Developers don't care if it's proprietary or not if it's being done on the CPU. If it's cheap or free and does what they need, they'll go for it.free and proprietary....
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Developers don't care if it's proprietary or not if it's being done on the CPU. If it's cheap or free and does what they need, they'll go for it.free and proprietary....
you think that's potato water?
.......
ok
I thought you were talking about the original demos back in 2006. But that looks pretty good. *shrug*
So is your post...just empty words with no meaning.
Why?
It would just be "nothing but a link with words"
When is too stupid too stupid?
Right now, you are more stupid than stupid.
Back in 2006 it was clear to everyone that the PPU was WAY faster than a CPU for physics:
http://www.youtube.com/watch?v=a7hIuytdRKw
Guess you ar more behind than I thought.
Show me...you have a nag of dismming links and posting nothing but FUD...surprise me.
I can show you Havok CPU water:
www.havokCPUwater.com
Next time, bring something to table...besides your ignorance![]()
Man, this thread is retarded. What the PhysX-proponents for some reason aren't willing to acknowledge, is that accelerated physics in games won't provide anything but worthless eye-candy unless all the major hardware devices go through one common API, so being on "one side" cheering is stupid. How is division good for the gamer? It's not. The only reason to support the current state is if you're a true company fanboi before you're a gamer.
I disagree with the viewpoint that physics hardware processing for games wouldn't be going anywhere. AGEIA PhysX-based games, maybe.As for cheering one side, if NVidia hadnt bought AGEIA and taken over PhysX, Physics hardware processing for games wouldnt be going anywhere.
I disagree with the viewpoint that physics hardware processing for games wouldn't be going anywhere. AGEIA PhysX-based games, maybe.
Havok, on the other hand, was working on Havok FX, which would have allowed for GPU-based physics on both ATI and nVidia-based GPUs. I think you would have seen developers flock to using Havok FX, as they could provide dual support out of the box.
Of course, Intel had to go and purchase Havok, thus killing off Havok FX![]()
I disagree with the viewpoint that physics hardware processing for games wouldn't be going anywhere. AGEIA PhysX-based games, maybe.
Havok, on the other hand, was working on Havok FX, which would have allowed for GPU-based physics on both ATI and nVidia-based GPUs. I think you would have seen developers flock to using Havok FX, as they could provide dual support out of the box.
Of course, Intel had to go and purchase Havok, thus killing off Havok FX![]()
so far only 1 well known game that actually use fluid water...which is Cryostasis..
which the whole game is pretty much a joke and physX in game just not impressive, and too unrealistic.. there is no eye candy to begin with....
Once Batman AA reaches 1 million sales... then we can talk. For it will be 1/8th of a (not so best-selling) of the sales of a decent Havok based game. (Halo 2... not even including Halo 3...).
Batman has sold 2.5 million so far in it's first month
So Havok, software-implementation wise, doesn't still count as a solution?Its sad that HavokFX was killed by Intel.
As said in my last post, its a good job someone else brought another solution to keep the ball rolling.
So Havok, software-implementation wise, doesn't still count as a solution?
If anything, the best thing about PhysX is that it brings attention to the implementation of game-based physics.
I simply hate that nVidia owns it.
Well, I hate that Intel owns Havok. So there
Also, Havok is bloody expensive for developers as pointed out before, so everyone should be happy that PhysX competes with Havok, thus creating an incentive to reduce costs for developers and thus make games (possibly) cheaper.![]()
So Havok, software-implementation wise, doesn't still count as a solution?
That's across all releases though: PC, Xbox 360, and PS3.
Batman has sold 2.5 million so far in it's first month.
btw there are a ton of games that have physx. While true they don't benefit from nvidia's solution right now, it's there.
http://www.nzone.com/object/nzone_physxgames_all.html
So, the argument is concerning a PhysX-based Batman: AA, which is limited essentially to the PC version. Thus, you can't quote the total sales number as a means of supporting just how "popular" Batman: AA is when discussing PhysX, as the number is being *greatly* inflated by console sales.
I can't help but see GPU physics as anything other than a gimmick.
Havok is threaded and has optimizations in place by both AMD and Intel.
Oh man fuckin sweet with GPU physx enabled the number of sparks in batman doubled...!! since when have we been so pathetically bound by computations? Yeah I probably saw more particles onscreen in Quake 2 over a decade ago. I can't help but think of this article:
http://consumer.hardocp.com/article.html?art=MTIxNyw0LCww
Has Physx in games actually done anything that could not be done purely in software yet? Hell, even Red Faction seems to be render bound.
My GPU should be rendering, not crunching physics calculations. The number of CPU cores is going up and it's only going to get easier for physics to run effectively there.
Well, some sheep are so unable to believe CPU physics can out do GPU physics.
Please explain to me why I would buy a video card for hundreds of dollars to run physics on instead of making pretty video surfaces appear on my monitor
So, the argument is concerning a PhysX-based Batman: AA, which is limited essentially to the PC version. Thus, you can't quote the total sales number as a means of supporting just how "popular" Batman: AA is when discussing PhysX, as the number is being *greatly* inflated by console sales.
Before the PC version had even shipped, it was at 2 million sales console-wise. It was at 2.5 million as of September 21st or so. It's probably shipped/sold quite a few copies PC-side (the voucher program being offered awhile back for it guarantees that alone), but I would highly doubt it's passed 1 million yet.
Thus, jeremyshaw's original comment still holds.
So it's ok to quote best havok selling game "Halo 3" but no ok to mention multiplatform, physx enabled game (granted PCs version is the only one, but we'll never know D2D or steam numbers too)
Because else you'll be watching a slideshow when playing Generic FPS Game 12 on your new game system in 2012 as the CPU can't keep up with the number of physics objects on screen?
Heck, you might as well ask why you'd want to buy a GPU at all since a CPU is perfectly suitable for making 'pretty video surfaces' appear on your monitor![]()
So it's ok to quote best havok selling game "Halo 3" but no ok to mention multiplatform, physx enabled game (granted PCs version is the only one, but we'll never know D2D or steam numbers too)
Except I'm not a "fanboi". My current system uses 2x GeForce 8800 GTS'. The system before that used a 7800 GT.Everything is fair in fanboi wars![]()
No, the problem with using the sales number for Batman: AA in relation to PhysX, is that the PC version is the only version of Batman: AA that has PhysX implemented.
PhysX isn't in the Xbox 360 or PS3 versions. Just the PC version.
If PhysX had been used in all three versions, you could use the total sales number.
really? comparing sales of a massively popular 5 year old console game with a month old critically acclaimed game and two small indie games is really stretching it.
I didn't get my ninja edit in![]()
prove it..
don't show that link again, because its nothing but a link with words..
I want to see how many games that have been release with physX implement compare to Havok....
and prove something that GPU physics is superior to CPU physics...
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and please, do not show some weird rolling potato style fluid, it just not working or bring anything impressive but ugly and unrealistic.
True, but the question is: with the advent of DX11, will proprietary Physx have much draw? Will it make much of a difference? Will it attract developers? Will Physx be necessary for cutting edge physics? If it won't then it will die.
like I said, rolling potato style fluid.... I rather have static with realistic looking than this ugly potato
it can look nice with smaller particle, but none of the GPU in current market can render it smoothly during the gaming experience...
Man, this thread is retarded. What the PhysX-proponents for some reason aren't willing to acknowledge, is that accelerated physics in games won't provide anything but worthless eye-candy unless all the major hardware devices go through one common API, so being on "one side" cheering is stupid. How is division good for the gamer? It's not. The only reason to support the current state is if you're a true company fanboi before you're a gamer.
Since the big players are currently AMD, nVidia and Intel and they'll never be able to play nice in the sandbox, what will happen is that a) Microsoft will come in and "mediate" (DirectPhys) OR b) One of the implementations will go open and win over the closed ones.
Anyone who thinks the API itself can go on and SHOULD go on being a point of contention, is a first class idiot.
Let me be clear: whatever-API can only win if hardware manufacturers are free to implement backends for it. PhysX could be that API I guess, but seeing how nVidia are behaving it'll take a major cluestorm me thinks. The important thing though; when/if that happens, this discussion is dead, because then we gamers and developers will have what we want, and no one in their right mind will care who owned the trademark.
so far only 1 well known game that actually use fluid water...which is Cryostasis..
which the whole game is pretty much a joke and physX in game just not impressive, and too unrealistic.. there is no eye candy to begin with....
you think that's potato water?
.......
ok
I thought you were talking about the original demos back in 2006. But that looks pretty good. *shrug*
2 things:
Test your links, and stop cherrypicking.
You love ignoring arguements, and picking apart words.
yeah... you can wordplay. No, you have not shown any good game that needs Physx.
Once Batman AA reaches 1 million sales [EDIT: it has 2.5 mil...]... then we can talk. For it will be 1/8th of a (not so best-selling) of the sales of a decent Havok based game. (Halo 2... not even including Halo 3...)
For that matter, lets not note Company of Heros (Havok), Dead Space (Havok), or FEAR 2 Project Origion (Havok), or Fable 2 (havok), or Fallout 3 (Havok), Guitar Hero 3, Orange Box, Killzone 2 (Sony PS3 on nVidia GPU... by the way), World in Conflict, and anything else I am too tired to list (all Havok, by the way).
Now tell me, "Physx is needed."
because... it ain't. Games don't sell because Physx is present. It seems, so far, they sell less because that is all they have to show.
Cool... I can now push physics faster on a gpu... unfortunately... the market data can care less (or more, as nVidia Physx doesn't do so well in the real world).
I'm not a fanboy but I do like to have a reasonable discussion.
I find the PhysX visual effects to be very worthwhile.
Not all of them but Batman AA looks great!
As hardware Physx support came free with my video card I am very happy.
I'm sorry for the background shenanigans going on with mixed vendor support being dropped but it doesnt change my opinion of how I like the effects.
Complaining about how you think they arent worth anything is your point of view and fair enough.
Maybe a different thread topic is more suitable?
As for cheering one side, if NVidia hadnt bought AGEIA and taken over PhysX, Physics hardware processing for games wouldnt be going anywhere.
Be thankful that there will soon be decent hardware Physics competition cos without NVidias push, that wouldnt be happening.
Many new technologies started off one sided, whats new...
I disagree with the viewpoint that physics hardware processing for games wouldn't be going anywhere. AGEIA PhysX-based games, maybe.
Havok, on the other hand, was working on Havok FX, which would have allowed for GPU-based physics on both ATI and nVidia-based GPUs. I think you would have seen developers flock to using Havok FX, as they could provide dual support out of the box.
Of course, Intel had to go and purchase Havok, thus killing off Havok FX![]()
Its sad that HavokFX was killed by Intel.
As said in my last post, its a good job someone else brought another solution to keep the ball rolling.
well... I don't think Havok needed nVidia/ATi to do well, as even on consoles/portables, they have sold well to developers.
I'm really just hoping something, nice, open source (so I don't have to pay liscensing/make my own physics base) comes along... DC might, might just help this along, but maybe not...![]()
Batman has sold 2.5 million so far in it's first month.
btw there are a ton of games that have physx. While true they don't benefit from nvidia's solution right now, it's there.
http://www.nzone.com/object/nzone_physxgames_all.html
That's across all releases though: PC, Xbox 360, and PS3.
So Havok, software-implementation wise, doesn't still count as a solution?
If anything, the best thing about PhysX is that it brings attention to the implementation of game-based physics.
I simply hate that nVidia owns it.
Well, I hate that Intel owns Havok. So there
Also, Havok is bloody expensive for developers as pointed out before, so everyone should be happy that PhysX competes with Havok, thus creating an incentive to reduce costs for developers and thus make games (possibly) cheaper.![]()
I hate that Intel owns Havok too. I want a Physics API that is truly open and universal. Currently, that basically applies to none of the majors.
![]()
Not when discussing hardware Physics![]()
Ach... thanks.
I didn't find any info on it!
Guess I gotta start talking...
I can't help but see GPU physics as anything other than a gimmick... unless you just so happen to have an extra card to offload it to. That lucid hydra though may even invalidate this since you may be able to use your extra to render whatever it can in the future.
Havok is threaded and has optimizations in place by both AMD and Intel.
[]
Has Physx in games actually done anything that could not be done purely in software yet? Hell, even Red Faction seems to be render bound.
My GPU should be rendering, not crunching physics calculations. The number of CPU cores is going up and it's only going to get easier for physics to run effectively there.
So, the argument is concerning a PhysX-based Batman: AA, which is limited essentially to the PC version. Thus, you can't quote the total sales number as a means of supporting just how "popular" Batman: AA is when discussing PhysX, as the number is being *greatly* inflated by console sales.
[]
Thus, jeremyshaw's original comment still holds.
Well, some sheep are so unable to believe CPU physics can out do GPU physics.
They are the same people who cannot believe that simply making better code (hint hint) can actually make games run faster.
Probably the same people who saw (in 2004) how the P4 had 3+ ghz, while the 'lowly' Athlon 64 only had 2+ Ghz, and bashed AMD users over how hey didn't have the GHz to compete
They just cannot belive anything as lowlyas an i7 or a Phenom II can do any sort of physics at all.
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A well ported Linux app can run just as well on windows. A horriblely ported (Physx) GPU app, isn't going to run well, even on the best of systems.
Please explain to me why I would buy a video card for hundreds of dollars to run physics on instead of making pretty video surfaces appear on my monitor
Because else you'll be watching a slideshow when playing Generic FPS Game 12 on your new game system in 2012 as the CPU can't keep up with the number of physics objects on screen?
Heck, you might as well ask why you'd want to buy a GPU at all since a CPU is perfectly suitable for making 'pretty video surfaces' appear on your monitor![]()
So it's ok to quote best havok selling game "Halo 2/3" but no ok to mention multiplatform, physx enabled game (granted PCs version is the only version of Batman with it, but we'll never know D2D or steam numbers too) I see what you're going for, but the game sold great regardless. And I'm sure if Crysis, an advertised "punish your system" game sold over a million, then Batman which is critically acclaimed and selling well should have no problems.
But fine, list (unreal engine based game here)
It's too bad that this will never happen outside of the bizarro world which you live in
Do you think that physics calculations can magically be avoided if you are looking away from them? No kidding if there's 1293821821 billion objects on screen it's going to lag, because guess what's shitting itself trying to render them?
No, the problem with using the sales number for Batman: AA in relation to PhysX, is that the PC version is the only version of Batman: AA that has PhysX implemented.
PhysX isn't in the Xbox 360 or PS3 versions. Just the PC version.
If PhysX had been used in all three versions, you could use the total sales number.
because it's all they got
Also, the numbers correlates, as it proves whether or not consumers (not the 10 nvidia fanbois - cause there aren't any girls) care about how Physx even matters.
@ ^^^^ [EDIT, I'm late, again...]
Thanks for clearing that up! And I blindly believed the 2.5mil number...
I think it'd have been awesome if console gamers could have had PhysX implementation. Batman: AA with PhysX on the ATI-based Xbox 360 would have been quite funny to see
![]()
Personally, I absolutely HATE those proprietary PhysX drivers that get installed with a game like UT3 even if you have ATI and aren't using any of those fancy schmancy physics gameplay "enhanced" maps. I would love to see it die a swift and horrible death. But there will always be little competing standards in the physics world, Havok just started the trend, and DX11 is the latest contender. Which probably won't fare so well since it isn't a comprehensive tool built exclusively for the purpose.
Would of been better if DirectX has a physics API, too.
maybe. it's fun to speculate though.
well... I'll ignore that
j.k.
But you do have the life of this thread.
In the end, I'm just hoping for DirectX to come out with a Physics API...
of course it is...
otherwise the title of this thread should of made this far more obvious![]()
*LOL*
The reason the havok CPU water "link" dosn't work...is because there is NO havok CPU water *ROFL*
I am laughing to hard to type anymore...BBL *ROFL*