORPG meets FPS. Then when I heard about the player-limits for the game being 6v6 ... aka disappointingly low...but don't worry... we have "AI" so it'll feel like there's players, my interest waned greatly. I think Titanfall will be less buggy in the actual gameplay and the majority of the bugs will be related to 'OMG, is my AI partner a pile of useless ____' and run better -- only -- because of the small player count.

64vs64 running smoothly with BF4's graphical fidelity has to be got be a few magnitudes of order harder to program and get running smoothly than 6vs6. You can't even say 'But But Titanfall has mechs' since BF4 had tanks and other vehicles....
 
Based on our prelaunch testing, our beta performance, we were confident the game was ready when it was launched. Shortly after launch, however, we began hearing about problems from our player community, and the development team quickly began to address the situation. So what have we done since we encountered the problems is we were fortunate to have an architecture in place that allows us to adjust and update the game rapidly, and that's actually what we've done. We released multiple software updates across all platforms to resolve the primary issues and game stability has significantly increased. To the final point, which is how are we learning from this?

Did anyone read the article... this isn't some sort of real we "learnt our lesson statement", it's a bunch damage control excuses.

I agree fully. The paragraph above sounds like 'THANK GOODNESS...we had such amazing patch servers and patch software to allow us to patch this game quickly. From this process, we've learned we can release a game no matter how bad Beta feedback or how short the Beta window is. No matter how terrible a game is, we are good to go releasing it provided we have lots of pre-orders. We just need to make sure we have a REALLY FANTASTIC PATCH SYSTEM. Patch systems are the key. If it doesn't work, don't worry. We'll patch it to somewhat stable.
 
God help them if they botch Star Wars: Battlefront. It's one thing earning the ire from the modern military shooter crowd, but if you combine them with disgruntled and rabid Star Wars fans; the wrathful choir will sing out and circle the Earth for the better part of the new century.
 
God help them if they botch Star Wars: Battlefront. It's one thing earning the ire from the modern military shooter crowd, but if you combine them with disgruntled and rabid Star Wars fans; the wrathful choir will sing out and circle the Earth for the better part of the new century.

I thought that's what happened with SWTOR
 
So what have we done since we encountered the problems is we were fortunate to have an architecture in place that allows us to adjust and update the game rapidly, and that's actually what we've done. We released multiple software updates across all platforms to resolve the primary issues and game stability has significantly increased.

nope. they did not fix the core problems and created more in the process of trying to fix them.
 
They will still lose the shareholders lawsuit just based on the executives dumping stock prior to release. They are however more open about it in a conference call, DUE TO THE LAWSUIT however. LOL.. EA can piss up a rope... i love BF4 but i still want my money back.
 
Seriously:

I've decided to not buy this game. Basically any EA game is now "wait and see" status.
Titanfall looks like another disappointment waiting to happen.

I've been a big fan of EA during my console days and the Crysis series.
After destroying the BF series, I'm now considering not buying anymore EA games until every critical issue has been addressed or they start releasing working games.

I've also purchased EA games for Origin but that's now on hold, and I will deal with Steam exclusively for a while. I won't be surprised that EA's game quality has decreased since leaving the Steam platform.
Having Origin allows for lower quality control. Valve would force EA fix their game ASAP or drop it from the store and refund the customers.

If they drop the ball on Mirrors Edge 2 and Battlefront, EA is on my do not buy from list.
I've been seeing the EA rants over the years and thought people were just overreacting, but now I clearly see the truth about EA.

Signed: WorldExclusive
 
Really. They will learn from it. Like they learned from The SIMS launch. Oh, wait...

This is just EA passing gas as usual.
 
Back
Top