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DOOM3 rendering

TheRapture said:
All I want to know is how my 128mb R9800XT will handle D3 at 1280x1024 (LCD 19") with a moderate amount of eye candy. :rolleyes:

Based on what I have read/seen, I am hoping to be able to maintain 30-60fps average...anything under 30 and I will be changing something...this won't be as fast paced as Q3A for example, so a lower minimum fps will be acceptable.

This is a year old but as good as your going to get.
http://www.hardocp.com/article.html?art=NDc0LDE=
 
Well I got antsy and went ahead and bought myself a new 6800GT from evga. My 9800 is going into my soon to be 5yr old's box, I am giving him a 1.8ghz Duron rig for his birthday. :D

He will love it....
 
thread back from the dead eh? ;)
Im interested in how the new cards run Doom3, and not from pc gamer.
 
Cardboard Hammer said:
No, it won't get more than 60fps. Read it again and note "if it rendered any faster, it would just be rendering identical frames". It won't be allowed to render any faster, because rendering identical frames is just a waste of power and it is known that there would be duplication past 60fps.

Also note that after "We checked with John Carmack himself about why DOOM 3 will be hard-capped at 60fps in the renderer, and he had this to say:" there isn't a "no, it isn't capped at 60fps in the renderer."

I suspect that the problems (headaches, eye strain, etc.) that people have at 60Hz has more to do with the detection of the scan lines being drawn and the flicker related to that than with the actual frame rate. Crank up the refresh rate and that'll take care of the flicker.

Ah, I was right: http://www.hardocp.com/article.html?art=NjQyLDI=

72.6 FPS is more than 60 last I heard.

==>Lazn
 
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