CrimandEvil
Dick with a heart of gold
- Joined
- Oct 22, 2003
- Messages
- 19,670
To make his penis look biggerVagrant Zero said:If he was on-key then what was the point of the retort?
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To make his penis look biggerVagrant Zero said:If he was on-key then what was the point of the retort?
Vagrant Zero said:If he was on-key then what was the point of the retort?
CrimandEvil said:To make his penis look biggerLOL
M4d-K10wN said:You do? You're nasty. I think i'm going to nominate you as the first person on my muted list.
Whatever floats your boat....creedAMD said:Yeah, because I really want a bunch of dudes looking at my junk. lol!
CrimandEvil said:Whatever floats your boat....
LOL
Official launch date of August 3rd, 2004 confirmed!
M4d-K10wN said:Yes, and ID never misses official release dates.![]()
Oh, I was kidding btw. Didn't actually mute him.
Lazn_Work said:does no one understand what he is saying?
"The game tic simulation, including player movement, runs at 60hz, so if it rendered any faster, it would just be rendering identical frames. "
Game tic is not FPS.
All this means is that if you get 61fps the last 1fps is an identical frame to one already rendered, if you get 120fps than 60 of those were repeated.
The graphics card could render it at 2 billion FPS, and show 2 billion frames, but there would only be 60 different ones shown 2 billion times.
So yes it can "get" more than 60fps, but doing so will not affect gameplay.
==>Lazn
PrkChpXprss said:This was posted at www.ign.com:
October 22, 2003 - At a recent NVIDIA Editors' Day, id Software CEO Todd Hollenshead announced that DOOM 3 will be capped to 60 frames per second in the rendering engine.
We checked with John Carmack himself about why DOOM 3 will be hard-capped at 60fps in the renderer, and he had this to say:
"The game tic simulation, including player movement, runs at 60hz, so if it rendered any faster, it would just be rendering identical frames. A fixed tic rate removes issues like Quake 3 had, where some jumps could only be made at certain framerates. In Doom, the same player inputs will produce the same motions, no matter what the framerate is."
Cardboard Hammer said:No, it won't get more than 60fps.
It won't be allowed to render any faster, because rendering identical frames is just a waste of power and it is known that there would be duplication past 60fps.
"We checked with John Carmack himself about why DOOM 3 will be hard-capped at 60fps in the renderer, and he had this to say:" there isn't a "no, it isn't capped at 60fps in the renderer."
Merlin45 said:but any frames beyond 60fps will be identical, offering no advantage to framerates over 60. And IIRC it was capped in the renderer.
Lazn_Work said:You just contradicted yourself in one post. Congratulations.
It is not a "waste of power" because otherwise it would be idleing the Video Card. The CPU will only have to work on a 60hz tic rate, but if the Video Card can render at 200FPS it will do it. Like Carmack said "no, it isn't capped at 60fps in the renderer."
So the CPU will work on a 60hz tic and the render will run as fast as it can.
Makes perfect sense to me. as I said before, if you get 120FPS, it will actually show 120fps but half of them will be repeats of the frame just rendered because the game is running on a 60hz tic.
It is not actually that simple but it works for understanding what is going on fairly well.
==>Lazn
Cardboard Hammer said:Also note that after "We checked with John Carmack himself about why DOOM 3 will be hard-capped at 60fps in the renderer, and he had this to say:" there isn't a "no, it isn't capped at 60fps in the renderer."
chrisf6969 said:I like 100hz or I get eyestrain/headaches.
That why I have a 19" flat panel at work where I'm looking at a moniter 8 hours straight. And a 21" Trinitron with good refresh rates at home.
Praying DOOM3 will be as exciting as Quake3 was when it first came out (and is still a pretty damn good game) In fact, I just played a good old fashion game of Q3 deathmatch last week.
And my current favorite game... Soldier of Fortune 2... is based on Q3 engine + lotsa improvements.
actually he did say the renderer was capped at 60, implying that you can't do that. anyways, 100fps with identical frames and vsync and 60 fps with 100hz refresh would be identical, so it doesn't matter.0ldman said:heh, my first decent PC was a K6 2 @ 550 running a Voodoo 2 12MB, 18fps was good in some games... it would hit 30 most of the time. The open areas on AvP slowed it down good...
as for the 100Hz thing, JC didn't say it wouldn't run 100fps, he said it wouldn't render 100fps. Set the refresh to 100, turn on Vsync, it will match, but it will be identical frames.
hell, I'll be happy if my system can hit a constant 60fps on D3. I don't feel like upgrading again soon, too much trouble to get the system right.
Merlin45 said:actually he did say the renderer was capped at 60, implying that you can't do that. anyways, 100fps with identical frames and vsync and 60 fps with 100hz refresh would be identical, so it doesn't matter.
0ldman said:...
as for the 100Hz thing, JC didn't say it wouldn't run 100fps, he said it wouldn't render 100fps. Set the refresh to 100, turn on Vsync, it will match, but it will be identical frames.
...
Cardboard Hammer said:Unless the engine is modified to update game state faster than 60Hz, uncapping the rendering rate is useless for anything but benchmarking.
I highly doubt that changing the rate of updating the game state is going to be anywhere near a trivial matter for an enduser. If Carmack didn't consider a fixed update rate to be important, why would he have built it into the engine?
That is why they locked it to 60, as system performance increased, framerate increased, Quake III starts doing weird stuff.Perhaps when hardware performance increases to higher levels, iD might release a patch to increase the rate of game state update. Who knows?
0ldman said:The whole thing is some people say 60Hz gives them headaches, 100Hz doesn't. I don't think ID would limit the game to a refresh of 60Hz, even if they limit the framerate. Identical frames would be required to keep in sync with a refresh of 100Hz.
That is why they locked it to 60, as system performance increased, framerate increased, Quake III starts doing weird stuff.