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Doom 3 sound issues.

Ub312g0d654

Limp Gawd
Joined
Oct 24, 2002
Messages
374
Everytime I play doom 3 with surround sound turned on it only works for a few minutes before I loose all sound. The only way to get it back is to go the option menu, and turn surround sound off then back on. Stereo sound wont cut out but doesnt sound nearly as good. Im using an audigy 2 zs. ty.
 
well I was reading shacknews posts and it seems to be a common problem, which is good and bad at the same time, you would think with all this stuff about creative forcing id to use its sound engine it would work with their own cards! ah well, time to wait for the patch....
 
When you guys say "sound as good" are you talking about the quality of the sound or the fact that you just aren't getting sound from all the speakers.


Right now I'm playing in stereo and it sound really bad, like a 64kbps mp3. Don't know what's up with that. Call of Duty, UT2k4 etc. all sound better than this.



edit:


Well I sucessfully set it to surround sound after changing the settings in my nforce2 control panel.


But it still sounds like crap. :confused:
 
the stereo sound was all around a much much worse sounding option then the surround sound. Ya, like a crappy quiet mp3.
 
But I'm am not talking about low voulme, but the low bitrate/compressed sound of a highly compressed mp3. Hmm maybe it's just me.


I see there are no options to configure your sound hardware (EAX, AD3 etc.) Just the number of speakers. Really disappointing for a game with this level of hype.
 
i have the same problem i have an audigy. when ever the game tried to play the opening audio it crackles and becomes terrible to the point where u cant hear it. to get around it sometimes during in game i jus turn around..i have the newest creative drivers what gives with this.
 
doom3 doesnt use EAX or A3D, hence why there are no options for configuring such bullshit.

and the sound is fine here in stereo mode, doesnt sound bad, has alot of bass and stuff, its pretty much what i expected.
 
doom 3 doesn't use eax...if you read the quotes from the press releases you'd know that they haven't implimented eax into the doom engine yet.

i found that the game doesn't sound all that hot either, especially when there's a lot going on, sounds tend to get garbled. *shrug*

finally, i found the samples to be uninspired...the same repetitive samples over and over *yawn*

maybe a patch will help.
 
Xtasy0 said:
doom3 doesnt use EAX or A3D.


I was just using that as an example. :rolleyes: When the sound is actually WORSE than what I would be getting with those outdated algorithms, some options would be welcome.
 
I have the Z560's (4.1) and CANNOT get ANY sound out of my rears. Any ideas?
 
Similar Problem here with soundstorm (optical out) but not with my Revo 7.1.

Perhaps it's an EAX issue? I don't run my Revo with gaming mode on since it's usuaing digital out.
 
There is no EAX in this game. As far as I understand it the sound engine is done in software and was written by ID. Whatever is wrong I would guess they will be the ones that will have to fix it.
 
I realise that the game doesn't have EAX in it, just that seems that cards that are having problems seem to be EAX capable :D

Conspiracy?
 
Another strange issue I've found.

Running under Windows XP I get the sound to drop out after a while when running the onboard sound.

This, however, doesn't happen under Windows 2003. Odd.
 
same problem with audigy 2/win xp/nforce 2. creative drivers have always been shit, but damn this is annoying.
 
Yeah I am having audio issues some. Got some garbled sound near the beginning of the game when someone is talking over the speakers. Other than that, not too bad yet. I am still very early in the game though.
I wish there was a sound control panel, oh well. Maybe they can or will patch that in later. I have 4/1 speakers so I want to hear the game in surround sound sooner than later. heh.
 
All of my sound cuts out after a while also using analog outputs of nforce2 built in sound, not actual soundstorm. I have sound set to 5.1 (using klipsch promedia 5.1) in nvmixer and game and works great but cuts completely off. This doesn't seem to be specific to audigy cards. :confused:
 
i've noticed that on occasion i lose audio, but its because something that's running in my background is trying to take the focus away from doom, but since doom doesn't support alt+tab, it cant...but this takes the audio away. so, if i hit alt+tab again, audio works fine.

*shrug*
 
That explanation doesn't make any sense..."take the focus away"? I mean that assertion requires you to be running a program which, in other games, will cut it off and display itself in the first place. No one is running any such program, certainly none that are intermittently using sound in the background. The problem has to be with the surround sound engine itself, since the audio doesn't cut out in stereo mode.
 
no issues on my soundstorm board, but I only run in stereo as well.

Sound is pretty good to me, no gripes.
 
Cali3350 said:
I have the Z560's (4.1) and CANNOT get ANY sound out of my rears. Any ideas?
If you want sound to come out of your rears you should try eating some baked beans, they always help me when my rears are silent. :p

j/k all serious, i have the 560s and the nforce2 board, and what i did was select surround speakers in the windows control panel under audio. works for me but after a while it garbles and cracks up and I have to stop and restart the sound. Crude fix, but i had the same problem for a while. Luck!!
 
I have the same issue. It actually says "Surround Speakers Not Found"

Audigy 2 ZS and Z-560's here.
 
doom 3 does NOT support 6.1 or 7.1 configurations. if you have your mixer application or windows speaker settings set at 6. or 7.1, and go into doom, you wont be allowed to set surround sound to "yes" even if you have 6 or 7 speakers, you must change your settings to 5 or 4.1
 
^^^

Why would anybody have a 4.1 or 5.1 setup as something else? This is an annoying problem that I actually am a bit upset about. I am positive ID has a patch in the works, so for now I will use my Sennheisers.
 
I don't know, I tried my 5.1s in stereo mode with CMSS 2 turned on, the quality itself seems fine, but I don't know how 'surround' the effects are compared to in-game surround.
 
OCTech said:
I have the same issue. It actually says "Surround Speakers Not Found"

Audigy 2 ZS and Z-560's here.
try this:
open control panel
select sound and audio
select advanced under speaker settings
select surround sound speakers under speaker selection (even though it shows a center speaker, it works nonetheless)

open doom3 and try again, thats how it worked on my machine.....
 
notice that everyone who has the no sound problem in doom 3 has a abit mainboard using the nforce 2 chipset

does anyone know of any fixes for this problem

i have a abit nf7-s using on board 6 channel sound
using logitech z640

there is no sound at all no matter what

i have tried updated drivers
updating directx to version 9c
tried lowering hardware acceleration to basic

any ideas
 
Try different audio moddes, like stereo or headphones, etc. See if that fixes it...if so, it could be a problem with how ABIT did the soundstorm implementation.
 
It's not nForce or ABIT at all...

I have a Gigabyte GA-7VAx motherboard with a with a VIA KT400 AMD chipset and it get the cut out problem... I use and Audigy 2 ZS PP by the way...

Until they come out with a fix for this issue, I found a temporary solition, actually, two:

Option 1. in the Doom 3 console, bind a key to the 's_restart' comand. For example, type: "bind q s_restart" in the console. with this binded, every time the sound cuts out or gains static, pressing the Q key will reset the sound for you, at it will work again instantly.

Option 2: In your DxDiag, in the Audio section, take the Hardware Aceeleration slider down by one notch each time until the problem dissapears... however, this will loost detail in the audio and overall surround sound experience.

This is definatly a Doom 3 issue, perhaps related to the fact that it's surround is almost 100% CPU rendered, hence, when it is sent to the sound card, a heavily hardware accelerated card will try once again to colour the audio, causing problems.

It's not a driver issue, becuase I have tried old and new versions of the following drivers: sound Card, DirectX, Mainboard, BIOS and even the PCI IRQ router. It is almost definatly as issue with Doom 3's surround engine having problems working with heavily hardware accelerated sound cards.

Until the fix comes out, I am using the key binding option... after all, a solution is only a Q away!

Cub. =o)
 
actually this could explain my in-game lag sometimes...its usually when a sudden explosion happens or lots of sounds at once...might be a BIOS setting thing too. Prolly something to do with a software or hardwareconfig option ID never found out about.
 
mustang_steve said:
no issues on my soundstorm board, but I only run in stereo as well.

Sound is pretty good to me, no gripes.

Yep same here. Epox 8RDA (non-soundstorm), works perfect in 2.1 and 5.1.

But I popped in the old Audigy1 and got exactly what everyone else is experiencing here.
I'm sorry to lay it out like this, but not only do the Creative cards have these nice Doom 3 issues.. but my onboard sounds better than my Audigy1 (sad).
Nforce audio is the best thing going, thank God we even have it around.

To those having problems I suggest using your onboard or try a Revolution.. in the long run it will just be less stress.
 
Setting the hardware accel down one notch stopped my audio problems, changing from ATI to omega driver + turning off fast writes stopped game crashing (-:
 
Cali3350 said:
Not possible. Nothing goes to the audio cards to process.

I have the sound cut out problem too, and I'm quite certain it has something to do with the sound card. If I turn the card's hardware acceleration down to basic the problem goes away, but the quality is degraded.
 
I have been running in surround in Doom 3 with no problems for nearly a week with nforce2 chipset and my audigy 2 zs. Tonight I updated winxp pro with sp2 and now I have this same problem.

Are you people with this problem running sp2?
 
not me.

that shows how finicky those creative drivers are.. cuz i dont know what would be in sp2 that would affect it... possibly could be a coincidence
 
damn.. is there a way of putting subtitles so that u know wht the people are saying ( since i dont have any sound on my asus mobo ) ??


thanks
 
I have found something that works on my system. In "creative speaker settings" under where it has "speaker/headphone selection" there is a check box for "synchronize with control panel'". If I uncheck this box I no longer have this problem in doom 3.

I have a 4.1 speaker system. This is the system that I have selected in "creative speaker settings".

In my Control Panel > Sounds and Audio Devices> Speaker Settings >Advanced, I have "5.1 surround sound speakers" selected. This is the only way I could get surround sound in Doom 3.

I imagine that there was a conflict between the 2 settings being different when they were synchronized.

Hope this helps! Let me know if it works.
 
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